Fix caveEntrance noise being scaled incorrectly (please check)
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@@ -59,7 +59,7 @@ public abstract class NoiseColumnSamplerMixin_scarpetMixin implements NoiseColum
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@Shadow @Final
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private DoublePerlinNoiseSampler spaghetti3dSecondNoise;
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@Shadow @Final
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@Shadow @Finalav
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private DoublePerlinNoiseSampler spaghetti3dRarityNoise;
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@Shadow @Final
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@@ -219,7 +219,11 @@ public abstract class NoiseColumnSamplerMixin_scarpetMixin implements NoiseColum
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return NoiseHelper.lerpFromProgress(this.spaghettiRoughnessModulatorNoise, x, y, z, 0.0, 0.1);
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}
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case "caveEntrance" -> {
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return this.sampleCaveEntranceNoise(x, y, z);
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return this.sampleCaveEntranceNoise(
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BiomeCoords.toBlock(x),
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BiomeCoords.toBlock(y),
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BiomeCoords.toBlock(z)
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);
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}
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case "caveLayer" -> {
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// scaling them by 4 because it's sampled in normal coords
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