Use EnumMap in the action pack
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1 file changed
+2
-2
@@ -1,10 +1,10 @@
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package carpet.helpers;
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package carpet.helpers;
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import carpet.fakes.ServerPlayerInterface;
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import carpet.fakes.ServerPlayerInterface;
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import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.TreeMap;
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import carpet.patches.EntityPlayerMPFake;
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import carpet.patches.EntityPlayerMPFake;
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import carpet.script.utils.Tracer;
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import carpet.script.utils.Tracer;
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@@ -36,7 +36,7 @@ public class EntityPlayerActionPack
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{
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{
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private final ServerPlayer player;
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private final ServerPlayer player;
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private final Map<ActionType, Action> actions = new TreeMap<>();
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private final Map<ActionType, Action> actions = new EnumMap<>(ActionType.class);
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private BlockPos currentBlock;
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private BlockPos currentBlock;
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private int blockHitDelay;
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private int blockHitDelay;
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