diff --git a/src/main/resources/assets/carpet/lang/zh_tw.json b/src/main/resources/assets/carpet/lang/zh_tw.json index f33a8d40..a9884942 100644 --- a/src/main/resources/assets/carpet/lang/zh_tw.json +++ b/src/main/resources/assets/carpet/lang/zh_tw.json @@ -240,8 +240,56 @@ "rule.spawnChunksSize.name": "出生點永加載區塊半徑", "rule.spawnChunksSize.desc": "更改出生點永加載區塊半徑", "rule.spawnChunksSize.extra.0": "定義新半徑\n設為0以禁用出生點區塊加載", + + "rule.chainStone.name": "強化鎖鏈", + "rule.chainStone.desc": "長條鎖鏈在末端間將會相互連接", + "rule.chainStone.extra.0": "並且也會與直接連接的方塊連接\n當啟用 stick_to_all : 將無視視覺上連接狀態,使全部連接", + "rule.piglinsSpawningInBastions.name": "豬布林堡壘生成", + "rule.piglinsSpawningInBastions.desc": "豬布林將在堡壘遺跡生成", + "rule.piglinsSpawningInBastions.extra.0": "包括 : 豬布林,蠻兵,及一些豬布獸", + "rule.renewableBlackstone.name": "可再生黑石", + "rule.renewableBlackstone.desc": "地獄玄武岩生成機,但在下方沒有靈魂沙", + "rule.renewableBlackstone.extra.0": "..將會轉換成黑石", + + "rule.lightEngineMaxBatchSize.name": "光照引擎最大批次大小", + "rule.lightEngineMaxBatchSize.desc": "更改光照引擎最大批次大小", + "rule.lightEngineMaxBatchSize.extra.0": "允許更高光照抑制容限", + "rule.lightEngineMaxBatchSize.extra.1": "設置成5-遊戲預設容限", + + "rule.cleanLogs.name": "清除數據追蹤器", + "rule.cleanLogs.desc": "從數據追蹤器中刪除令人討厭的信息", + "rule.cleanLogs.extra.0": "在'達到最大聲音對象池247'時將不再顯示", + "rule.cleanLogs.extra.1": "在一般農場與裝置是正常顯示", + + "rule.structureBlockOutlineDistance.name": "結構方塊外框顯示距離", + "rule.structureBlockOutlineDistance.desc": "自訂義結構方塊外框顯示距離", + "rule.structureBlockOutlineDistance.extra.0": "需要客戶端支持才能正常工作", + + "rule.superSecretSetting.name": "最高機密設置", + + "rule.lightningKillsDropsFix.name": "閃電破壞掉落物修正", + "rule.lightningKillsDropsFix.desc": "閃電會破壞自閃電擊殺實體的掉落物", + "rule.lightningKillsDropsFix.extra.0": "設置成true來防止掉落物被閃電破壞", + "rule.lightningKillsDropsFix.extra.1": "修正[MC-206922](https://bugs.mojang.com/browse/MC-206922)", + + "rule.pingPlayerListLimit.name": "玩家ping列表數量限制", + "rule.pingPlayerListLimit.desc": "自訂義伺服器ping列表(多人遊戲菜單)玩家列表樣本限制", + + "rule.structureBlockIgnored.name": "結構方塊變更無視方塊", + "rule.structureBlockIgnored.desc": "變更被結構方塊無視的方塊", + + "rule.structureBlockLimit.name": "結構方塊上限更改", + "rule.structureBlockLimit.desc": "自訂義結構方塊每個方位距離上限", + "rule.structureBlockLimit.extra.0": "警告 : 必須是永久的才能正確加載", + "rule.structureBlockLimit.extra.1": "建議設置'結構方塊變更無視方塊'成空氣(air)", + "rule.structureBlockLimit.extra.2": "當儲存大量結構時", + "rule.structureBlockLimit.extra.3": "需要客戶端玩家編輯結構方塊", + "rule.structureBlockLimit.extra.4": "當渲染很長的結構時,\n'結構方塊外框顯示距離'將會是必要開啟的", + + + "category.bugfix": "BUG修復", "category.survival": "生存用", "category.creative": "創造用",