fixed shapes rendering with fabuluouse graphics. fixes #420

This commit is contained in:
gnembon committed 2020-08-18 02:55:47 -03:00
1 parent 3167fe06f3
commit 68f545df4f
1 file changed
+1 -2
@@ -25,13 +25,12 @@ public class WorldRenderer_scarpetRenderMixin
CarpetClient.shapes = new ShapesRenderer(client);
}
@Inject(method = "render", at = @At("TAIL"))//at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V"))
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V"))
private void renderScarpetThings(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
{
if (CarpetClient.shapes != null)
{
RenderSystem.pushMatrix();
RenderSystem.multMatrix(matrices.peek().getModel());
CarpetClient.shapes.render(camera, tickDelta);
RenderSystem.popMatrix();
}