set_biome now works in fully 3D - fill entire column of biome to have old typical behaviour
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@@ -26,9 +26,8 @@ public class BiomeArray_getBiomeArrayMixin implements BiomeArrayInterface
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@Override
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@Override
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public void setBiomeAtIndex(BlockPos pos, World world, Biome what)
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public void setBiomeAtIndex(BlockPos pos, World world, Biome what)
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{
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{
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int seaLevel = 0;// seems to be a fixed value for now. world.getSeaLevel();
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int int_4 = (pos.getX() >> 2) & HORIZONTAL_BIT_MASK;
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int int_4 = (pos.getX() >> 2) & HORIZONTAL_BIT_MASK;
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int int_5 = MathHelper.clamp(seaLevel, 0, VERTICAL_BIT_MASK);
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int int_5 = MathHelper.clamp((pos.getY() >> 2), 0, VERTICAL_BIT_MASK);
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int int_6 = (pos.getZ() >> 2) & HORIZONTAL_BIT_MASK;
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int int_6 = (pos.getZ() >> 2) & HORIZONTAL_BIT_MASK;
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data[(int_5 << (HORIZONTAL_SECTION_COUNT + HORIZONTAL_SECTION_COUNT)) | (int_6 << HORIZONTAL_SECTION_COUNT) | int_4] = what;
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data[(int_5 << (HORIZONTAL_SECTION_COUNT + HORIZONTAL_SECTION_COUNT)) | (int_6 << HORIZONTAL_SECTION_COUNT) | int_4] = what;
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}
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}
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