reset_chunk

This commit is contained in:
gnembon committed 2020-02-26 02:52:12 -04:00
1 parent 786ae4ae7f
commit 7af08306e4
6 files changed
+134 -21

No files matched your search

@@ -0,0 +1,38 @@
package carpet.mixins;
import carpet.fakes.ChunkHolderInterface;
import com.mojang.datafixers.util.Either;
import net.minecraft.server.world.ChunkHolder;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.thread.ThreadExecutor;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkStatus;
import net.minecraft.world.chunk.ProtoChunk;
import net.minecraft.world.chunk.UpgradeData;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.atomic.AtomicReferenceArray;
@Mixin(ChunkHolder.class)
public abstract class ChunkHolder_scarpetChunkCreationMixin implements ChunkHolderInterface
{
@Shadow protected abstract void updateFuture(CompletableFuture<? extends Either<? extends Chunk, ChunkHolder.Unloaded>> newChunkFuture);
@Shadow @Final private AtomicReferenceArray<CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>>> futuresByStatus;
@Override
public CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> setDefaultProtoChunk(ChunkPos chpos, ThreadExecutor<Runnable> executor)
{
int i = ChunkStatus.EMPTY.getIndex();
CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> completableFuture2 = CompletableFuture.supplyAsync(
() -> Either.left(new ProtoChunk(chpos, UpgradeData.NO_UPGRADE_DATA)),
executor
);
updateFuture(completableFuture2);
futuresByStatus.set(i, completableFuture2);
return completableFuture2;
}
}
@@ -1,16 +1,22 @@
package carpet.mixins;
import carpet.fakes.ChunkHolderInterface;
import carpet.fakes.ThreadedAnvilChunkStorageInterface;
import com.mojang.datafixers.util.Either;
import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
import it.unimi.dsi.fastutil.longs.LongSet;
import net.minecraft.server.WorldGenerationProgressListener;
import net.minecraft.server.world.ChunkHolder;
import net.minecraft.server.world.ChunkTaskPrioritySystem;
import net.minecraft.server.world.ServerLightingProvider;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.server.world.ThreadedAnvilChunkStorage;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.thread.MessageListener;
import net.minecraft.util.thread.ThreadExecutor;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkStatus;
import net.minecraft.world.chunk.WorldChunk;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -20,6 +26,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Queue;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
import static carpet.script.CarpetEventServer.Event.CHUNK_GENERATED;
@@ -46,6 +53,18 @@ public abstract class ThreadedAnvilChunkStorage_scarpetChunkCreationMixin implem
@Shadow @Final private ChunkTaskPrioritySystem chunkTaskPrioritySystem;
@Shadow protected abstract CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> convertToFullChunk(ChunkHolder chunkHolder);
@Shadow public abstract CompletableFuture<Either<Chunk, ChunkHolder.Unloaded>> createChunkFuture(ChunkHolder chunkHolder, ChunkStatus chunkStatus);
@Shadow @Final private ThreadExecutor<Runnable> mainThreadExecutor;
@Shadow protected abstract boolean save(Chunk chunk);
@Shadow @Final private WorldGenerationProgressListener worldGenerationProgressListener;
@Shadow @Final private MessageListener<ChunkTaskPrioritySystem.Task<Runnable>> worldgenExecutor;
//in method_20617
//method_19534(Lnet/minecraft/server/world/ChunkHolder;Lnet/minecraft/world/chunk/Chunk;)Ljava/util/concurrent/CompletableFuture;
@Inject(method = "method_19534", at = @At(
@@ -63,25 +82,62 @@ public abstract class ThreadedAnvilChunkStorage_scarpetChunkCreationMixin implem
public void regenerateChunk(ChunkPos chpos)
{
Long id = chpos.toLong();
if (loadedChunks.contains(id))
{
//unload chunk first
unloadedChunks.remove(id);
ChunkHolder chunkHolder = (ChunkHolder)currentChunkHolders.remove(id);
if (chunkHolder != null) {
field_18807.put(id, chunkHolder);
chunkHolderListDirty = true;
method_20458(id, chunkHolder);
//flushning all tasks on the thread executor so all futures are ready - we don't want any deadlocks
mainThreadExecutor.runTasks(() -> mainThreadExecutor.getTaskCount() == 0);
// save all pending chunks
// hopefully that would flush all chunk writes, including current chunk, if exists
Runnable runnable;
while((runnable = field_19343.poll()) != null) {
runnable.run();
}
//chunk is currently in memory in some shape or form / loaded / unloaded / queued / cached
ChunkHolder chunkHolder = currentChunkHolders.remove(id);
if (chunkHolder != null) {
//method_20458(id, chunkHolder); // saving chunk // skipping entities etc
Chunk chunk = null;
try
{
// fingers crossed
chunk = chunkHolder.getFuture().get();
}
Runnable runnable;
while((runnable = (Runnable) field_19343.poll()) != null) {
runnable.run();
catch (InterruptedException | ExecutionException e)
{ }
// if (field_18807.remove(id, chunkHolder) && chunk != null) {
if (chunk != null) {
if (chunk instanceof WorldChunk) {
((WorldChunk)chunk).setLoadedToWorld(false);
}
save(chunk);
if (this.loadedChunks.remove(id) && chunk instanceof WorldChunk) {
WorldChunk worldChunk = (WorldChunk)chunk;
//apparently that doesn't remove them for the client
this.world.unloadEntities(worldChunk);
}
//this.serverLightingProvider.updateChunkStatus(chunk.getPos());
serverLightingProvider.tick();
worldGenerationProgressListener.setChunkStatus(chunk.getPos(), (ChunkStatus)null);
}
}
//getting rid of all signs
this.chunkHolderListDirty = true;
currentChunkHolders.remove(id);
unloadedChunks.remove(id);
loadedChunks.remove(id);
field_18807.remove(id);
ChunkHolder newHolder = new ChunkHolder(chpos, 0,serverLightingProvider, chunkTaskPrioritySystem, (ChunkHolder.PlayersWatchingChunkProvider) this);
this.currentChunkHolders.put(id, newHolder);
this.chunkHolderListDirty = true;
loadedChunks.add(id);
((ChunkHolderInterface)newHolder).setDefaultProtoChunk(chpos, mainThreadExecutor);
convertToFullChunk(newHolder);
// running all pending tasks
mainThreadExecutor.runTasks(() -> mainThreadExecutor.getTaskCount() == 0);
// save all pending chunks / potentially only one max - ours
// hopefully that would flush all chunk writes, including current chink
while((runnable = field_19343.poll()) != null) {
runnable.run();
}
}
}