diff --git a/docs/scarpet/api/Inventories.md b/docs/scarpet/api/Inventories.md index 5ef96c7a..fcc1fd53 100644 --- a/docs/scarpet/api/Inventories.md +++ b/docs/scarpet/api/Inventories.md @@ -38,6 +38,50 @@ item_category('ender_pearl') => misc item_category('stone') => building_blocks +### `recipe_data(item, type?)`, `recipe_data(recipe, type?)` + +returns all recipes matching either an `item`, or represent actual `recipe` name. In vanilla datapack, for all items +that have one recipe available, the recipe name is the same as the item name but if an item has multiple recipes, its +direct name can be different. + +Recipe type can take one of the following options: + * `'crafting'` - default, crafting table recipe + * `'smelting'` - furnace recipe + * `'blasting'` - blast furnace recipe + * `'smoking'` - smoker recipe + * `'campfire_cooking'` - campfire recipe + * `'stonecutting'` - stonecutter recipe + + The return value is a list of available recipes (even if there is only one recipe available). Each recipe contains of + an item triple of the crafting result, list of ingredients, each containing a list of possible variants of the + ingredients in this slot, as item triples, or `null` if its a shaped recipe and a given slot in the patterns is left + empty, and recipe specification as another list. Possible recipe specs is: + * `['shaped', width, height]` - shaped crafting. `width` and `height` can be 1, 2 or 3. + * `['shapeless']` - shapeless crafting + * `['smelting', duration, xp]` - smelting/cooking recipes + * `['cutting']` - stonecutter recipe + * `['special']` - special crafting recipe, typically not present in the crafting menu + * `['custom']` - other recipe types + +Note that ingredients are specified as tripes, with count and nbt information. Currently all recipes require always one +of the ingredients, and for some recipes, even if the nbt data for the ingredient is specified (e.g. `dispenser`), it +can accept items of any tags. + +Also note that some recipes leave some products in the crafting window, and these can be determined using + `crafting_remaining_item()` function + + Examples: +
+ recipe_data('iron_ingot_from_nuggets')
+ recipe_data('iron_ingot')
+ recipe_data('glass', 'smelting')
+
+
+### `crafting_remaining_item(item)`
+
+returns `null` if the item has no remaining item in the crafting window when used as a crafting ingredient, or an
+item name that serves as a replacement after crafting is done. Currently it can only be buckets and glass bottles.
+
### `inventory_size(inventory)`
Returns the size of the inventory for the entity or block in question. Returns null if the block or entity don't
diff --git a/src/main/java/carpet/mixins/ServerPlayNetworkHandler_scarpetEventsMixin.java b/src/main/java/carpet/mixins/ServerPlayNetworkHandler_scarpetEventsMixin.java
index 6128944c..e5ca554a 100644
--- a/src/main/java/carpet/mixins/ServerPlayNetworkHandler_scarpetEventsMixin.java
+++ b/src/main/java/carpet/mixins/ServerPlayNetworkHandler_scarpetEventsMixin.java
@@ -1,6 +1,9 @@
package carpet.mixins;
import net.minecraft.item.ItemStack;
+import net.minecraft.network.packet.c2s.play.ButtonClickC2SPacket;
+import net.minecraft.network.packet.c2s.play.CraftRequestC2SPacket;
+import net.minecraft.network.packet.c2s.play.UpdateSelectedSlotC2SPacket;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.network.packet.c2s.play.ClientCommandC2SPacket;
@@ -29,10 +32,12 @@ import static carpet.script.CarpetEventServer.Event.PLAYER_RELEASED_ITEM;
import static carpet.script.CarpetEventServer.Event.PLAYER_RIDES;
import static carpet.script.CarpetEventServer.Event.PLAYER_JUMPS;
import static carpet.script.CarpetEventServer.Event.PLAYER_RIGHT_CLICKS_BLOCK;
+import static carpet.script.CarpetEventServer.Event.PLAYER_CHOOSES_RECIPE;
import static carpet.script.CarpetEventServer.Event.PLAYER_STARTS_SNEAKING;
import static carpet.script.CarpetEventServer.Event.PLAYER_STARTS_SPRINTING;
import static carpet.script.CarpetEventServer.Event.PLAYER_STOPS_SNEAKING;
import static carpet.script.CarpetEventServer.Event.PLAYER_STOPS_SPRINTING;
+import static carpet.script.CarpetEventServer.Event.PLAYER_SWITCHES_SLOT;
import static carpet.script.CarpetEventServer.Event.PLAYER_USES_ITEM;
import static carpet.script.CarpetEventServer.Event.PLAYER_WAKES_UP;
@@ -219,4 +224,28 @@ public class ServerPlayNetworkHandler_scarpetEventsMixin
//todo add hit and hand in the future
PLAYER_ATTACKS_ENTITY.onEntityAction(player, playerInteractEntityC2SPacket_1.getEntity(player.getServerWorld()), null);
}
+
+ @Inject(method = "onButtonClick", at = @At("HEAD"))
+ private void onItemBeingPickedFromInventory(ButtonClickC2SPacket packet, CallbackInfo ci)
+ {
+ // crafts not int the crafting window
+ //CarpetSettings.LOG.error("Player clicks button "+packet.getButtonId());
+ }
+ @Inject(method = "onCraftRequest", at = @At("HEAD"))
+ private void onRecipeSelectedInRecipeManager(CraftRequestC2SPacket packet, CallbackInfo ci)
+ {
+ if (PLAYER_CHOOSES_RECIPE.isNeeded())
+ {
+ PLAYER_CHOOSES_RECIPE.onRecipeSelected(player, packet.getRecipe(), packet.shouldCraftAll());
+ }
+ }
+
+ @Inject(method = "onUpdateSelectedSlot", at = @At("HEAD"))
+ private void onUpdatedSelectedSLot(UpdateSelectedSlotC2SPacket packet, CallbackInfo ci)
+ {
+ if (PLAYER_SWITCHES_SLOT.isNeeded())
+ {
+ PLAYER_SWITCHES_SLOT.onSlotSwitch(player, player.inventory.selectedSlot, packet.getSelectedSlot());
+ }
+ }
}
diff --git a/src/main/java/carpet/script/CarpetEventServer.java b/src/main/java/carpet/script/CarpetEventServer.java
index 2eafcd6d..75171171 100644
--- a/src/main/java/carpet/script/CarpetEventServer.java
+++ b/src/main/java/carpet/script/CarpetEventServer.java
@@ -488,6 +488,37 @@ public class CarpetEventServer
handler.call( () -> Collections.singletonList(((c, t) -> new EntityValue(player))), player::getCommandSource);
}
},
+ PLAYER_CHOOSES_RECIPE("player_chooses_recipe", 3, false)
+ {
+ @Override
+ public void onRecipeSelected(ServerPlayerEntity player, Identifier recipe, boolean fullStack)
+ {
+ handler.call( () ->
+ {
+ return Arrays.asList(
+ ((c, t) -> new EntityValue(player)),
+ ((c, t) -> new StringValue(NBTSerializableValue.nameFromRegistryId(recipe))),
+ ((c, t) -> new NumericValue(fullStack))
+ );
+ }, player::getCommandSource);
+ }
+ },
+ PLAYER_SWITCHES_SLOT("player_switches_slot", 3, false)
+ {
+ @Override
+ public void onSlotSwitch(ServerPlayerEntity player, int from, int to)
+ {
+ if (from == to) return; // initial slot update
+ handler.call( () ->
+ {
+ return Arrays.asList(
+ ((c, t) -> new EntityValue(player)),
+ ((c, t) -> new NumericValue(from)),
+ ((c, t) -> new NumericValue(to))
+ );
+ }, player::getCommandSource);
+ }
+ },
PLAYER_TAKES_DAMAGE("player_takes_damage", 4, false)
{
@Override
@@ -647,6 +678,8 @@ public class CarpetEventServer
public void onEntityAction(ServerPlayerEntity player, Entity entity, Hand enumhand) { }
public void onDimensionChange(ServerPlayerEntity player, Vec3d from, Vec3d to, DimensionType fromDim, DimensionType dimTo) {}
public void onDamage(Entity target, float amount, DamageSource source) { }
+ public void onRecipeSelected(ServerPlayerEntity player, Identifier recipe, boolean fullStack) {}
+ public void onSlotSwitch(ServerPlayerEntity player, int from, int to) {}
public void onWorldEvent(ServerWorld world, BlockPos pos) { }
diff --git a/src/main/resources/assets/carpet/scripts/event_test.sc b/src/main/resources/assets/carpet/scripts/event_test.sc
index 1659d565..c6934911 100644
--- a/src/main/resources/assets/carpet/scripts/event_test.sc
+++ b/src/main/resources/assets/carpet/scripts/event_test.sc
@@ -244,3 +244,23 @@ __on_player_disconnects(player, reason) ->
print('__on_player_disconnects(player)');
print('Player '+player+' disconnects because: '+reason)
);
+
+__on_player_chooses_recipe(player, recipe, full_stack) ->
+(
+ print('');
+ print('__on_player_chooses_recipe(player, recipe, full_stack)');
+ print('player chooses recipe:');
+ print(' - player: '+player);
+ print(' - recipe: '+recipe);
+ print(' - full stack: '+ full_stack);
+);
+
+__on_player_switches_slot(player, from, to) ->
+(
+ print('');
+ print('__on_player_switches_slot(player, from, to)');
+ print('player switches inventory slot:');
+ print(' - player: '+player);
+ print(' - from: '+ from);
+ print(' - to: '+ to);
+);