cleanup of scarpet dependencies
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71 files changed
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@@ -1,10 +1,12 @@
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package carpet.helpers;
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import carpet.fakes.ServerPlayerEntityInterface;
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import carpet.fakes.ServerPlayerInterface;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.TreeMap;
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import carpet.script.utils.Tracer;
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import net.minecraft.commands.arguments.EntityAnchorArgument;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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@@ -289,7 +291,7 @@ public class EntityPlayerActionPack
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@Override
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boolean execute(ServerPlayer player, Action action)
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{
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EntityPlayerActionPack ap = ((ServerPlayerEntityInterface) player).getActionPack();
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EntityPlayerActionPack ap = ((ServerPlayerInterface) player).getActionPack();
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if (ap.itemUseCooldown > 0)
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{
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ap.itemUseCooldown--;
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@@ -358,7 +360,7 @@ public class EntityPlayerActionPack
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@Override
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void inactiveTick(ServerPlayer player, Action action)
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{
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EntityPlayerActionPack ap = ((ServerPlayerEntityInterface) player).getActionPack();
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EntityPlayerActionPack ap = ((ServerPlayerInterface) player).getActionPack();
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ap.itemUseCooldown = 0;
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player.releaseUsingItem();
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}
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@@ -380,7 +382,7 @@ public class EntityPlayerActionPack
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return true;
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}
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case BLOCK: {
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EntityPlayerActionPack ap = ((ServerPlayerEntityInterface) player).getActionPack();
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EntityPlayerActionPack ap = ((ServerPlayerInterface) player).getActionPack();
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if (ap.blockHitDelay > 0)
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{
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ap.blockHitDelay--;
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@@ -451,7 +453,7 @@ public class EntityPlayerActionPack
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@Override
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void inactiveTick(ServerPlayer player, Action action)
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{
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EntityPlayerActionPack ap = ((ServerPlayerEntityInterface) player).getActionPack();
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EntityPlayerActionPack ap = ((ServerPlayerInterface) player).getActionPack();
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if (ap.currentBlock == null) return;
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player.level.destroyBlockProgress(-1, ap.currentBlock, -1);
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player.gameMode.handleBlockBreakAction(ap.currentBlock, ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK, Direction.DOWN, player.getLevel().getMaxBuildHeight(), -1);
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@@ -1,435 +0,0 @@
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package carpet.helpers;
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import carpet.CarpetSettings;
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import carpet.fakes.ChunkGeneratorInterface;
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import com.google.common.collect.ImmutableList;
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import com.mojang.datafixers.util.Pair;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.OptionalInt;
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import java.util.function.Function;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Holder;
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import net.minecraft.core.HolderGetter;
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import net.minecraft.core.HolderSet;
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import net.minecraft.core.QuartPos;
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import net.minecraft.core.Registry;
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import net.minecraft.core.RegistryAccess;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.data.worldgen.Pools;
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import net.minecraft.data.worldgen.ProcessorLists;
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import net.minecraft.data.worldgen.placement.PlacementUtils;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.tags.BiomeTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.util.valueproviders.ConstantInt;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.chunk.ChunkGenerator;
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import net.minecraft.world.level.levelgen.GenerationStep;
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import net.minecraft.world.level.levelgen.RandomState;
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import net.minecraft.world.level.levelgen.VerticalAnchor;
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import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
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import net.minecraft.world.level.levelgen.feature.Feature;
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import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration;
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import net.minecraft.world.level.levelgen.feature.configurations.SimpleRandomFeatureConfiguration;
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import net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration;
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import net.minecraft.world.level.levelgen.feature.featuresize.TwoLayersFeatureSize;
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import net.minecraft.world.level.levelgen.feature.foliageplacers.BlobFoliagePlacer;
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import net.minecraft.world.level.levelgen.feature.foliageplacers.FancyFoliagePlacer;
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import net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProvider;
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import net.minecraft.world.level.levelgen.heightproviders.ConstantHeight;
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import net.minecraft.world.level.levelgen.structure.BoundingBox;
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import net.minecraft.world.level.levelgen.structure.Structure;
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import net.minecraft.world.level.levelgen.structure.StructureType;
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import net.minecraft.world.level.levelgen.structure.TerrainAdjustment;
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import net.minecraft.world.level.levelgen.structure.pools.StructurePoolElement;
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import net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool;
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import net.minecraft.world.level.levelgen.feature.treedecorators.BeehiveDecorator;
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import net.minecraft.world.level.levelgen.feature.trunkplacers.FancyTrunkPlacer;
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import net.minecraft.world.level.levelgen.feature.trunkplacers.StraightTrunkPlacer;
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import net.minecraft.world.level.levelgen.placement.PlacedFeature;
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import net.minecraft.world.level.levelgen.structure.StructureStart;
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import net.minecraft.world.level.levelgen.structure.placement.StructurePlacement;
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import net.minecraft.world.level.levelgen.structure.structures.JigsawStructure;
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructureProcessorList;
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public class FeatureGenerator
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{
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synchronized public static Boolean plop(String featureName, ServerLevel world, BlockPos pos)
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{
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Function<ServerLevel, Thing> custom = featureMap.get(featureName);
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if (custom != null)
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{
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return custom.apply(world).plop(world, pos);
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}
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ResourceLocation id = new ResourceLocation(featureName);
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Structure structure = world.registryAccess().registryOrThrow(Registries.STRUCTURE).get(id);
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if (structure != null)
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{
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return plopAnywhere( structure, world, pos, world.getChunkSource().getGenerator(), false);
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}
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ConfiguredFeature<?, ?> configuredFeature = world.registryAccess().registryOrThrow(Registries.CONFIGURED_FEATURE).get(id);
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if (configuredFeature != null)
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{
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CarpetSettings.skipGenerationChecks.set(true);
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try
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{
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return configuredFeature.place(world, world.getChunkSource().getGenerator(), world.random, pos);
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}
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finally
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{
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CarpetSettings.skipGenerationChecks.set(false);
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}
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}
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Optional<StructureType<?>> structureType = world.registryAccess().registryOrThrow(Registries.STRUCTURE_TYPE).getOptional(id);
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if (structureType.isPresent())
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{
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Structure configuredStandard = getDefaultFeature(structureType.get(), world, pos);
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if (configuredStandard != null)
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return plopAnywhere(configuredStandard, world, pos, world.getChunkSource().getGenerator(), false);
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}
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Feature<?> feature = world.registryAccess().registryOrThrow(Registries.FEATURE).get(id);
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if (feature != null)
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{
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ConfiguredFeature<?,?> configuredStandard = getDefaultFeature(feature, world, pos, true);
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if (configuredStandard != null)
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{
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CarpetSettings.skipGenerationChecks.set(true);
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try
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{
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return configuredStandard.place(world, world.getChunkSource().getGenerator(), world.random, pos);
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}
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finally
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{
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CarpetSettings.skipGenerationChecks.set(false);
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}
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}
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}
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return null;
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}
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public static Structure resolveConfiguredStructure(String name, ServerLevel world, BlockPos pos)
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{
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ResourceLocation id = new ResourceLocation(name);
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Structure configuredStructureFeature = world.registryAccess().registryOrThrow(Registries.STRUCTURE).get(id);
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if (configuredStructureFeature != null) return configuredStructureFeature;
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StructureType<?> structureFeature = world.registryAccess().registryOrThrow(Registries.STRUCTURE_TYPE).get(id);
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if (structureFeature == null) return null;
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return getDefaultFeature(structureFeature, world, pos);
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}
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synchronized public static Boolean plopGrid(Structure structureFeature, ServerLevel world, BlockPos pos)
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{
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return plopAnywhere( structureFeature, world, pos, world.getChunkSource().getGenerator(), true);
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}
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@FunctionalInterface
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private interface Thing
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{
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Boolean plop(ServerLevel world, BlockPos pos);
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}
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private static Thing simplePlop(ConfiguredFeature<?,?> feature)
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{
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return (w, p) -> {
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CarpetSettings.skipGenerationChecks.set(true);
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try
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{
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return feature.place(w, w.getChunkSource().getGenerator(), w.random, p);
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}
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finally
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{
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CarpetSettings.skipGenerationChecks.set(false);
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}
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};
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}
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private static <FC extends FeatureConfiguration, F extends Feature<FC>> Thing simplePlop(F feature, FC config)
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{
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return simplePlop(new ConfiguredFeature<>(feature, config));
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}
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private static Thing simpleTree(TreeConfiguration config)
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{
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//config.ignoreFluidCheck();
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return simplePlop(new ConfiguredFeature<>(Feature.TREE, config));
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}
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private static Thing spawnCustomStructure(Structure structure)
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{
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return setupCustomStructure(structure,false);
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}
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private static Thing setupCustomStructure(Structure structure, boolean wireOnly)
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{
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return (w, p) -> plopAnywhere(structure, w, p, w.getChunkSource().getGenerator(), wireOnly);
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}
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private static Structure getDefaultFeature(StructureType<?> structure, ServerLevel world, BlockPos pos)
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{
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// would be nice to have a way to grab structures of this type for position
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// TODO allow old types, like vaillage, or bastion
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Holder<Biome> existingBiome = world.getBiome(pos);
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Structure result = null;
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for (Structure confstr : world.registryAccess().registryOrThrow(Registries.STRUCTURE).entrySet().stream().
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filter(cS -> cS.getValue().type() == structure).map(Map.Entry::getValue).toList())
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{
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result = confstr;
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if (confstr.biomes().contains(existingBiome)) return result;
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}
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return result;
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}
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private static ConfiguredFeature<?, ?> getDefaultFeature(Feature<?> feature, ServerLevel world, BlockPos pos, boolean tryHard)
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{
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List<HolderSet<PlacedFeature>> configuredStepFeatures = world.getBiome(pos).value().getGenerationSettings().features();
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for (HolderSet<PlacedFeature> step: configuredStepFeatures)
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for (Holder<PlacedFeature> provider: step)
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{
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if (provider.value().feature().value().feature() == feature)
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return provider.value().feature().value();
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}
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if (!tryHard) return null;
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return world.registryAccess().registryOrThrow(Registries.CONFIGURED_FEATURE).entrySet().stream().
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filter(cS -> cS.getValue().feature() == feature).
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findFirst().map(Map.Entry::getValue).orElse(null);
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}
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public static <T extends FeatureConfiguration> StructureStart shouldStructureStartAt(ServerLevel world, BlockPos pos, Structure structure, boolean computeBox)
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{
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//long seed = world.getSeed();
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RandomState seed = world.getChunkSource().randomState();
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ChunkGenerator generator = world.getChunkSource().getGenerator();
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ChunkGeneratorInterface cgi = (ChunkGeneratorInterface) generator;
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List<StructurePlacement> structureConfig = cgi.getPlacementsForFeatureCM(world, structure);
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ChunkPos chunkPos = new ChunkPos(pos);
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boolean couldPlace = structureConfig.stream().anyMatch(p -> p.isStructureChunk(world.getChunkSource().getGeneratorState(), chunkPos.x, chunkPos.z));
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if (!couldPlace) return null;
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final HolderSet<Biome> structureBiomes = structure.biomes();
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if (!computeBox) {
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//Holder<Biome> genBiome = generator.getBiomeSource().getNoiseBiome(QuartPos.fromBlock(pos.getX()), QuartPos.fromBlock(pos.getY()), QuartPos.fromBlock(pos.getZ()), seed.sampler());
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if (structure.findValidGenerationPoint(new Structure.GenerationContext(
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world.registryAccess(), generator, generator.getBiomeSource(),
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seed, world.getStructureManager(), world.getSeed(), chunkPos, world, structureBiomes::contains
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)).isPresent())
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{
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return StructureStart.INVALID_START;
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}
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}
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else {
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final StructureStart filledStructure = structure.generate(
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world.registryAccess(), generator, generator.getBiomeSource(), seed, world.getStructureManager(),
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world.getSeed(), chunkPos, 0, world, structureBiomes::contains);
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if (filledStructure != null && filledStructure.isValid()) {
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return filledStructure;
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}
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}
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return null;
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}
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private static TreeConfiguration.TreeConfigurationBuilder createTree(Block block, Block block2, int i, int j, int k, int l) {
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return new TreeConfiguration.TreeConfigurationBuilder(BlockStateProvider.simple(block), new StraightTrunkPlacer(i, j, k), BlockStateProvider.simple(block2), new BlobFoliagePlacer(ConstantInt.of(l), ConstantInt.of(0), 3), new TwoLayersFeatureSize(1, 0, 1));
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}
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public static final Map<String, Function<ServerLevel, Thing>> featureMap = new HashMap<>() {{
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put("oak_bees", l -> simpleTree( createTree(Blocks.OAK_LOG, Blocks.OAK_LEAVES, 4, 2, 0, 2).ignoreVines().decorators(List.of(new BeehiveDecorator(1.00F))).build()));
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put("fancy_oak_bees", l -> simpleTree( (new TreeConfiguration.TreeConfigurationBuilder(BlockStateProvider.simple(Blocks.OAK_LOG), new FancyTrunkPlacer(3, 11, 0), BlockStateProvider.simple(Blocks.OAK_LEAVES), new FancyFoliagePlacer(ConstantInt.of(2), ConstantInt.of(4), 4), new TwoLayersFeatureSize(0, 0, 0, OptionalInt.of(4)))).ignoreVines().decorators(List.of(new BeehiveDecorator(1.00F))).build()));
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put("birch_bees", l -> simpleTree( createTree(Blocks.BIRCH_LOG, Blocks.BIRCH_LEAVES, 5, 2, 0, 2).ignoreVines().decorators(List.of(new BeehiveDecorator(1.00F))).build()));
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put("coral_tree", l -> simplePlop(Feature.CORAL_TREE, FeatureConfiguration.NONE));
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put("coral_claw", l -> simplePlop(Feature.CORAL_CLAW, FeatureConfiguration.NONE));
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put("coral_mushroom", l -> simplePlop(Feature.CORAL_MUSHROOM, FeatureConfiguration.NONE));
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put("coral", l -> simplePlop(Feature.SIMPLE_RANDOM_SELECTOR, new SimpleRandomFeatureConfiguration(HolderSet.direct(
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PlacementUtils.inlinePlaced(Feature.CORAL_TREE, FeatureConfiguration.NONE),
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PlacementUtils.inlinePlaced(Feature.CORAL_CLAW, FeatureConfiguration.NONE),
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PlacementUtils.inlinePlaced(Feature.CORAL_MUSHROOM, FeatureConfiguration.NONE)
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))));
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put("bastion_remnant_units", l -> {
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RegistryAccess regs = l.registryAccess();
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final HolderGetter<StructureProcessorList> processorLists = regs.lookupOrThrow(Registries.PROCESSOR_LIST);
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final Holder<StructureProcessorList> bastionGenericDegradation = processorLists.getOrThrow(ProcessorLists.BASTION_GENERIC_DEGRADATION);
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final HolderGetter<StructureTemplatePool> pools = regs.lookupOrThrow(Registries.TEMPLATE_POOL);
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final Holder<StructureTemplatePool> empty = pools.getOrThrow(Pools.EMPTY);
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return spawnCustomStructure(
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new JigsawStructure(new Structure.StructureSettings(
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l.registryAccess().registryOrThrow(Registries.BIOME).getOrCreateTag(BiomeTags.HAS_BASTION_REMNANT),
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Map.of(),
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GenerationStep.Decoration.SURFACE_STRUCTURES,
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TerrainAdjustment.NONE
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),
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Holder.direct(new StructureTemplatePool(
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empty,
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ImmutableList.of(
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Pair.of(StructurePoolElement.single("bastion/units/air_base", bastionGenericDegradation), 1)
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),
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StructureTemplatePool.Projection.RIGID
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)),
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6,
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ConstantHeight.of(VerticalAnchor.absolute(33)),
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false
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)
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);
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});
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put("bastion_remnant_hoglin_stable", l -> {
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RegistryAccess regs = l.registryAccess();
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final HolderGetter<StructureProcessorList> processorLists = regs.lookupOrThrow(Registries.PROCESSOR_LIST);
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final Holder<StructureProcessorList> bastionGenericDegradation = processorLists.getOrThrow(ProcessorLists.BASTION_GENERIC_DEGRADATION);
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final HolderGetter<StructureTemplatePool> pools = regs.lookupOrThrow(Registries.TEMPLATE_POOL);
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final Holder<StructureTemplatePool> empty = pools.getOrThrow(Pools.EMPTY);
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return spawnCustomStructure(
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new JigsawStructure(new Structure.StructureSettings(
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l.registryAccess().registryOrThrow(Registries.BIOME).getOrCreateTag(BiomeTags.HAS_BASTION_REMNANT),
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Map.of(),
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GenerationStep.Decoration.SURFACE_STRUCTURES,
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TerrainAdjustment.NONE
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),
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Holder.direct(new StructureTemplatePool(
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empty,
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ImmutableList.of(
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Pair.of(StructurePoolElement.single("bastion/hoglin_stable/air_base", bastionGenericDegradation), 1)
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),
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StructureTemplatePool.Projection.RIGID
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)),
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6,
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ConstantHeight.of(VerticalAnchor.absolute(33)),
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false
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)
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);
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});
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put("bastion_remnant_treasure", l -> {
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RegistryAccess regs = l.registryAccess();
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final HolderGetter<StructureProcessorList> processorLists = regs.lookupOrThrow(Registries.PROCESSOR_LIST);
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final Holder<StructureProcessorList> bastionGenericDegradation = processorLists.getOrThrow(ProcessorLists.BASTION_GENERIC_DEGRADATION);
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final HolderGetter<StructureTemplatePool> pools = regs.lookupOrThrow(Registries.TEMPLATE_POOL);
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final Holder<StructureTemplatePool> empty = pools.getOrThrow(Pools.EMPTY);
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return spawnCustomStructure(
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new JigsawStructure(new Structure.StructureSettings(
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l.registryAccess().registryOrThrow(Registries.BIOME).getOrCreateTag(BiomeTags.HAS_BASTION_REMNANT),
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Map.of(),
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GenerationStep.Decoration.SURFACE_STRUCTURES,
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TerrainAdjustment.NONE
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),
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Holder.direct(new StructureTemplatePool(
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empty,
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ImmutableList.of(
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Pair.of(StructurePoolElement.single("bastion/treasure/big_air_full", bastionGenericDegradation), 1)
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),
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StructureTemplatePool.Projection.RIGID
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)),
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6,
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ConstantHeight.of(VerticalAnchor.absolute(33)),
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false
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)
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);
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});
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put("bastion_remnant_bridge", l -> {
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RegistryAccess regs = l.registryAccess();
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|
||||
final HolderGetter<StructureProcessorList> processorLists = regs.lookupOrThrow(Registries.PROCESSOR_LIST);
|
||||
final Holder<StructureProcessorList> bastionGenericDegradation = processorLists.getOrThrow(ProcessorLists.BASTION_GENERIC_DEGRADATION);
|
||||
|
||||
final HolderGetter<StructureTemplatePool> pools = regs.lookupOrThrow(Registries.TEMPLATE_POOL);
|
||||
final Holder<StructureTemplatePool> empty = pools.getOrThrow(Pools.EMPTY);
|
||||
|
||||
return spawnCustomStructure(
|
||||
new JigsawStructure(new Structure.StructureSettings(
|
||||
l.registryAccess().registryOrThrow(Registries.BIOME).getOrCreateTag(BiomeTags.HAS_BASTION_REMNANT),
|
||||
Map.of(),
|
||||
GenerationStep.Decoration.SURFACE_STRUCTURES,
|
||||
TerrainAdjustment.NONE
|
||||
),
|
||||
Holder.direct(new StructureTemplatePool(
|
||||
empty,
|
||||
ImmutableList.of(
|
||||
Pair.of(StructurePoolElement.single("bastion/bridge/starting_pieces/entrance_base", bastionGenericDegradation), 1)
|
||||
),
|
||||
StructureTemplatePool.Projection.RIGID
|
||||
)),
|
||||
6,
|
||||
ConstantHeight.of(VerticalAnchor.absolute(33)),
|
||||
false
|
||||
)
|
||||
);
|
||||
});
|
||||
}};
|
||||
|
||||
|
||||
public static boolean plopAnywhere(Structure structure, ServerLevel world, BlockPos pos, ChunkGenerator generator, boolean wireOnly)
|
||||
{
|
||||
CarpetSettings.skipGenerationChecks.set(true);
|
||||
try
|
||||
{
|
||||
StructureStart start = structure.generate(world.registryAccess(), generator, generator.getBiomeSource(), world.getChunkSource().randomState(), world.getStructureManager(), world.getSeed(), new ChunkPos(pos), 0, world, b -> true );
|
||||
if (start == StructureStart.INVALID_START)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
RandomSource rand = RandomSource.create(world.getRandom().nextInt());
|
||||
int j = pos.getX() >> 4;
|
||||
int k = pos.getZ() >> 4;
|
||||
long chId = ChunkPos.asLong(j, k);
|
||||
world.getChunk(j, k).setStartForStructure(structure, start);
|
||||
world.getChunk(j, k).addReferenceForStructure(structure, chId);
|
||||
|
||||
BoundingBox box = start.getBoundingBox();
|
||||
|
||||
if (!wireOnly)
|
||||
{
|
||||
Registry<Structure> registry3 = world.registryAccess().registryOrThrow(Registries.STRUCTURE);
|
||||
world.setCurrentlyGenerating(() -> {
|
||||
Objects.requireNonNull(structure);
|
||||
return registry3.getResourceKey(structure).map(Object::toString).orElseGet(structure::toString);
|
||||
});
|
||||
start.placeInChunk(world, world.structureManager(), generator, rand, box, new ChunkPos(j, k));
|
||||
}
|
||||
//structurestart.notifyPostProcessAt(new ChunkPos(j, k));
|
||||
int i = Math.max(box.getXSpan(),box.getZSpan())/16+1;
|
||||
|
||||
//int i = getRadius();
|
||||
for (int k1 = j - i; k1 <= j + i; ++k1)
|
||||
{
|
||||
for (int l1 = k - i; l1 <= k + i; ++l1)
|
||||
{
|
||||
if (k1 == j && l1 == k) continue;
|
||||
if (box.intersects(k1<<4, l1<<4, (k1<<4) + 15, (l1<<4) + 15))
|
||||
{
|
||||
world.getChunk(k1, l1).addReferenceForStructure(structure, chId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception booboo)
|
||||
{
|
||||
CarpetSettings.LOG.error("Unknown Exception while plopping structure: "+booboo, booboo);
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
CarpetSettings.skipGenerationChecks.set(false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,6 @@
|
||||
package carpet.helpers;
|
||||
|
||||
import com.mojang.brigadier.StringReader;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import net.minecraft.commands.arguments.ParticleArgument;
|
||||
import carpet.script.utils.ParticleParser;
|
||||
import net.minecraft.core.HolderLookup;
|
||||
import net.minecraft.core.particles.ParticleOptions;
|
||||
import net.minecraft.core.particles.ParticleType;
|
||||
@@ -14,34 +10,11 @@ import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class ParticleDisplay
|
||||
{
|
||||
private static final Map<String, ParticleOptions> particleCache = new HashMap<>(); // we reset this on reloads, but probably need something better
|
||||
|
||||
private static ParticleOptions parseParticle(String name, HolderLookup<ParticleType<?>> lookup)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ParticleArgument.readParticle(new StringReader(name), lookup);
|
||||
}
|
||||
catch (CommandSyntaxException e)
|
||||
{
|
||||
throw new IllegalArgumentException("No such particle: " + name);
|
||||
}
|
||||
}
|
||||
public static ParticleOptions getEffect(String name, HolderLookup<ParticleType<?>> lookup)
|
||||
{
|
||||
if (name == null) return null;
|
||||
return particleCache.computeIfAbsent(name, particle -> parseParticle(particle, lookup));
|
||||
}
|
||||
|
||||
public static void resetCache() {
|
||||
particleCache.clear();
|
||||
}
|
||||
|
||||
public static void drawParticleLine(ServerPlayer player, Vec3 from, Vec3 to, String main, String accent, int count, double spread)
|
||||
{
|
||||
HolderLookup<ParticleType<?>> lookup = player.getLevel().holderLookup(Registries.PARTICLE_TYPE);
|
||||
ParticleOptions accentParticle = getEffect(accent, lookup);
|
||||
ParticleOptions mainParticle = getEffect(main, lookup);
|
||||
ParticleOptions accentParticle = ParticleParser.getEffect(accent, lookup);
|
||||
ParticleOptions mainParticle = ParticleParser.getEffect(main, lookup);
|
||||
|
||||
if (accentParticle != null) player.getLevel().sendParticles(
|
||||
player,
|
||||
|
||||
@@ -1,90 +0,0 @@
|
||||
package carpet.helpers;
|
||||
|
||||
import java.util.Optional;
|
||||
import java.util.function.Predicate;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.level.ClipContext;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
import net.minecraft.world.phys.BlockHitResult;
|
||||
import net.minecraft.world.phys.EntityHitResult;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class Tracer
|
||||
{
|
||||
public static HitResult rayTrace(Entity source, float partialTicks, double reach, boolean fluids)
|
||||
{
|
||||
BlockHitResult blockHit = rayTraceBlocks(source, partialTicks, reach, fluids);
|
||||
double maxSqDist = reach * reach;
|
||||
if (blockHit != null)
|
||||
{
|
||||
maxSqDist = blockHit.getLocation().distanceToSqr(source.getEyePosition(partialTicks));
|
||||
}
|
||||
EntityHitResult entityHit = rayTraceEntities(source, partialTicks, reach, maxSqDist);
|
||||
return entityHit == null ? blockHit : entityHit;
|
||||
}
|
||||
|
||||
public static BlockHitResult rayTraceBlocks(Entity source, float partialTicks, double reach, boolean fluids)
|
||||
{
|
||||
Vec3 pos = source.getEyePosition(partialTicks);
|
||||
Vec3 rotation = source.getViewVector(partialTicks);
|
||||
Vec3 reachEnd = pos.add(rotation.x * reach, rotation.y * reach, rotation.z * reach);
|
||||
return source.level.clip(new ClipContext(pos, reachEnd, ClipContext.Block.OUTLINE, fluids ?
|
||||
ClipContext.Fluid.ANY : ClipContext.Fluid.NONE, source));
|
||||
}
|
||||
|
||||
public static EntityHitResult rayTraceEntities(Entity source, float partialTicks, double reach, double maxSqDist)
|
||||
{
|
||||
Vec3 pos = source.getEyePosition(partialTicks);
|
||||
Vec3 reachVec = source.getViewVector(partialTicks).scale(reach);
|
||||
AABB box = source.getBoundingBox().expandTowards(reachVec).inflate(1);
|
||||
return rayTraceEntities(source, pos, pos.add(reachVec), box, e -> !e.isSpectator() && e.isPickable(), maxSqDist);
|
||||
}
|
||||
|
||||
public static EntityHitResult rayTraceEntities(Entity source, Vec3 start, Vec3 end, AABB box, Predicate<Entity> predicate, double maxSqDistance)
|
||||
{
|
||||
Level world = source.level;
|
||||
double targetDistance = maxSqDistance;
|
||||
Entity target = null;
|
||||
Vec3 targetHitPos = null;
|
||||
for (Entity current : world.getEntities(source, box, predicate))
|
||||
{
|
||||
AABB currentBox = current.getBoundingBox().inflate(current.getPickRadius());
|
||||
Optional<Vec3> currentHit = currentBox.clip(start, end);
|
||||
if (currentBox.contains(start))
|
||||
{
|
||||
if (targetDistance >= 0)
|
||||
{
|
||||
target = current;
|
||||
targetHitPos = currentHit.orElse(start);
|
||||
targetDistance = 0;
|
||||
}
|
||||
}
|
||||
else if (currentHit.isPresent())
|
||||
{
|
||||
Vec3 currentHitPos = currentHit.get();
|
||||
double currentDistance = start.distanceToSqr(currentHitPos);
|
||||
if (currentDistance < targetDistance || targetDistance == 0)
|
||||
{
|
||||
if (current.getRootVehicle() == source.getRootVehicle())
|
||||
{
|
||||
if (targetDistance == 0)
|
||||
{
|
||||
target = current;
|
||||
targetHitPos = currentHitPos;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
target = current;
|
||||
targetHitPos = currentHitPos;
|
||||
targetDistance = currentDistance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (target == null) return null;
|
||||
return new EntityHitResult(target, targetHitPos);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user