dont be lazy refactor
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@@ -1208,7 +1208,7 @@ public class EntityValue extends Value
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else if (v instanceof ListValue)
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{
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List<Value> lv = ((ListValue) v).getItems();
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Vector3Argument locator = Vector3Argument.findIn(lv, 0, false);
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Vector3Argument locator = Vector3Argument.findIn(lv, 0, false, false);
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pos = new BlockPos(locator.vec.x, locator.vec.y, locator.vec.z);
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if (lv.size() > locator.offset)
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{
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@@ -1237,7 +1237,7 @@ public class EntityValue extends Value
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else if (a instanceof ListValue)
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{
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List<Value> params= ((ListValue) a).getItems();
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Vector3Argument blockLocator = Vector3Argument.findIn(params, 0, false);
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Vector3Argument blockLocator = Vector3Argument.findIn(params, 0, false, false);
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BlockPos pos = new BlockPos(blockLocator.vec);
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RegistryKey<World> world = spe.getEntityWorld().getRegistryKey();
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float angle = spe.getHeadYaw();
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