Fix: typos in first half of ..\docs\scarpet\api (#275)
* Fix: typos in Auxiliary.md * Fix: typos in BlockIterations.md * Fix: typos in BlocksAndWorldAccess.md * Fix: typos in Entities.md * Fix: more typos in Entities.md * If you pause at ... while saying this sentence it makes sense. Most ppl think there is only one kind of air in mc. * redstone ticking * Update docs/scarpet/api/BlocksAndWorldAccess.md Co-authored-by: gnembon <41132274+gnembon@users.noreply.github.com>
This commit is contained in:
1 parent
955eb361f4
commit
72ed5020c6
4 files changed
+181
-171
No files matched your search
@@ -28,7 +28,7 @@ apart you would want particles to appear, so `0.1` means one every 10cm.
|
||||
|
||||
### `particle_rect(name, pos, pos2, density?)`
|
||||
|
||||
Renders a cuboid of particles between point `pos` to `pos2` with supplied density.
|
||||
Renders a cuboid of particles between points `pos` and `pos2` with supplied density.
|
||||
|
||||
## Markers
|
||||
|
||||
@@ -36,7 +36,7 @@ Renders a cuboid of particles between point `pos` to `pos2` with supplied densit
|
||||
|
||||
Spawns a (permanent) marker entity with text or block at position. Returns that entity for further manipulations.
|
||||
Unloading the app that spawned them will cause all the markers from the loaded portion of the world to be removed.
|
||||
Also - if the game loads that marker in the future and the app is not loaded, it will be removed as well.
|
||||
Also, if the game loads that marker in the future and the app is not loaded, it will be removed as well.
|
||||
|
||||
### `remove_all_markers()`
|
||||
|
||||
@@ -124,7 +124,7 @@ Prints the message to system logs, and not to chat.
|
||||
Runs a vanilla command from the string result of the `expr` and returns its success count
|
||||
|
||||
<pre>
|
||||
run('fill 1 1 1 10 10 10 air') -> 123 // 123 block were filled, this operation was successful 123 times out of a possible 1000 blocks volume
|
||||
run('fill 1 1 1 10 10 10 air') -> 123 // 123 block were filled, this operation was successful 123 times out of a possible 1000 block volume
|
||||
run('give @s stone 4') -> 1 // this operation was successful once
|
||||
</pre>
|
||||
|
||||
@@ -136,7 +136,7 @@ performance reasons and saves the world only on demand.
|
||||
### `load_app_data(), load_app_data(file), load_app_data(file, shared?)`
|
||||
|
||||
Loads the app data associated with the app from the world /scripts folder. Without argument returns the memory
|
||||
managed and buffered / throttled NBT tag. With a file name - reads explicitly a file with that name from the
|
||||
managed and buffered / throttled NBT tag. With a file name, reads explicitly a file with that name from the
|
||||
scripts folder that belongs exclusively to the app. if `shared` is true, the file location is not exclusive
|
||||
to the app anymore, but located in a shared app space.
|
||||
|
||||
@@ -235,7 +235,7 @@ Queries in-game statistics for certain values. Categories include:
|
||||
|
||||
For the options of `entry`, consult your statistics page, or give it a guess.
|
||||
|
||||
The call will return `null` if the statistics options are incorrect, or player didn't get these in their history.
|
||||
The call will return `null` if the statistics options are incorrect, or player doesn't have them in their history.
|
||||
If the player encountered the statistic, or game created for him empty one, it will return a number.
|
||||
Scarpet will not affect the entries of the statistics, even if it is just creating empty ones. With `null` response
|
||||
it could either mean your input is wrong, or statistic has effectively a value of `0`.
|
||||
it could either mean your input is wrong, or statistic effectively has a value of `0`.
|
||||
Reference in new issue
Block a user