fix rendering of shapes.

This commit is contained in:
gnembon committed 2023-11-08 22:51:27 +01:00
1 parent 0bf886c139
commit 687591c5d5
1 file changed
+1 -1
@@ -407,7 +407,7 @@ public class ShapesRenderer
float red = (color >> 16 & 0xFF) / 255.0F; float red = (color >> 16 & 0xFF) / 255.0F;
float green = (color >> 8 & 0xFF) / 255.0F; float green = (color >> 8 & 0xFF) / 255.0F;
float blue = (color & 0xFF) / 255.0F; float blue = (color & 0xFF) / 255.0F;
client.getBlockRenderer().getModelRenderer().renderModel(matrices.last(), immediate.getBuffer(ItemBlockRenderTypes.getRenderType(blockState, false)), blockState, bakedModel, red, green, blue, light, OverlayTexture.NO_OVERLAY); client.getBlockRenderer().getModelRenderer().renderModel(matrices.last(), immediate.getBuffer(ItemBlockRenderTypes.getChunkRenderType(blockState)), blockState, bakedModel, red, green, blue, light, OverlayTexture.NO_OVERLAY);
} }
// draw the block`s entity part // draw the block`s entity part