Merge docs for 'Carpet Mod 1.4.31 for Minecraft 1.16.5 and Minecraft 21w14a'
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@@ -910,11 +910,12 @@ length('foo') => 3
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### `rand(expr), rand(expr, seed)`
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returns a random number from `0.0` (inclusive) to `expr` (exclusive). In boolean context (in conditions,
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boolean functions, or `bool`), returns false if the randomly selected value is less than 1\. This means
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that `rand(2)` returns true half of the time and `rand(5)` returns true for 80% (4/5) of the time. If seed is not
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provided, uses a random seed. If seed is provided, each consecutive call to rand() will act like 'next' call to the
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same random object. Scarpet keeps track of up to 1024 custom random number generators, so if you exceed this number
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(per app), then your random sequence will revert to the beginning.
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boolean functions, or `bool`), returns false if the randomly selected value is less than 1. This means
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that `bool(rand(2))` returns true half of the time and `!rand(5)` returns true for 20% (1/5) of the time. If seed is not
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provided, uses a random seed that's shared across all scarpet apps.
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If seed is provided, each consecutive call to rand() will act like 'next' call to the
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same random object. Scarpet keeps track of up to 65536 custom random number generators (custom seeds, per app),
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so if you exceed this number, your random sequences will revert to the beginning and start over.
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<pre>
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map(range(10), floor(rand(10))) => [5, 8, 0, 6, 9, 3, 9, 9, 1, 8]
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@@ -5228,7 +5229,7 @@ Available options in the scarpet app space:
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* `world_folder` - name of the direct folder in the saves that holds world files
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* `world_carpet_rules` - returns all Carpet rules in a map form (`rule`->`value`). Note that the values are always returned as strings, so you can't do boolean comparisons directly. Includes rules from extensions with their namespace (`namespace:rule`->`value`). You can later listen to rule changes with the `on_carpet_rule_changes(rule, newValue)` event.
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* `world_gamerules` - returns all gamerules in a map form (`rule`->`value`). Like carpet rules, values are returned as strings, so you can use appropriate value conversions using `bool()` or `number()` to convert them to other values. Gamerules are read-only to discourage app programmers to mess up with the settings intentionally applied by server admins. Isn't that just super annoying when a datapack messes up with your gamerule settings? It is still possible to change them though using `run('gamerule ...`.
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* `world_spawn_point` - world spawn point
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Relevant gameplay related properties
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* `game_difficulty` - current difficulty of the game: `'peaceful'`, `'easy'`, `'normal'`, or `'hard'`
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