diff --git a/docs/scarpet/api/BlocksAndWorldAccess.md b/docs/scarpet/api/BlocksAndWorldAccess.md index cf903e67..2dccb39c 100644 --- a/docs/scarpet/api/BlocksAndWorldAccess.md +++ b/docs/scarpet/api/BlocksAndWorldAccess.md @@ -358,7 +358,7 @@ With an optional feature, it returns value for the specified attribute for that * `'category'`: the parent biome this biome is derived from. Possible values include: `'none'`, `'taiga'`, `'extreme_hills'`, `'jungle'`, `'mesa'`, `'plains'`, `'savanna'`, `'icy'`, `'the_end'`, `'beach'`, `'forest'`, `'ocean'`, `'desert'`, `'river'`, -`'swamp'`, `'mushroom'` and `'nether'`. +`'swamp'`, `'mushroom'` , `'nether'`, `'underground'` (1.18+) and `'mountain'` (1.18+). * `'temperature'`: temperature from 0 to 1 * `'fog_color'`: RGBA color value of fog * `'foliage_color'`: RGBA color value of foliage @@ -367,11 +367,11 @@ With an optional feature, it returns value for the specified attribute for that * `'water_fog_color'`: RGBA color value of water fog * `'humidity'`: value from 0 to 1 indicating how wet is the biome * `'precipitation'`: `'rain'` `'snot'`, or `'none'`... ok, maybe `'snow'`, but that means snots for sure as well. -* `'depth'`: (1.17.1 and below) float value indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level +* `'depth'`: (1.17.1 and below only) float value indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level and values < 0, below sea level. -* `'scale'`: (1.17 and below) float value indicating how flat is the terrain. +* `'scale'`: (1.17.1 and below only) float value indicating how flat is the terrain. * `'features'`: list of features that generate in the biome, grouped by generation steps -* `'structures'`: list of structures that generate in the biome. +* `'structures'`: (1.17.1 and below only) list of structures that generate in the biome. ### `solid(pos)`