fixed shapes rendering with fabuluouse graphics. fixes #420
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@@ -25,13 +25,12 @@ public class WorldRenderer_scarpetRenderMixin
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CarpetClient.shapes = new ShapesRenderer(client);
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}
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@Inject(method = "render", at = @At("TAIL"))//at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V"))
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V"))
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private void renderScarpetThings(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
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{
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if (CarpetClient.shapes != null)
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{
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RenderSystem.pushMatrix();
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RenderSystem.multMatrix(matrices.peek().getModel());
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CarpetClient.shapes.render(camera, tickDelta);
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RenderSystem.popMatrix();
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}
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