mappings
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@@ -718,7 +718,7 @@ public class ShapeDispatcher
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ParticleEffect particle = replacementParticle();
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int partno = Math.min(1000,20*subdivisions);
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Random rand = p.world.getRandom();
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ServerWorld world = p.method_37908();
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ServerWorld world = p.getWorld();
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Vec3d ccenter = relativiseRender(world, center, 0 );
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@@ -796,7 +796,7 @@ public class ShapeDispatcher
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ParticleEffect particle = replacementParticle();
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int partno = (int)Math.min(1000,Math.sqrt(20*subdivisions*(1+height)));
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Random rand = p.world.getRandom();
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ServerWorld world = p.method_37908();
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ServerWorld world = p.getWorld();
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Vec3d ccenter = relativiseRender(world, center, 0 );
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@@ -1275,7 +1275,7 @@ public class ShapeDispatcher
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int parts = 0;
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for (ServerPlayerEntity player : playerList)
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{
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ServerWorld world = player.method_37908();
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ServerWorld world = player.getWorld();
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world.spawnParticles(player, particle, true,
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(towards.x)/2+from.x, (towards.y)/2+from.y, (towards.z)/2+from.z, particles/3,
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towards.x/6, towards.y/6, towards.z/6, 0.0);
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@@ -1292,7 +1292,7 @@ public class ShapeDispatcher
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int dev = 2*divider;
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for (ServerPlayerEntity player : playerList)
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{
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ServerWorld world = player.method_37908();
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ServerWorld world = player.getWorld();
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world.spawnParticles(player, particle, true,
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(towards.x)/center+from.x, (towards.y)/center+from.y, (towards.z)/center+from.z, particles/divider,
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towards.x/dev, towards.y/dev, towards.z/dev, 0.0);
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@@ -1321,7 +1321,7 @@ public class ShapeDispatcher
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Vec3d at = from.add(towards.multiply( rand.nextDouble()));
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for (ServerPlayerEntity player : players)
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{
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player.method_37908().spawnParticles(player, particle, true,
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player.getWorld().spawnParticles(player, particle, true,
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at.x, at.y, at.z, 1,
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0.0, 0.0, 0.0, 0.0);
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pcount ++;
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@@ -1339,7 +1339,7 @@ public class ShapeDispatcher
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{
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for (ServerPlayerEntity player : players)
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{
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player.method_37908().spawnParticles(player, particle, true,
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player.getWorld().spawnParticles(player, particle, true,
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delta.x+from.x, delta.y+from.y, delta.z+from.z, 1,
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0.0, 0.0, 0.0, 0.0);
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pcount ++;
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