added 'last_tick_times'
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@@ -126,6 +126,15 @@ Returns dimension-specific tick counter.
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Returns current daytime clock value. If `new_time` is specified, sets a new clock
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to that value. Daytime clocks are shared between all dimensions.
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### `last_tick_times()`
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Returns a 100-long array of recent tick times, in milliseconds. First item on the list is the most recent tick
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If called outside of the main tick (either throgh scheduled tasks, or async execution), then the first item on the
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list may refer to the previous tick performance. In this case the last entry (tick 100) would refer to the most current
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tick. For all intent and purpose, `last_tick_times():0` should be used as last tick execution time, but
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individual tick times may vary greatly, and these need to be taken with the little grain of
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averaging.
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### `game_tick(mstime?)`
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Causes game to run for one tick. By default runs it and returns control to the program, but can optionally
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@@ -38,6 +38,7 @@ inventory_remove
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inventory_set
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inventory_size
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item_category
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last_tick_times
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light
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liquid
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load_app_data
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@@ -67,7 +67,7 @@
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logger sound particle particle_line particle_rect
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run save tick_time world_time day_time game_tick seed current_dimension in_dimension
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run save tick_time world_time day_time last_tick_times game_tick seed current_dimension in_dimension
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plop harvest destroy schedule nbt create_marker remove_all_markers load_app_data store_app_data escape_nbt statistic
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</Keywords>
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