rd dust duplication bug
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@@ -9,15 +9,11 @@ import java.util.concurrent.ThreadLocalRandom;
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import carpet.fakes.RedstoneWireBlockInterface;
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import net.minecraft.block.Block;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.RedstoneWireBlock;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.ItemEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.loot.context.LootContext;
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import net.minecraft.world.loot.context.LootContextParameter;
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import net.minecraft.world.loot.context.LootContextParameters;
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public class RedstoneWireTurbo
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{
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@@ -910,7 +906,10 @@ public class RedstoneWireTurbo
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// Possible optimization: Don't commit state changes to the world until they
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// need to be known by some nearby non-redstone-wire block.
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state = state.with(RedstoneWireBlock.POWER, j);
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worldIn.setBlockState(upd.self, state, 2);
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// [gnembon] added state check cause other things in the tick may have popped it up already
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// https://github.com/gnembon/fabric-carpet/issues/117
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if (worldIn.getBlockState(upd.self).getBlock() == Blocks.REDSTONE_WIRE)
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worldIn.setBlockState(upd.self, state, 2);
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}
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return state;
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