reset_chunk

This commit is contained in:
gnembon committed 2020-02-26 02:52:12 -04:00
1 parent 786ae4ae7f
commit 7af08306e4
6 files changed
+134 -21

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@@ -0,0 +1,14 @@
package carpet.fakes;
import com.mojang.datafixers.util.Either;
import net.minecraft.server.world.ChunkHolder;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.thread.ThreadExecutor;
import net.minecraft.world.chunk.Chunk;
import java.util.concurrent.CompletableFuture;
public interface ChunkHolderInterface
{
CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> setDefaultProtoChunk(ChunkPos chpos, ThreadExecutor<Runnable> executor);
}
@@ -4,7 +4,5 @@ import net.minecraft.util.math.ChunkPos;
public interface ThreadedAnvilChunkStorageInterface public interface ThreadedAnvilChunkStorageInterface
{ {
//boolean isChunkLoaded(ChunkPos chpos);
//void forceUnloadChunk(ChunkPos chpos);
void regenerateChunk(ChunkPos chpos); void regenerateChunk(ChunkPos chpos);
} }
@@ -0,0 +1,38 @@
package carpet.mixins;
import carpet.fakes.ChunkHolderInterface;
import com.mojang.datafixers.util.Either;
import net.minecraft.server.world.ChunkHolder;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.thread.ThreadExecutor;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkStatus;
import net.minecraft.world.chunk.ProtoChunk;
import net.minecraft.world.chunk.UpgradeData;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.atomic.AtomicReferenceArray;
@Mixin(ChunkHolder.class)
public abstract class ChunkHolder_scarpetChunkCreationMixin implements ChunkHolderInterface
{
@Shadow protected abstract void updateFuture(CompletableFuture<? extends Either<? extends Chunk, ChunkHolder.Unloaded>> newChunkFuture);
@Shadow @Final private AtomicReferenceArray<CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>>> futuresByStatus;
@Override
public CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> setDefaultProtoChunk(ChunkPos chpos, ThreadExecutor<Runnable> executor)
{
int i = ChunkStatus.EMPTY.getIndex();
CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> completableFuture2 = CompletableFuture.supplyAsync(
() -> Either.left(new ProtoChunk(chpos, UpgradeData.NO_UPGRADE_DATA)),
executor
);
updateFuture(completableFuture2);
futuresByStatus.set(i, completableFuture2);
return completableFuture2;
}
}
@@ -1,16 +1,22 @@
package carpet.mixins; package carpet.mixins;
import carpet.fakes.ChunkHolderInterface;
import carpet.fakes.ThreadedAnvilChunkStorageInterface; import carpet.fakes.ThreadedAnvilChunkStorageInterface;
import com.mojang.datafixers.util.Either;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap; import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
import it.unimi.dsi.fastutil.longs.LongSet; import it.unimi.dsi.fastutil.longs.LongSet;
import net.minecraft.server.WorldGenerationProgressListener;
import net.minecraft.server.world.ChunkHolder; import net.minecraft.server.world.ChunkHolder;
import net.minecraft.server.world.ChunkTaskPrioritySystem; import net.minecraft.server.world.ChunkTaskPrioritySystem;
import net.minecraft.server.world.ServerLightingProvider; import net.minecraft.server.world.ServerLightingProvider;
import net.minecraft.server.world.ServerWorld; import net.minecraft.server.world.ServerWorld;
import net.minecraft.server.world.ThreadedAnvilChunkStorage; import net.minecraft.server.world.ThreadedAnvilChunkStorage;
import net.minecraft.util.math.ChunkPos; import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.thread.MessageListener;
import net.minecraft.util.thread.ThreadExecutor;
import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkStatus;
import net.minecraft.world.chunk.WorldChunk;
import org.spongepowered.asm.mixin.Final; import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.Shadow;
@@ -20,6 +26,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Queue; import java.util.Queue;
import java.util.concurrent.CompletableFuture; import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
import static carpet.script.CarpetEventServer.Event.CHUNK_GENERATED; import static carpet.script.CarpetEventServer.Event.CHUNK_GENERATED;
@@ -46,6 +53,18 @@ public abstract class ThreadedAnvilChunkStorage_scarpetChunkCreationMixin implem
@Shadow @Final private ChunkTaskPrioritySystem chunkTaskPrioritySystem; @Shadow @Final private ChunkTaskPrioritySystem chunkTaskPrioritySystem;
@Shadow protected abstract CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> convertToFullChunk(ChunkHolder chunkHolder);
@Shadow public abstract CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> createChunkFuture(ChunkHolder chunkHolder, ChunkStatus chunkStatus);
@Shadow @Final private ThreadExecutor<Runnable> mainThreadExecutor;
@Shadow protected abstract boolean save(Chunk chunk);
@Shadow @Final private WorldGenerationProgressListener worldGenerationProgressListener;
@Shadow @Final private MessageListener<ChunkTaskPrioritySystem.Task<Runnable>> worldgenExecutor;
//in method_20617 //in method_20617
//method_19534(Lnet/minecraft/server/world/ChunkHolder;Lnet/minecraft/world/chunk/Chunk;)Ljava/util/concurrent/CompletableFuture; //method_19534(Lnet/minecraft/server/world/ChunkHolder;Lnet/minecraft/world/chunk/Chunk;)Ljava/util/concurrent/CompletableFuture;
@Inject(method = "method_19534", at = @At( @Inject(method = "method_19534", at = @At(
@@ -63,25 +82,62 @@ public abstract class ThreadedAnvilChunkStorage_scarpetChunkCreationMixin implem
public void regenerateChunk(ChunkPos chpos) public void regenerateChunk(ChunkPos chpos)
{ {
Long id = chpos.toLong(); Long id = chpos.toLong();
if (loadedChunks.contains(id)) //flushning all tasks on the thread executor so all futures are ready - we don't want any deadlocks
{ mainThreadExecutor.runTasks(() -> mainThreadExecutor.getTaskCount() == 0);
//unload chunk first // save all pending chunks
unloadedChunks.remove(id); // hopefully that would flush all chunk writes, including current chunk, if exists
ChunkHolder chunkHolder = (ChunkHolder)currentChunkHolders.remove(id); Runnable runnable;
if (chunkHolder != null) { while((runnable = field_19343.poll()) != null) {
field_18807.put(id, chunkHolder); runnable.run();
chunkHolderListDirty = true; }
method_20458(id, chunkHolder);
//chunk is currently in memory in some shape or form / loaded / unloaded / queued / cached
ChunkHolder chunkHolder = currentChunkHolders.remove(id);
if (chunkHolder != null) {
//method_20458(id, chunkHolder); // saving chunk // skipping entities etc
Chunk chunk = null;
try
{
// fingers crossed
chunk = chunkHolder.getFuture().get();
} }
Runnable runnable; catch (InterruptedException | ExecutionException e)
while((runnable = (Runnable) field_19343.poll()) != null) { { }
runnable.run(); // if (field_18807.remove(id, chunkHolder) && chunk != null) {
if (chunk != null) {
if (chunk instanceof WorldChunk) {
((WorldChunk)chunk).setLoadedToWorld(false);
}
save(chunk);
if (this.loadedChunks.remove(id) && chunk instanceof WorldChunk) {
WorldChunk worldChunk = (WorldChunk)chunk;
//apparently that doesn't remove them for the client
this.world.unloadEntities(worldChunk);
}
//this.serverLightingProvider.updateChunkStatus(chunk.getPos());
serverLightingProvider.tick();
worldGenerationProgressListener.setChunkStatus(chunk.getPos(), (ChunkStatus)null);
} }
} }
//getting rid of all signs
this.chunkHolderListDirty = true;
currentChunkHolders.remove(id);
unloadedChunks.remove(id);
loadedChunks.remove(id);
field_18807.remove(id);
ChunkHolder newHolder = new ChunkHolder(chpos, 0,serverLightingProvider, chunkTaskPrioritySystem, (ChunkHolder.PlayersWatchingChunkProvider) this); ChunkHolder newHolder = new ChunkHolder(chpos, 0,serverLightingProvider, chunkTaskPrioritySystem, (ChunkHolder.PlayersWatchingChunkProvider) this);
this.currentChunkHolders.put(id, newHolder); this.currentChunkHolders.put(id, newHolder);
this.chunkHolderListDirty = true; loadedChunks.add(id);
((ChunkHolderInterface)newHolder).setDefaultProtoChunk(chpos, mainThreadExecutor);
convertToFullChunk(newHolder);
// running all pending tasks
mainThreadExecutor.runTasks(() -> mainThreadExecutor.getTaskCount() == 0);
// save all pending chunks / potentially only one max - ours
// hopefully that would flush all chunk writes, including current chink
while((runnable = field_19343.poll()) != null) {
runnable.run();
}
} }
} }
@@ -4,6 +4,7 @@ import carpet.CarpetServer;
import carpet.fakes.MinecraftServerInterface; import carpet.fakes.MinecraftServerInterface;
import carpet.fakes.BiomeArrayInterface; import carpet.fakes.BiomeArrayInterface;
import carpet.fakes.StatTypeInterface; import carpet.fakes.StatTypeInterface;
import carpet.fakes.ThreadedAnvilChunkStorageInterface;
import carpet.helpers.FeatureGenerator; import carpet.helpers.FeatureGenerator;
import carpet.mixins.ChunkTicketManager_scarpetMixin; import carpet.mixins.ChunkTicketManager_scarpetMixin;
import carpet.mixins.PointOfInterest_scarpetMixin; import carpet.mixins.PointOfInterest_scarpetMixin;
@@ -1674,16 +1675,21 @@ public class CarpetExpression
return (_c, _t) -> ret; return (_c, _t) -> ret;
}); });
/*this.expr.addLazyFunction("reset_chunk", -1, (c, t, lv) -> this.expr.addLazyFunction("reset_chunk", -1, (c, t, lv) ->
{ {
CarpetContext cc = (CarpetContext)c; CarpetContext cc = (CarpetContext)c;
BlockValue.LocatorResult locator = BlockValue.fromParams(cc, lv, 0); BlockValue.LocatorResult locator = BlockValue.fromParams(cc, lv, 0);
ServerWorld world = cc.s.getWorld(); ServerWorld world = cc.s.getWorld();
BlockPos pos = locator.block.getPos(); BlockPos pos = locator.block.getPos();
ThreadedAnvilChunkStorage ((CarpetContext)c).s.getMinecraftServer().submitAndJoin( () ->
{
});*/ ((ThreadedAnvilChunkStorageInterface) world.getChunkManager().threadedAnvilChunkStorage).regenerateChunk(new ChunkPos(pos));
world.getChunk(pos);
this.forceChunkUpdate(pos, world);
});
return LazyValue.NULL;
});
} }
+1
View File
@@ -27,6 +27,7 @@
"ThreadedAnvilChunkStorage_tickMixin", "ThreadedAnvilChunkStorage_tickMixin",
"ThreadedAnvilChunkStorage_scarpetChunkCreationMixin", "ThreadedAnvilChunkStorage_scarpetChunkCreationMixin",
"ChunkHolder_scarpetChunkCreationMixin",
"MobEntityMixin", "MobEntityMixin",
"ServerWorld_unloadedEntityMixin", "ServerWorld_unloadedEntityMixin",