From 80c6e0a13c7173bb4fd415e9b9d9f95c08e4a0ce Mon Sep 17 00:00:00 2001 From: gnembon <41132274+gnembon@users.noreply.github.com> Date: Sat, 8 Feb 2020 18:44:45 -0400 Subject: [PATCH] moved list of settings to the wiki --- README.md | 501 +----------------------------------------------------- 1 file changed, 1 insertion(+), 500 deletions(-) diff --git a/README.md b/README.md index cac52516..53a1d66d 100644 --- a/README.md +++ b/README.md @@ -8,503 +8,4 @@ Follow instructions for all other fabric mods in https://fabricmc.net/use/ and d with other compatible mods. # Carpet Mod Settings -## antiCheatDisabled -Prevents players from rubberbanding when moving too fast -... or being kicked out for 'flying' -Puts more trust in clients positioning -Increases player allowed mining distance to 32 blocks -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE`, `SURVIVAL` - -## carpets -Placing carpets may issue carpet commands for non-op players -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `SURVIVAL` - -## combineXPOrbs -XP orbs combine with other into bigger orbs -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `FEATURE` - -## commandCameramode -Enables /c and /s commands to quickly switch between camera and survival modes -/c and /s commands are available to all players regardless of their permission levels -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## commandDistance -Enables /distance command to measure in game distance between points -Also enables brown carpet placement action if 'carpets' rule is turned on as well -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## commandDraw -Enables /draw commands -... allows for drawing simple shapes -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## commandInfo -Enables /info command for blocks -Also enables gray carpet placement action -if 'carpets' rule is turned on as well -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## commandLog -Enables /log command to monitor events via chat and overlays -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## commandPerimeterInfo -Enables /perimeterinfo command -... that scans the area around the block for potential spawnable spots -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## commandPlayer -Enables /player command to control/spawn players -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## commandScript -Enables /script command -An in-game scripting API for Scarpet programming language -* Type: `boolean` -* Default value: `true` -* Required options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - -## commandSpawn -Enables /spawn command for spawn tracking -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## commandTick -Enables /tick command to control game clocks -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## commandTrackAI -Allows to track mobs AI via /track command -* Type: `String` -* Default value: `true` -* Suggested options: `true`, `false` -* Categories: `COMMAND` -* Additional notes: - * It has an accompanying command - * Can be limited to 'ops' only, or a custom permission level - -## ctrlQCraftingFix -Dropping entire stacks works also from on the crafting UI result slot -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `BUGFIX`, `SURVIVAL` - -## customMOTD -Sets a different motd message on client trying to connect to the server -use '_' to use the startup setting from server.properties -* Type: `String` -* Default value: `_` -* Suggested options: `_` -* Categories: `CREATIVE` - -## defaultLoggers -sets these loggers in their default configurations for all new players -use csv, like 'tps,mobcaps' for multiple loggers, none for nothing -* Type: `String` -* Default value: `none` -* Suggested options: `none`, `tps`, `mobcaps,tps` -* Categories: `CREATIVE`, `SURVIVAL` - -## desertShrubs -Saplings turn into dead shrubs in hot climates and no water access -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `FEATURE` - -## disableSpawnChunks -Allows spawn chunks to unload -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE` - -## explosionNoBlockDamage -Explosions won't destroy blocks -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE`, `TNT` - -## extremeBehaviours -Edge cases are as frequent as common cases, for testing only!! -Dispensers and Droppers will use extreme random velocity values -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE` - -## fastRedstoneDust -Lag optimizations for redstone dust -by Theosib -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `EXPERIMENTAL`, `OPTIMIZATION` - -## fillLimit -Customizable fill/clone volume limit -* Type: `int` -* Default value: `32768` -* Suggested options: `32768`, `250000`, `1000000` -* Categories: `CREATIVE` -* Additional notes: - * You must choose a value from 1 to 20M - -## fillUpdates -fill/clone/setblock and structure blocks cause block updates -* Type: `boolean` -* Default value: `true` -* Required options: `true`, `false` -* Categories: `CREATIVE` - -## flatWorldStructureSpawning -Allows structure mobs to spawn in flat worlds -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `EXPERIMENTAL`, `CREATIVE` - -## flippinCactus -Players can flip and rotate blocks when holding cactus -Doesn't cause block updates when rotated/flipped -Applies to pistons, observers, droppers, repeaters, stairs, glazed terracotta etc... -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE`, `SURVIVAL`, `FEATURE` - -## hardcodeTNTangle -Sets the horizontal random angle on TNT for debugging of TNT contraptions -Set to -1 for default behavior -* Type: `double` -* Default value: `0.0` -* Suggested options: `-1` -* Categories: `TNT` -* Additional notes: - * Must be between 0 and 2pi, or -1 - -## hopperCounters -hoppers pointing to wool will count items passing through them -Enables /counter command, and actions while placing red and green carpets on wool blocks -Use /counter reset to reset the counter, and /counter to query -In survival, place green carpet on same color wool to query, red to reset the counters -Counters are global and shared between players, 16 channels available -Items counted are destroyed, count up to one stack per tick per hopper -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `COMMAND`, `CREATIVE`, `FEATURE` -* Additional notes: - * It has an accompanying command - -## huskSpawningInTemples -Only husks spawn in desert temples -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `FEATURE` - -## lagFreeSpawning -Spawning requires much less CPU and Memory -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `OPTIMIZATION` - -## leadFix -Fixes leads breaking/becoming invisible in unloaded chunks -You may still get visibly broken leash links on the client side, but server side the link is still there. -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `BUGFIX` - -## maxEntityCollisions -Customizable maximal entity collision limits, 0 for no limits -* Type: `int` -* Default value: `0` -* Suggested options: `0`, `1`, `20` -* Categories: `OPTIMIZATION` -* Additional notes: - * Must be a positive number - -## mergeTNT -Merges stationary primed TNT entities -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `TNT` - -## missingTools -Pistons, Glass and Sponge can be broken faster with their appropriate tools -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `SURVIVAL` - -## movableBlockEntities -Pistons can push block entities, like hoppers, chests etc. -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `EXPERIMENTAL`, `FEATURE` - -## onePlayerSleeping -One player is required on the server to cause night to pass -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `SURVIVAL` - -## optimizedTNT -TNT causes less lag when exploding in the same spot and in liquids -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `TNT` - -## persistentParrots -Parrots don't get of your shoulders until you receive proper damage -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `SURVIVAL`, `FEATURE` - -## placementRotationFix -fixes block placement rotation issue when player rotates quickly while placing blocks -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `BUGFIX` - -## portalCreativeDelay -Portals won't let a creative player go through instantly -Holding obsidian in either hand won't let you through at all -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE` - -## portalSuffocationFix -Nether portals correctly place entities going through -Entities shouldn't suffocate in obsidian -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `BUGFIX` - -## pushLimit -Customizable piston push limit -* Type: `int` -* Default value: `12` -* Suggested options: `10`, `12`, `14`, `100` -* Categories: `CREATIVE` -* Additional notes: - * You must choose a value from 1 to 1024 - -## quasiConnectivity -Pistons, droppers and dispensers react if block above them is powered -* Type: `boolean` -* Default value: `true` -* Required options: `true`, `false` -* Categories: `CREATIVE` - -## railPowerLimit -Customizable powered rail power range -* Type: `int` -* Default value: `9` -* Suggested options: `9`, `15`, `30` -* Categories: `CREATIVE` -* Additional notes: - * You must choose a value from 1 to 1024 - -## renewableCoral -Coral structures will grow with bonemeal from coral plants -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `FEATURE` - -## renewableSponges -Guardians turn into Elder Guardian when struck by lightning -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `FEATURE` - -## rotatorBlock -Cactus in dispensers rotates blocks. -Rotates block anti-clockwise if possible -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `FEATURE`, `DISPENSER` - -## scriptsAutoload -Scarpet script from world files will autoload on server/world start -if /script is enabled -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE` - -## shulkerSpawningInEndCities -Shulkers will respawn in end cities -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `FEATURE` - -## silverFishDropGravel -Silverfish drop a gravel item when breaking out of a block -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `FEATURE` - -## smoothClientAnimations -smooth client animations with low tps settings -works only in SP, and will slow down players -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE` - -## stackableShulkerBoxes -Empty shulker boxes can stack to 64 when dropped on the ground -To move them around between inventories, use shift click to move entire stacks -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `SURVIVAL`, `FEATURE` - -## summonNaturalLightning -summoning a lightning bolt has all the side effects of natural lightning -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE` - -## superSecretSetting -Gbhs sgnf sadsgras fhskdpri! -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `EXPERIMENTAL` - -## tntDoNotUpdate -TNT doesn't update when placed against a power source -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE`, `TNT` - -## tntPrimerMomentumRemoved -Removes random TNT momentum when primed -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE`, `TNT` - -## tntRandomRange -Sets the tnt random explosion range to a fixed value -Set to -1 for default behavior -* Type: `double` -* Default value: `-1.0` -* Suggested options: `-1` -* Categories: `TNT` -* Additional notes: - * optimizedTNT must be enabled - * Cannot be negative, except for -1 - -## unloadedEntityFix -Entities pushed or moved into unloaded chunks no longer disappear -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `EXPERIMENTAL`, `BUGFIX` - -## viewDistance -Changes the view distance of the server. -Set to 0 to not override the value in server settings. -* Type: `int` -* Default value: `0` -* Suggested options: `0`, `12`, `16`, `32` -* Categories: `CREATIVE` -* Additional notes: - * You must choose a value from 0 (use server settings) to 32 - -## xpNoCooldown -Players absorb XP instantly, without delay -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `CREATIVE` - +See [List of all currently available settings](https://github.com/gnembon/fabric-carpet/wiki/Current-Available-Settings) on the wiki