tweaked line particle display and chunk display app
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0e24940b78
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7a1e05cfa1
2 files changed
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@@ -546,14 +546,13 @@ public class ShapeDispatcher
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super.init(options);
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from = vecFromValue(options.get("from"));
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to = vecFromValue(options.get("to"));
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if (from.equals(to)) throw new InternalExpressionException("Box dimensions are invalid - cannot draw a zero-size boxes");
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}
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@Override
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public Consumer<ServerPlayerEntity> alternative()
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{
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ParticleEffect particle = replacementParticle();
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double density = Math.max(2.0, from.distanceTo(to) /50) / (a+0.1);
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double density = Math.max(2.0, from.distanceTo(to) /50/ (a+0.1)) ;
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return p ->
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{
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if (p.dimension == shapeDimension)
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@@ -629,7 +628,6 @@ public class ShapeDispatcher
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super.init(options);
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from = vecFromValue(options.get("from"));
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to = vecFromValue(options.get("to"));
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if (from.equals(to)) throw new InternalExpressionException("Line dimensions are invalid - cannot draw a zero-length lines");
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}
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@Override
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@@ -1276,13 +1274,33 @@ public class ShapeDispatcher
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public static int drawParticleLine(List<ServerPlayerEntity> players, ParticleEffect particle, Vec3d from, Vec3d to, double density)
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{
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if (isStraight(from, to, density)) return drawOptimizedParticleLine(players, particle, from, to, density);
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double lineLengthSq = from.squaredDistanceTo(to);
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if (lineLengthSq == 0) return 0;
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Vec3d incvec = to.subtract(from).multiply(2*density/MathHelper.sqrt(lineLengthSq));
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double distance = from.squaredDistanceTo(to);
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if (distance == 0) return 0;
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int pcount = 0;
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if (distance < 100)
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{
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Random rand = players.get(0).getServerWorld().random;
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int particles = (int)(distance/density)+1;
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Vec3d towards = to.subtract(from);
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for (int i = 0; i < particles; i++)
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{
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Vec3d at = from.add(towards.multiply( rand.nextDouble()));
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for (ServerPlayerEntity player : players)
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{
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player.getServerWorld().spawnParticles(player, particle, true,
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at.x, at.y, at.z, 1,
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0.0, 0.0, 0.0, 0.0);
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pcount ++;
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}
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}
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return pcount;
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}
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if (isStraight(from, to, density)) return drawOptimizedParticleLine(players, particle, from, to, density);
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Vec3d incvec = to.subtract(from).multiply(2*density/MathHelper.sqrt(distance));
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for (Vec3d delta = new Vec3d(0.0,0.0,0.0);
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delta.lengthSquared()<lineLengthSq;
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delta.lengthSquared()<distance;
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delta = delta.add(incvec.multiply(Expression.randomizer.nextFloat())))
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{
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for (ServerPlayerEntity player : players)
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