relight cleanup - think it works now. Little higher level, but that's what's needed.
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@@ -6,29 +6,19 @@ import carpet.fakes.Lighting_scarpetChunkCreationInterface;
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import net.minecraft.core.SectionPos;
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import net.minecraft.world.level.chunk.DataLayer;
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import net.minecraft.world.level.lighting.DataLayerStorageMap;
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import net.minecraft.world.level.lighting.LightEngine;
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import net.minecraft.world.level.lighting.LayerLightSectionStorage;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import carpet.fakes.LightStorageInterface;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
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import it.unimi.dsi.fastutil.longs.LongSet;
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@Mixin(LayerLightSectionStorage.class)
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public abstract class LayerLightSectionStorage_scarpetChunkCreationMixin implements LightStorageInterface
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public abstract class LayerLightSectionStorage_scarpetChunkCreationMixin implements Lighting_scarpetChunkCreationInterface
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{
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@Shadow
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protected abstract DataLayer getDataLayer(final long sectionPos, final boolean cached);
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//@Shadow
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//protected abstract void clearQueuedSectionBlocks(final LightEngine<?, ?> storage, final long blockChunkPos);
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protected abstract DataLayer getDataLayer(long sectionPos, boolean cached);
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@Shadow
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@Final
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@@ -38,79 +28,29 @@ public abstract class LayerLightSectionStorage_scarpetChunkCreationMixin impleme
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@Final
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protected DataLayerStorageMap<?> updatingSectionData;
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@Shadow protected abstract boolean storingLightForSection(final long sectionPos);
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@Shadow protected abstract boolean storingLightForSection(long sectionPos);
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@Shadow
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@Final
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protected Long2ObjectMap<DataLayer> queuedSections;
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//@Shadow protected abstract void enableLightSources(final long l, final boolean bl);
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@Unique
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private final LongSet removedChunks = new LongOpenHashSet();
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@Unique
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private final LongSet relightChunks = new LongOpenHashSet();
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@Override
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public void removeLightData(final long pos)
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public void removeLightData(long cPos)
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{
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this.removedChunks.add(pos);
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}
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@Override
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public void relight(final long pos)
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{
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this.relightChunks.add(pos);
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}
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@Inject(
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method = "markNewInconsistencies",
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at = @At("HEAD")
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)
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private void processData(final LightEngine<?, ?> lightProvider, final CallbackInfo ci)
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{
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// Process light removal
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for (final long cPos : this.removedChunks)
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for (int y = -1; y < 17; ++y)
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{
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for (int y = -1; y < 17; ++y)
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long sectionPos = SectionPos.asLong(SectionPos.x(cPos), y, SectionPos.z(cPos));
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this.queuedSections.remove(sectionPos);
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if (this.storingLightForSection(sectionPos))
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{
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final long sectionPos = SectionPos.asLong(SectionPos.x(cPos), y, SectionPos.z(cPos));
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if (this.changedSections.add(sectionPos))
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this.updatingSectionData.copyDataLayer(sectionPos);
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this.queuedSections.remove(sectionPos);
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if (this.storingLightForSection(sectionPos))
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{
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//((Lighting_scarpetChunkCreationInterface)lightProvider).clearQueuedSectionBlocksPublicAccess(sectionPos);
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if (this.changedSections.add(sectionPos))
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this.updatingSectionData.copyDataLayer(sectionPos);
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Arrays.fill(this.getDataLayer(sectionPos, true).getData(), (byte) 0);
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}
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Arrays.fill(this.getDataLayer(sectionPos, true).getData(), (byte) 0);
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}
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this.processRemoveLightData(cPos);
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}
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this.removedChunks.clear();
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// Process relighting
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for (final long cPos : this.relightChunks)
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this.processRelight(lightProvider, cPos);
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this.relightChunks.clear();
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}
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@Override
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public void processRemoveLightData(final long pos)
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{
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}
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@Override
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public void processRelight(final LightEngine<?, ?> lightProvider, final long pos)
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{
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}
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}
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