From 78e7d9618dcaab89cf505f58798cecec0e201060 Mon Sep 17 00:00:00 2001 From: whats2000 <60466660+whats2000@users.noreply.github.com> Date: Tue, 2 Jun 2020 03:39:08 +0800 Subject: [PATCH] Create zh_tw.json (#302) * Create zh_tw.json A traslate for traditonal Chinese * Update zh_tw.json Fixed some words is in wrong grammar * Update CarpetSettings.java --- src/main/java/carpet/CarpetSettings.java | 2 +- .../resources/assets/carpet/lang/zh_tw.json | 234 ++++++++++++++++++ 2 files changed, 235 insertions(+), 1 deletion(-) create mode 100644 src/main/resources/assets/carpet/lang/zh_tw.json diff --git a/src/main/java/carpet/CarpetSettings.java b/src/main/java/carpet/CarpetSettings.java index a198b438..b66c7838 100644 --- a/src/main/java/carpet/CarpetSettings.java +++ b/src/main/java/carpet/CarpetSettings.java @@ -61,7 +61,7 @@ public class CarpetSettings @Rule( desc = "sets the language for carpet", category = FEATURE, - options = {"none", "zh_cn"}, + options = {"none", "zh_cn", "zh_tw"}, strict = false, validate = LanguageValidator.class ) diff --git a/src/main/resources/assets/carpet/lang/zh_tw.json b/src/main/resources/assets/carpet/lang/zh_tw.json new file mode 100644 index 00000000..a3ede4a1 --- /dev/null +++ b/src/main/resources/assets/carpet/lang/zh_tw.json @@ -0,0 +1,234 @@ +{ + "rule.antiCheatDisabled.name": "關閉伺服器作弊檢測", + "rule.antiCheatDisabled.desc": "防止玩家因為“本伺服器不允許飛行”,“移動速度過快”等原因被請出伺服器", + + "rule.carpets.name": "放置地毯顯示進階數據", + "rule.carpets.desc": "通過把地毯放置在地上取得更進階信息", + + "rule.combineXPOrbs.name": "合併小經驗球", + "rule.combineXPOrbs.desc": "會將大量的小經驗球合併成等效的大經驗球", + + "rule.commandCameramode.name": "旁觀者模式", + "rule.commandCameramode.desc": "允許玩家使用/c切換成旁觀者模式,利用/s切換回生存模式", + "rule.commandCameramode.extra.0": "/c及/s不需要op權限也可使用", + + "rule.commandDistance.name": "距離測定", + "rule.commandDistance.desc": "使用/distance指令測定兩點的距離", + "rule.commandDistance.extra.0": "可以使用放置棕色地毯來使用此功能,前提是“放置地毯顯示進階數據”已啟用", + + "rule.commandDraw.name": "繪製圖形", + "rule.commandDraw.desc": "使用/draw指令以允許繪製一些簡易圖形", + + "rule.commandInfo.name": "獲取方塊進階資訊", + "rule.commandInfo.desc": "允許使用/info指令以獲得方塊進階資訊", + "rule.commandInfo.extra.0": "可以使用放置灰色地毯來使用此功能,前提是“放置地毯顯示進階數據”已啟用", + + "rule.commandLog.name": "遊戲數據追蹤器", + "rule.commandLog.desc": "允許使用/log指令使在Tab欄位追蹤遊戲部分數據", + + "rule.commandPerimeterInfo.name": "刷怪區域追蹤器", + "rule.commandPerimeterInfo.desc": "允許使用/perimeterinfo指令以探查周圍可生怪區域", + + "rule.commandPlayer.name": "機器人控制", + "rule.commandPlayer.desc": "允許使用/player指令以控制/召喚已存在的玩家id作為機器人", + + "rule.commandScript.name": "地毯腳本控制器", + "rule.commandScript.desc": "允許使用/script相關指令", + "rule.commandScript.extra.0": "一個Scarpet程式語言的遊戲內API", + + "rule.commandSpawn.name": "刷怪追蹤器", + "rule.commandSpawn.desc": "允許使用/spawn指令用於怪物生成追蹤", + + "rule.commandTick.name": "遊戲時鐘控制器", + "rule.commandTick.desc": "允許使用/tick指令控制遊戲內的伺服器端運行速度", + + "rule.commandTrackAI.name": "AI追蹤器", + "rule.commandTrackAI.desc": "允許使用/track指令以追蹤生物的AI", + + "rule.ctrlQCraftingFix.name": "ctrlQ合成修復", + "rule.ctrlQCraftingFix.desc": "在合成時允許使用ctrl+Q快捷鍵扔出結果格內所有物品", + + "rule.customMOTD.name": "MOTD更改", + "rule.customMOTD.desc": "設置一個不同的MOTD信息", + "rule.customMOTD.extra.0": "設置成'_'時將採用默認的MOTD(從server.properties中讀取的)", + + "rule.defaultLoggers.name": "默認開啟的遊戲數據追蹤器", + "rule.defaultLoggers.desc": "為所有新加入的玩家設置部分遊戲數據追蹤器默認為開啟狀態", + "rule.defaultLoggers.extra.0": "比如設置'tps,mobcaps'最為默認遊戲數據追蹤", + + "rule.desertShrubs.name": "樹苗在沙漠中乾枯", + "rule.desertShrubs.desc": "樹苗將在附近無水源狀態的沙漠生態群系變成枯灌木", + + "rule.disableSpawnChunks.name": "允許出生點區塊被卸載", + "rule.disableSpawnChunks.desc": "允許出生點區塊被卸載", + + "rule.explosionNoBlockDamage.name": "爆炸不破壞方塊", + "rule.explosionNoBlockDamage.desc": "任何形式的爆炸都無法摧毀方塊", + + "rule.extremeBehaviours.name": "隨機參數極端化", + "rule.extremeBehaviours.desc": "大幅度提升極端情況出現的概率,僅用於測試", + "rule.extremeBehaviours.extra.0": "發射器和投擲器將使用最大隨機刻", + + "rule.fastRedstoneDust.name": "紅石粉卡頓優化", + "rule.fastRedstoneDust.desc": "紅石粉卡頓優化 作者 Theosib", + + "rule.fillLimit.name": "fill/clone上限更改", + "rule.fillLimit.desc": "將fill/clone上限更改為自己設定的值", + "rule.fillLimit.extra.0": "你必須在1-2千萬之間取一個整數值", + + "rule.fillUpdates.name": "fill更新設置", + "rule.fillUpdates.desc": "fill/clone/setblock指令以及結構方塊執行時是否產生更新", + "rule.fillUpdates.extra.0": "設置為true時有更新 設置為false時為無更新", + + "rule.flatWorldStructureSpawning.name": "特定建築怪在超平坦世界生成", + "rule.flatWorldStructureSpawning.desc": "允許特定建築的怪物在超平坦世界生成", + + "rule.flippinCactus.name": "仙人掌扳手", + "rule.flippinCactus.desc": "允許使用仙人掌調整方塊朝向,並且不會造成更新", + + "rule.hardcodeTNTangle.name": "強制TNT角度", + "rule.hardcodeTNTangle.desc": "把TNT水平隨機角度設定為固定值,可用於測試機器", + "rule.hardcodeTNTangle.extra.0": "默認為-1,必須在0與360之間,或者-1", + + "rule.hopperCounters.name": "漏斗計數器", + "rule.hopperCounters.desc": "漏斗指向的羊毛方塊會計算吸收的物品並清除", + "rule.hopperCounters.extra.0": "在羊毛方塊上放置紅色或綠色地毯,使用/counter指令可啟用", + "rule.hopperCounters.extra.1": "使用 /counter reset重置計數器,使用/counter 查詢資訊", + "rule.hopperCounters.extra.2": "在生存模式,在同色羊毛上放置綠色地毯可以查詢,放紅色地毯重置", + "rule.hopperCounters.extra.3": "數據是全伺服器玩家共享的,並且有16色可以使用", + "rule.hopperCounters.extra.4": "物品會被銷毀,每個漏斗每tick銷毀一組物品", + + "rule.huskSpawningInTemples.name": "屍殼在沙漠神殿裡生成", + "rule.huskSpawningInTemples.desc": "只有屍殼會在沙漠神殿生成", + + "rule.lagFreeSpawning.name": "延遲自然生成", + "rule.lagFreeSpawning.desc": "生物生成需要更少的CPU和RAM", + + "rule.leadFix.name": "栓繩修復", + "rule.leadFix.desc": "修復栓繩在未加載區塊中,變得不可見的問題", + + "rule.maxEntityCollisions.name": "最大實體擠壓數量", + "rule.maxEntityCollisions.desc": "設定最大實體擠壓限制,0表示無限大", + + "rule.mergeTNT.name": "合併TNT", + "rule.mergeTNT.desc": "合併靜止的點燃的tnt實體", + + "rule.missingTools.name": "工具缺失修復", + "rule.missingTools.desc": "活塞,玻璃和海綿可以使用合適的工具更快地破壞", + + "rule.movableBlockEntities.name": "容器方塊移動", + "rule.movableBlockEntities.desc": "活塞可以推動具有容器標籤的方塊,比如箱子,漏斗", + + "rule.onePlayerSleeping.name": "單個玩家睡覺跳過夜晚", + "rule.onePlayerSleeping.desc": "只要伺服器中其中一人睡覺即可跳過全伺服器夜晚", + + "rule.optimizedTNT.name": "TNT優化", + "rule.optimizedTNT.desc": "tnt在相同位置或者在流體裡,爆炸將造成更低延遲", + + "rule.persistentParrots.name": "鸚鵡停留", + "rule.persistentParrots.desc": "鸚鵡不會離開你的肩膀,除非你受到傷害", + + "rule.placementRotationFix.name": "放置旋轉問題修復", + "rule.placementRotationFix.desc": "修復玩家放置方塊時快速轉身造成的問題", + + "rule.pushLimit.name": "自訂義推動上限", + "rule.pushLimit.desc": "自訂義活塞推動上限", + "rule.pushLimit.extra.0": "你必須在1-1024中選取一個值,預設是12", + + "rule.quasiConnectivity.name": "半連接激活開關", + "rule.quasiConnectivity.desc": "活塞,發射器和投擲器在他們上方方塊激活時是否響應", + "rule.quasiConnectivity.extra.0": "設置為true為開啟 設置為false為禁用", + + "rule.railPowerLimit.name": "自訂義動力鐵軌激活距離", + "rule.railPowerLimit.desc": "動力鐵軌激活距離能在此更改", + "rule.railPowerLimit.extra.0": "你必須在1-1024中選取一個數值", + + "rule.renewableCoral.name": "可再生珊瑚", + "rule.renewableCoral.desc": "使用骨粉可催熟珊瑚以長成珊瑚方塊結構", + + "rule.renewableSponges.name": "可再生海綿", + "rule.renewableSponges.desc": "深海守衛將在被雷擊後變成遠古深海守衛", + + "rule.rotatorBlock.name": "仙人掌扳手發射器版", + "rule.rotatorBlock.desc": "發射器中的仙人掌可以旋轉方塊(盡可能以逆時針)", + + "rule.scriptsAutoload.name": "Scarpet腳本自動加載", + "rule.scriptsAutoload.desc": "在伺服器/世界加載的時候將會自動從世界文件中加載Scarpet腳本文件", + "rule.scriptsAutoload.extra.0": "/script指令必須為啟用狀態", + + "rule.shulkerSpawningInEndCities.name": "可重生界伏蚌", + "rule.shulkerSpawningInEndCities.desc": "界伏蚌將會在終界城市中重生", + + "rule.silverFishDropGravel.name": "蠹魚鑽出放塊掉落礫石", + "rule.silverFishDropGravel.desc": "蠹魚鑽出放塊時會掉落礫石", + + "rule.smoothClientAnimations.name": "更平暢玩家端動畫", + "rule.smoothClientAnimations.desc": "降低TPS設置時可以使玩家端動畫更加平暢", + "rule.smoothClientAnimations.extra.0": "僅在單人模式中生效,並且會降低玩家端運行速度", + + "rule.stackableShulkerBoxes.name": "可堆疊界伏盒", + "rule.stackableShulkerBoxes.desc": "空的界伏盒扔在地上時將會自動堆疊,直到堆疊為1組", + "rule.stackableShulkerBoxes.extra.0": "在物品GUI中,請使用shift鍵+單擊以移動整組界伏盒", + + "rule.summonNaturalLightning.name": "召喚閃電自然化", + "rule.summonNaturalLightning.desc": "召喚的閃電將具有自然生成時的特性", + + "rule.tntDoNotUpdate.name": "TNT放置時不會被更新", + "rule.tntDoNotUpdate.desc": "TNT在放置時不會產生任何方塊更新(不會激活)", + + "rule.tntPrimerMomentumRemoved.name": "移除TNT點燃時隨機動量", + "rule.tntPrimerMomentumRemoved.desc": "TNT點燃時的隨機動量將被移除", + + "rule.tntRandomRange.name": "TNT爆炸範圍設置", + "rule.tntRandomRange.desc": "設置TNT隨機爆炸範圍為一個固定的值,設為-1以禁用", + "rule.tntRandomRange.extra.0": "必須啟用optimizedTNT功能", + "rule.tntRandomRange.extra.1": "不能設置為負數,除了-1", + + "rule.unloadedEntityFix.name": "未加載實體修復", + "rule.unloadedEntityFix.desc": "進入或者被推入未加載區塊的實體不會消失", + + "rule.viewDistance.name": "自訂義視野", + "rule.viewDistance.desc": "改變伺服器端視野距離,設置為0以使用默認值", + "rule.viewDistance.extra.0": "你必須在0(使用伺服器默認設置)-32取一個整數", + + "rule.xpNoCooldown.name": "經驗球吸收無冷卻", + "rule.xpNoCooldown.desc": "玩家吸收經驗球不會有冷卻時間", + + "rule.portalSuffocationFix.name": "傳送門窒息修復", + "rule.portalSuffocationFix.desc": "使地獄傳送門正確地傳送實體", + "rule.portalSuffocationFix.extra.0": "傳送的實體將不再卡在黑曜石裡", + + "rule.portalCreativeDelay.name": "創造模式玩家地獄門傳送延遲", + "rule.portalCreativeDelay.desc": "創造模式下使用地獄傳送門將同生存時產生延遲", + + + "category.bugfix": "BUG修復", + "category.survival": "生存用", + "category.creative": "創造用", + "category.experimental": "實驗用", + "category.optimization": "優化", + "category.feature": "特性", + "category.command": "指令", + "category.tnt": "TNT", + "category.dispenser": "發射器", + "category.scarpet": "scarpet腳本程式語言", + "category.client": "玩家端", + + "ui.browse_categories": "瀏覽分類", + "ui.list_all_%(cat)s_settings": "列出所有 %s 選項", + "ui.version": "版本", + "ui.current_%(mod)s_settings": "目前啟用的 %s 選項", + "ui.switch_to": "切換至", + "ui.settings_are_locked": "選項被鎖定", + "ui.is_set_to": "被設置為", + "ui.unknown_rule": "未知的規則選項", + "ui.current_%(mod)s_startup_settings_from_%(conf)s": "目前啟用的%s選項,從%s中讀取得", + "ui.%(mod)s_settings_matching_'%(query)s'": "%s中符合\"%s\"的選項:", + "ui.all_%(mod)s_settings": "所有的%s選項", + "ui.tags": "分類", + "ui.change_permanently": "設為預設", + "ui.click_to_keep_the_settings_in_%(conf)s_to_save_across_restarts": "點擊此按鈕以使此選項保存於%s,重啟後依舊生效", + "ui.rule_%(rule)s_will_now_default_to_%(value)s": "規則%s將會被默認設置為%s", + "ui.current_value": "當前的值" + +}