tweaks to trusted server
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@@ -16,7 +16,6 @@ import org.spongepowered.asm.mixin.injection.Constant;
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import org.spongepowered.asm.mixin.injection.ModifyConstant;
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import org.spongepowered.asm.mixin.injection.Redirect;
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//needs tests, WIP
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@Mixin(ServerPlayerInteractionManager.class)
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public class ServerPlayerInteractionManager_ghostBlocksMixin
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{
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@@ -34,7 +33,7 @@ public class ServerPlayerInteractionManager_ghostBlocksMixin
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float progress = blockState.calcBlockBreakingDelta(playerEntity_1, blockView_1, blockPos_1);
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if (CarpetSettings.miningGhostBlockFix &&
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(playerActionC2SPacket$Action_1 == PlayerActionC2SPacket.Action.START_DESTROY_BLOCK) &&
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!playerEntity_1.onGround &&
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!playerEntity_1.onGround && !playerEntity_1.isClimbing() && !playerEntity_1.isFallFlying() &&
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progress >= 0.2
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)
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return progress*5;
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