Made doublechests stick together when moved by a piston
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@@ -124,7 +124,8 @@
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"PistonBlock_movableTEMixin",
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"PistonBlockEntity_movableTEMixin",
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"World_movableTEMixin",
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"WorldChunk_movableTEMixin"
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"WorldChunk_movableTEMixin",
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"PistonHandler_movableTEMixin"
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],
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"client": [
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"RenderTickCounter_tickSpeedMixin",
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