Modify look (#848)

* Added modify(e,'look',...

* Added modify(e,'look',...

* Not change yaw and pitch if vector length is 0 or straight up/down

* Added to docs

* Update docs/scarpet/api/Entities.md

Co-authored-by: gnembon <41132274+gnembon@users.noreply.github.com>
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replaceitemandgnembon authored and GitHub committed 2021-05-09 15:14:05 -03:00
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@@ -589,6 +589,12 @@ Changes entity's location in the specified direction.
Changes entity's pitch or yaw angle.
### `modify(e, 'look', x, y, z), modify(e, 'look', [x,y,z] )`
Sets entity's 3d vector where the entity is looking.
For cases where the vector has a length of 0, yaw and pitch won't get changed.
When pointing straight up or down, yaw will stay the same.
### `modify(e, 'head_yaw', angle)`, `modify(e, 'body_yaw', angle)`
For living entities, controls their head and body yaw angle.