modernize camera.sc
This commit is contained in:
1 parent
bd0f47ff29
commit
65de5492ac
1 file changed
+185
-193
@@ -1,75 +1,72 @@
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_command() ->
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(
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print('camera: scarpet app.');
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print('-------------------');
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print(' "/camera start" - Set the starting point, resetting the path');
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print('');
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print(' "/camera add <N>" - Add a point to the end, <N> secs later');
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print(' "/camera prepend <N>" - Prepend the start <N> secs before');
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print(' "/camera clear" - Remove entire path');
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print(' "/camera select" - .. a point or just punch it, to select it');
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print(' "/camera place_player - Move player to the selected point');
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print(' "/camera move" - Move the selected point to players location');
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print(' "/camera duration <X>" - Set new selected path duration');
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print(' "/camera split_point" - Split selected path in half.');
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print(' "/camera delete_point" - Remove current key point');
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print(' "/camera trim_path" - Remove all key points from selected up');
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print('');
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print(' "/camera save_as <name>"');
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print(' "/camera load <name>"');
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print(' - Store and load paths from world saves /scripts folder');
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print('');
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print(' "/camera interpolation < linear | gauss | catmull_rom | gauss <variance?> >"');
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print(' Select interpolation between points:');
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print(' - catmull_rom: Catmull-Rom interpolation (default).');
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print(' smooth path that goes through all points.');
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print(' - linear: straight paths between points.');
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print(' - gauss: automatic smooth transitions.');
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print(' - gauss <variance>: custom fixed variance ');
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print(' (in seconds) for special effects.');
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print(' gauss makes the smoothest path,');
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print(' but treating points as suggestions only');
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print('');
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print(' "/camera repeat <N> <last_delay>" - ');
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print(' Repeat existing points configuration n-times');
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print(' using <last_delay> seconds to link path ends');
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print('');
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print(' "/camera stretch <factor (in %)>" - ');
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print(' Change length of the entire path');
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print(' from 25 -> 4x faster, to 400 -> 4x slower,');
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print('');
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print(' "/camera transpose" - ');
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print(' Move entire path with the start at players position.');
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print('');
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print(' "/camera play : Run the path with the player');
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print(' use "sneak" to stop it prematurely');
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print(' run /camera hide and F1 to clear the view');
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print('');
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print(' "/camera show": Show current path particles');
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print(' color of particles used is different for different players');
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print(' "/camera hide": Hide path display');
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print(' "/camera prefer_smooth_play": ');
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print(' Eat CPU spikes and continue as usual');
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print(' "/camera prefer_synced_play": ');
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print(' After CPU spikes jump to where you should be');
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usage() -> 'camera: scarpet app.
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-------------------
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"/camera start" - Set the starting point, resetting the path
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print('');
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null
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);
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__config() ->{
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'commands'->{
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''->'_command',
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'<command>'->'_call',
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'add <seconds>'->'add',
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'prepend <seconds>'->'prepend',
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"/camera add <N>" - Add a point to the end, <N> secs later
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"/camera prepend <N>" - Prepend the start <N> secs before
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"/camera clear" - Remove entire path
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"/camera select" - .. a point or just punch it, to select it
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"/camera place_player - Move player to the selected point
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"/camera move" - Move the selected point to players location
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"/camera duration <X>" - Set new selected path duration
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"/camera split_point" - Split selected path in half.
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"/camera delete_point" - Remove current key point
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"/camera trim_path" - Remove all key points from selected up
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"/camera save_as <name>"
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"/camera load <name>"
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- Store and load paths from world saves /scripts folder
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"/camera interpolation < linear | gauss | catmull_rom | gauss <variance?> >"
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Select interpolation between points:
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- catmull_rom: Catmull-Rom interpolation (default).
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smooth path that goes through all points.
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- linear: straight paths between points.
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- gauss: automatic smooth transitions.
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- gauss <variance>: custom fixed variance
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(in seconds) for special effects.
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gauss makes the smoothest path,
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but treating points as suggestions only
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"/camera repeat <N> <last_delay>" -
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Repeat existing points configuration n-times
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using <last_delay> seconds to link path ends
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"/camera stretch <factor (in %)>" -
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Change length of the entire path
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from 25 -> 4x faster, to 400 -> 4x slower,
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"/camera transpose" -
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Move entire path with the start at players position.
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"/camera play : Run the path with the player
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use "sneak" to stop it prematurely
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run /camera hide and F1 to clear the view
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"/camera show": Show current path particles
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color of particles used is different for different players
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"/camera hide": Hide path display
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"/camera prefer_smooth_play":
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Eat CPU spikes and continue as usual
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"/camera prefer_synced_play":
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After CPU spikes jump to where you should be
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';
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__config() -> {
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'commands' -> {
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'' -> _() -> print(usage()),
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'<command>' -> '_call',
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'add <seconds>' -> 'add',
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'prepend <seconds>' -> 'prepend',
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'duration <seconds>' -> 'duration',
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'save_as <name>'->'save_as',
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'load <name>'->'load',
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'interpolation <interpolation>'->['__interpolation',true],
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'interpolation gauss'->['__interpolation','gauss',true],
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'interpolation gauss <seconds>'->_(float)->(__interpolation('gauss_'+str(float),true)),
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'repeat <seconds> <last_delay>'->'repeat',
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'stretch <factor>'->'stretch'
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'save_as <name>' -> 'save_as',
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'load <name>' -> 'load',
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'interpolation <interpolation>' -> ['interpolation', null, true],
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'interpolation gauss' -> ['interpolation', 'gauss', null, true],
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'interpolation gauss <seconds>' -> _(float) -> interpolation('gauss', float, true),
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'repeat <seconds> <last_delay>' -> 'repeat',
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'stretch <factor>' -> 'stretch'
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},
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'arguments'->{
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'seconds'->{'type'->'float', 'min' -> 0.01, 'suggest'->[]},
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@@ -119,14 +116,14 @@ global_color_b = null;
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global_path_precalculated = null;
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// starts the path with current player location
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start() -> __start_with( _() -> l(l(__camera_position(), 0,'sharp')) );
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start() -> _start_with( _() -> [ [_camera_position(), 0, 'sharp'] ] );
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// start path with customized initial points selection
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__start_with(points_supplier) ->
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_start_with(points_supplier) ->
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(
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p = player();
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global_player = str(p);
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global_player_eye_offset = l(0, p~'eye_height',0,0,0);
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global_player_eye_offset = [0, p~'eye_height',0,0,0];
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global_dimension = p~'dimension';
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code = abs(hash_code(str(p))-123456);
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@@ -135,13 +132,13 @@ __start_with(points_supplier) ->
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global_points = call(points_supplier);
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global_selected_point = null;
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__update();
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_update();
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show();
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print(str('Started path at %.1f %.1f %.1f', p~'x', p~'y', p~'z'));
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);
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// gets current player controlling the path, or fails
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__get_player() ->
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_get_player() ->
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(
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if (!global_player, exit('No player selected'));
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p = player(global_player);
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@@ -152,21 +149,21 @@ __get_player() ->
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// clears current path
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clear() ->
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(
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global_points = l();
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global_points = [];
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global_dimension = null;
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global_player = null;
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global_selected_point = null;
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global_showing_path = false;
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global_playing_path = false;
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__update();
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_update();
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print('Path cleared');
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);
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// camera position for the player sticks out of their eyes
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__camera_position() -> (__get_player()~'location' + global_player_eye_offset);
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_camera_position() -> (_get_player()~'location' + global_player_eye_offset);
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// path changed, now notify all processes that they need to update;
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__update() ->
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_update() ->
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(
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global_path_precalculated = null;
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global_playing_path = false;
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@@ -174,90 +171,86 @@ __update() ->
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);
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// ensures that the current execution context can modify the path
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__assert_can_modify_path() ->
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_assert_can_modify_path() ->
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(
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if (!global_points, exit('Path is not setup for current player'));
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if (!global_showing_path, exit('Turn on path showing to edit key points'));
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if(!global_player || !global_dimension || __get_player()~'dimension' != global_dimension,
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if(!global_player || !global_dimension || _get_player()~'dimension' != global_dimension,
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exit('Player not in dimension'));
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);
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// make sure selected point is correct
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__assert_point_selected(validator) ->
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_assert_point_selected(validator) ->
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(
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__assert_can_modify_path();
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_assert_can_modify_path();
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if (!call(validator, global_selected_point), exit('No appropriate point selected'));
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);
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//select a custom interpolation method
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__interpolation(method, verbose) ->
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interpolation(method, option, verbose) ->
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(
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__prepare_path_if_needed() -> __prepare_path_if_needed_generic();
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// each supported method needs to specify its __find_position_for_point to trace the path
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_prepare_path_if_needed() -> _prepare_path_if_needed_generic();
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// each supported method needs to specify its _find_position_for_point to trace the path
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// accepting segment number, and position in the segment
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// or optionally __prepare_path_if_needed, if path is inefficient to compute point by point
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// or optionally _prepare_path_if_needed, if path is inefficient to compute point by point
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global_interpolator = if (
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method == 'linear', '__interpolator_linear',
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method == 'catmull_rom', '__interpolator_cr',
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method == 'gauss', _(s, p) -> __interpolator_gauB(s, p, 0),
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method ~ '^gauss_',
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(
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type = method - 'gauss_';
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type = replace(type,'_','.');
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variance = round(60*number(type));
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_(s, p, outer(variance)) -> __interpolator_gauB(s, p, variance);
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)
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method == 'linear', '_interpolator_linear',
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method == 'catmull_rom', '_interpolator_cr',
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method == 'gauss' && option == null, _(s, p) -> _interpolator_gauB(s, p, 0),
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method == 'gauss',
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variance = round(60*option);
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_(s, p, outer(variance)) -> _interpolator_gauB(s, p, variance);
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);
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__update();
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if(verbose, print('Interpolation changed to '+method));
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_update();
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if(verbose, print('Interpolation changed to '+method + if(option, ' '+option, '')));
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);
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__interpolation('catmull_rom', false);
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interpolation('catmull_rom', null, false);
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// adds a point to the end of the path with delay in seconds
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add(delay) ->
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(
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__assert_can_modify_path();
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_assert_can_modify_path();
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//mode is currently unused, run_path does always sharp, gauss interpolator is always smooth
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// but this option could be used could be used at some point by more robust interpolators
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__add_path_segment(__camera_position(), round(60*delay), 'smooth', true);
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__update();
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print(__get_path_size_string());
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_add_path_segment(_camera_position(), round(60*delay), 'smooth', true);
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_update();
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print(_get_path_size_string());
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);
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// prepends the path with a new starting point, with a segment of specified delay
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prepend(delay) ->
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(
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__assert_can_modify_path();
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__add_path_segment(__camera_position(), round(60*delay), 'smooth', false);
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__update();
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print(__get_path_size_string());
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_assert_can_modify_path();
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_add_path_segment(_camera_position(), round(60*delay), 'smooth', false);
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_update();
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print(_get_path_size_string());
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);
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// repeats existing points seveal times, using last section delay (seconds) to join points
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repeat(times, last_section_delay) ->
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(
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if (err = __is_not_valid_for_motion(), exit(err));
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if (err = _is_not_valid_for_motion(), exit(err));
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positions = map(global_points, _:0);
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modes = map(global_points, _:(-1));
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durations = map(global_points, global_points:(_i+1):1 - _:1 );
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durations:(-1) = round(60*last_section_delay);
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loop(times,
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loop( length(positions),
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__add_path_segment(copy(positions:_), durations:_, modes:_, true)
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_add_path_segment(copy(positions:_), durations:_, modes:_, true)
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)
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);
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__update();
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print(__get_path_size_string());
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_update();
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print(_get_path_size_string());
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);
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//stretches or shrinks current path to X percent of what it was before
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stretch(percentage) ->
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(
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if (err = __is_not_valid_for_motion(), exit(err));
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if (err = _is_not_valid_for_motion(), exit(err));
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ratio = percentage/100;
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previous_path_length = global_points:(-1):1;
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for(global_points, _:1 = _:1*ratio );
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__update();
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_update();
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print(str('path %s from %.2f to %.2f seconds',
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if(ratio<1,'shortened','extended'),
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previous_path_length/60,
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@@ -268,21 +261,20 @@ stretch(percentage) ->
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// moves current selected point to player location
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move() ->
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(
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__assert_point_selected(_(p) -> p != null);
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new_position = __camera_position();
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_assert_point_selected(_(p) -> p != null);
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new_position = _camera_position();
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new_position:(-2) = __adjusted_rot(
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global_points:global_selected_point:0:(-2),
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new_position:(-2)
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);
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global_points:global_selected_point:0 = new_position;
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__update();
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null;
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_update();
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);
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// chenges duration of the current selected segment to X seconds
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duration(amount) ->
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(
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__assert_point_selected(_(p) -> p); // skips nulls and 0 - starting point
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_assert_point_selected(_(p) -> p); // skips nulls and 0 - starting point
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duration = number(amount);
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new_ticks = round(duration * 60);
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if (new_ticks < 10, return());
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@@ -292,63 +284,63 @@ duration(amount) ->
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for (range(global_selected_point, length(global_points)),
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global_points:_:1 += delta;
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);
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__update();
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print(__get_path_size_string());
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_update();
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print(_get_path_size_string());
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);
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// deletes current keypoint without changing the path length
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delete_point() ->
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(
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__assert_point_selected(_(p) -> p != null);
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_assert_point_selected(_(p) -> p != null);
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if (length(global_points) < 2, clear(); return());
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if (global_selected_point == 0, global_points:1:1 = 0);
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global_points = filter(global_points, _i != global_selected_point);
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if (global_selected_point >= length(global_points), global_selected_point = null);
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__update();
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print(__get_path_size_string());
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_update();
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print(_get_path_size_string());
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);
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// splits current selected segment in half by adding a keypoint in between
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split_point() ->
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(
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__assert_point_selected(_(p) -> p); // skips nulls and 0 - starting point
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_assert_point_selected(_(p) -> p); // skips nulls and 0 - starting point
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current_time = global_points:global_selected_point:1;
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previous_time = global_points:(global_selected_point-1):1;
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segment_duration = current_time-previous_time;
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put(
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global_points,
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global_selected_point,
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l(
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__get_path_at(global_selected_point-1, previous_time, segment_duration/2),
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[
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_get_path_at(global_selected_point-1, previous_time, segment_duration/2),
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previous_time+segment_duration/2,
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global_points:global_selected_point:2
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),
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],
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'insert'
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);
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__update();
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print(__get_path_size_string());
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_update();
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print(_get_path_size_string());
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);
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// removes all points in the path from the current point
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trim_path() ->
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(
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__assert_point_selected(_(p) -> p != null);
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_assert_point_selected(_(p) -> p != null);
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global_points = slice(global_points, 0, global_selected_point);
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global_selected_point = null;
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__update();
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print(__get_path_size_string());
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_update();
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print(_get_path_size_string());
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);
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// moves entire camera path keeping the angles to player position being in the starting point
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transpose() ->
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(
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__assert_can_modify_path();
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shift = pos(__get_player())-slice(global_points:0:0, 0, 3);
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_assert_can_modify_path();
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shift = pos(_get_player())-slice(global_points:0:0, 0, 3);
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shift += 0; shift += 0;
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shift = shift + global_player_eye_offset;
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for(global_points, _:0 = _:0 + shift);
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__update();
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print(__get_path_size_string());
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_update();
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print(_get_path_size_string());
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);
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// selects either a point of certain number (starting from 1), or closest point
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@@ -356,11 +348,11 @@ select(num) ->
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(
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if (!global_points, return());
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if (!global_showing_path, return());
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p = __get_player();
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p = _get_player();
|
||||
num = (num+1000*(length(global_points)+1)) % (length(global_points)+1);
|
||||
selected_point = if (num, num-1,
|
||||
__closest_point_to_center(
|
||||
p~'pos'+l(0,p~'eye_height',0),
|
||||
_closest_point_to_center(
|
||||
p~'pos'+[0, p~'eye_height', 0],
|
||||
map(global_points, slice(_:0, 0, 3))
|
||||
)
|
||||
);
|
||||
@@ -383,15 +375,15 @@ __on_player_attacks_entity(p, e) ->
|
||||
);
|
||||
|
||||
// adds new segment to the path
|
||||
__add_path_segment(vector, duration, mode, append) ->
|
||||
_add_path_segment(vector, duration, mode, append) ->
|
||||
(
|
||||
if ( (l('sharp','smooth') ~ mode) == null, exit('use smooth or sharp point'));
|
||||
l(v, segment_time, m) = global_points:(if(append, -1, 0));
|
||||
if ( (['sharp','smooth'] ~ mode) == null, exit('use smooth or sharp point'));
|
||||
[v, segment_time, m] = global_points:(if(append, -1, 0));
|
||||
vector:(-2) = __adjusted_rot(v:(-2), vector:(-2));
|
||||
if (append,
|
||||
global_points += l(vector, segment_time+duration, mode);
|
||||
global_points += [vector, segment_time+duration, mode];
|
||||
,
|
||||
new_points = l(l(vector, 0, mode));
|
||||
new_points = [[vector, 0, mode]];
|
||||
for (global_points,
|
||||
_:1 += duration;
|
||||
new_points += _;
|
||||
@@ -411,9 +403,9 @@ __adjusted_rot(previous_rot, current_rot) ->
|
||||
);
|
||||
|
||||
// returns current path size blurb
|
||||
__get_path_size_string() ->
|
||||
_get_path_size_string() ->
|
||||
(
|
||||
if (!__is_not_valid_for_motion(),
|
||||
if (!_is_not_valid_for_motion(),
|
||||
str('%d points, %.1f secs', length(global_points), global_points:(-1):1/60);
|
||||
,
|
||||
'Path too small to run';
|
||||
@@ -421,16 +413,16 @@ __get_path_size_string() ->
|
||||
);
|
||||
|
||||
// checks if the current path is valid for motion
|
||||
__is_not_valid_for_motion() ->
|
||||
_is_not_valid_for_motion() ->
|
||||
(
|
||||
if(!global_points, return('Path not defined yet'));
|
||||
if(length(global_points)<2, return('Path not complete - add more points'));
|
||||
if(!global_dimension || __get_player()~'dimension' != global_dimension, return('Wrong dimension'));
|
||||
if(!global_dimension || _get_player()~'dimension' != global_dimension, return('Wrong dimension'));
|
||||
false
|
||||
);
|
||||
|
||||
// grabs position of a player for a given segment, which segment starts at start point, and offset by index points
|
||||
__get_path_at(segment, start, index) ->
|
||||
_get_path_at(segment, start, index) ->
|
||||
(
|
||||
v = global_path_precalculated:(start+index);
|
||||
if(v == null,
|
||||
@@ -441,57 +433,57 @@ __get_path_at(segment, start, index) ->
|
||||
);
|
||||
|
||||
// squared euclidean distance between two points
|
||||
__distsq(vec1, vec2) -> reduce(vec1 - vec2, _a + _*_, 0);
|
||||
_distsq(vec1, vec2) -> reduce(vec1 - vec2, _a + _*_, 0);
|
||||
|
||||
//finds index of the closest point from a list to the center point
|
||||
__closest_point_to_center(center, points) ->
|
||||
_closest_point_to_center(center, points) ->
|
||||
(
|
||||
reduce(points,
|
||||
d = __distsq(_, center); if( d<dd, dd=d; _i, _a),
|
||||
dd = __distsq(points:0, center); 0
|
||||
d = _distsq(_, center); if( d<dd, dd=d; _i, _a),
|
||||
dd = _distsq(points:0, center); 0
|
||||
);
|
||||
);
|
||||
|
||||
// displays path particles and key point markers on its own thread
|
||||
show() ->
|
||||
(
|
||||
__get_path_size_string();
|
||||
_get_path_size_string();
|
||||
if (global_showing_path, return ());
|
||||
global_showing_path = true;
|
||||
global_needs_updating= false;
|
||||
__create_markers() ->
|
||||
_create_markers() ->
|
||||
(
|
||||
map(global_points || l(),
|
||||
map(global_points || [],
|
||||
is_selected = global_selected_point != null && _i == global_selected_point;
|
||||
caption = if (_i == 0, '1: Start', str('%d: %.1fs', _i+1, global_points:_i:1/60); );
|
||||
if (is_selected && _i > 0,
|
||||
caption += str(' (%.1fs current segment)', (global_points:_i:1 - global_points:(_i-1):1)/60);
|
||||
);
|
||||
m = create_marker(caption, _:0, 'observer');
|
||||
marker = create_marker(caption, _:0, 'observer');
|
||||
if (is_selected,
|
||||
modify(m,'effect','glowing',72000, 0, false, false);
|
||||
modify(marker,'effect','glowing',72000, 0, false, false);
|
||||
);
|
||||
m
|
||||
marker
|
||||
);
|
||||
);
|
||||
__show_path_tick() ->
|
||||
(
|
||||
if (__is_not_valid_for_motion(), return());
|
||||
__prepare_path_if_needed();
|
||||
if (_is_not_valid_for_motion(), return());
|
||||
_prepare_path_if_needed();
|
||||
loop(global_particle_density,
|
||||
segment = floor(rand(length(global_points)-1));
|
||||
particle_type = if ((segment+1) == global_selected_point, global_color_a, global_color_b); //'dust 0.1 0.9 0.1 1', 'dust 0.6 0.6 0.6 1');
|
||||
start = global_points:segment:1;
|
||||
end = global_points:(segment+1):1;
|
||||
index = floor(rand(end-start));
|
||||
l(x, y, z) = slice(__get_path_at(segment, start, index), 0, 3);
|
||||
[x, y, z] = slice(_get_path_at(segment, start, index), 0, 3);
|
||||
particle(particle_type, x, y, z, 1, 0, 0)
|
||||
);
|
||||
null
|
||||
);
|
||||
|
||||
task( _() -> (
|
||||
global_markers = __create_markers();
|
||||
global_markers = _create_markers();
|
||||
on_close = ( _() -> (
|
||||
for(global_markers, modify(_,'remove'));
|
||||
global_markers = null;
|
||||
@@ -500,11 +492,11 @@ show() ->
|
||||
|
||||
loop(7200,
|
||||
if(!global_showing_path, break());
|
||||
__get_player();
|
||||
_get_player();
|
||||
if (global_needs_updating,
|
||||
global_needs_updating = false;
|
||||
for(global_markers, modify(_,'remove'));
|
||||
global_markers = __create_markers();
|
||||
global_markers = _create_markers();
|
||||
);
|
||||
__show_path_tick();
|
||||
sleep(100, call(on_close));
|
||||
@@ -530,9 +522,9 @@ prefer_synced_play() -> (global_prefer_sync = true; 'Synchronized path play');
|
||||
|
||||
play() ->
|
||||
(
|
||||
if (err = __is_not_valid_for_motion(), exit(err));
|
||||
__prepare_path_if_needed();
|
||||
if (!__get_player() || __get_player()~'dimension' != global_dimension, exit('No player in dimension'));
|
||||
if (err = _is_not_valid_for_motion(), exit(err));
|
||||
_prepare_path_if_needed();
|
||||
if (!_get_player() || _get_player()~'dimension' != global_dimension, exit('No player in dimension'));
|
||||
task( _() -> (
|
||||
if (global_playing_path, // we don't want to join_task not to lock it just in case. No need to panic here
|
||||
global_playing_path = false; // cancel current path rendering
|
||||
@@ -541,14 +533,14 @@ play() ->
|
||||
showing_path = global_showing_path;
|
||||
hide();
|
||||
sleep(1000);
|
||||
sound('ui.button.click', pos(__get_player()), 8, 1); // to synchro with other clips
|
||||
sound('ui.button.click', pos(_get_player()), 8, 1); // to synchro with other clips
|
||||
sleep(1000); // so particles can discipate
|
||||
global_playing_path = true;
|
||||
mspt = 1000 / 60;
|
||||
start_time = time();
|
||||
very_start = start_time;
|
||||
point = 0;
|
||||
p = __get_player();
|
||||
p = _get_player();
|
||||
try (
|
||||
loop( length(global_points)-1, segment = _;
|
||||
start = global_points:segment:1;
|
||||
@@ -556,7 +548,7 @@ play() ->
|
||||
loop(end-start,
|
||||
if (p~'sneaking', global_playing_path = false);
|
||||
if (!global_playing_path, throw());
|
||||
v = __get_path_at(segment, start, _)-global_player_eye_offset;
|
||||
v = _get_path_at(segment, start, _)-global_player_eye_offset;
|
||||
modify(p, 'location', v);
|
||||
point += 1;
|
||||
end_time = time();
|
||||
@@ -582,21 +574,21 @@ play() ->
|
||||
// moves player to a selected camera position
|
||||
place_player() ->
|
||||
(
|
||||
__assert_point_selected(_(p) -> p != null);
|
||||
modify(__get_player(), 'location', global_points:global_selected_point:0 - global_player_eye_offset);
|
||||
_assert_point_selected(_(p) -> p != null);
|
||||
modify(_get_player(), 'location', global_points:global_selected_point:0 - global_player_eye_offset);
|
||||
);
|
||||
|
||||
// prepares empty path to fit new points
|
||||
__prepare_path_if_needed_generic() ->
|
||||
_prepare_path_if_needed_generic() ->
|
||||
(
|
||||
if(!global_path_precalculated, global_path_precalculated = map(range(global_points:(-1):1), null))
|
||||
);
|
||||
|
||||
// linear interpolator
|
||||
__interpolator_linear(segment, point) ->
|
||||
_interpolator_linear(segment, point) ->
|
||||
(
|
||||
l(va, start, mode_a) = global_points:segment;
|
||||
l(vb, end, mode_b) = global_points:(segment+1);
|
||||
[va, start, mode_a] = global_points:segment;
|
||||
[vb, end, mode_b] = global_points:(segment+1);
|
||||
section = end-start;
|
||||
dt = point/section;
|
||||
dt*vb+(1-dt)*va
|
||||
@@ -605,49 +597,49 @@ __interpolator_linear(segment, point) ->
|
||||
// normal distribution should look like that
|
||||
//(1/sqrt(2*pi*d*d))*euler^(-((x-miu)^2)/(2*d*d))
|
||||
// but we will be normalizing anyways, so who cares
|
||||
__norm_prob(x, miu, d) -> euler^(-((x-miu)^2)/(2*d*d));
|
||||
_norm_prob(x, miu, d) -> euler^(-((x-miu)^2)/(2*d*d));
|
||||
|
||||
//gauB interpolator
|
||||
__interpolator_gauB(from_index, point, deviation) ->
|
||||
_interpolator_gauB(from_index, point, deviation) ->
|
||||
(
|
||||
components = l();
|
||||
components = [];
|
||||
path_point = global_points:from_index:1;
|
||||
try(
|
||||
for(range(from_index+1, length(global_points)),
|
||||
l(v,ptime,mode) = global_points:_;
|
||||
[v,ptime,mode] = global_points:_;
|
||||
dev = if (deviation > 0, deviation,
|
||||
devs = l();
|
||||
devs = [];
|
||||
if (_+1 < length(global_points), devs += global_points:(_+1):1-ptime);
|
||||
if (_-1 >= 0, devs += ptime-global_points:(_-1):1);
|
||||
0.6*reduce(devs, _a+_, 0)/length(devs)
|
||||
);
|
||||
impact = __norm_prob(path_point+point, ptime, dev);
|
||||
impact = _norm_prob(path_point+point, ptime, dev);
|
||||
//if(rtotal && impact < 0.000001*rtotal, throw()); // can work badly on segments with vastly diff lengths
|
||||
components += l(v, impact);
|
||||
components += [v, impact];
|
||||
rtotal += impact
|
||||
)
|
||||
);
|
||||
try(
|
||||
for(range(from_index, -1, -1),
|
||||
l(v,ptime,mode) = global_points:_;
|
||||
[v,ptime,mode] = global_points:_;
|
||||
dev = if (deviation > 0, deviation,
|
||||
devs = l();
|
||||
devs = [];
|
||||
if (_+1 < length(global_points), devs += global_points:(_+1):1-ptime);
|
||||
if (_-1 >= 0, devs += ptime-global_points:(_-1):1);
|
||||
0.6*reduce(devs, _a+_, 0)/length(devs)
|
||||
);
|
||||
impact = __norm_prob(path_point+point, ptime, dev);
|
||||
impact = _norm_prob(path_point+point, ptime, dev);
|
||||
//if(ltotal && impact < 0.000001*ltotal, throw());
|
||||
components += l(v, impact);
|
||||
components += [v, impact];
|
||||
ltotal += impact
|
||||
)
|
||||
);
|
||||
total = rtotal+ltotal;
|
||||
reduce(components, _a+_:0*(_:1/total), l(0,0,0,0,0))
|
||||
reduce(components, _a+_:0*(_:1/total), [0,0,0,0,0])
|
||||
);
|
||||
|
||||
// Catmull-Rom spline
|
||||
__interpolator_cr(from_index, point) ->
|
||||
_interpolator_cr(from_index, point) ->
|
||||
(
|
||||
total = global_points:(from_index+1):1 - global_points:from_index:1;
|
||||
p__1 = global_points:(if(from_index == 0, 0, from_index-1)):0;
|
||||
@@ -680,11 +672,11 @@ load(file) ->
|
||||
(
|
||||
path_nbt = read_file(file, 'nbt');
|
||||
if (!path_nbt, exit('No path to load: '+file));
|
||||
new_points = map(get(path_nbt, 'points[]'), l(_:'pos[]', _:'duration', _:'type'));
|
||||
new_points = map(get(path_nbt, 'points[]'), [_:'pos[]', _:'duration', _:'type']);
|
||||
if (!new_points || first(new_points, length(_:0) != 5),
|
||||
exit('Incorrect data for :'+file);
|
||||
);
|
||||
__start_with(_(outer(new_points)) -> new_points);
|
||||
_start_with(_(outer(new_points)) -> new_points);
|
||||
print('loaded '+file);
|
||||
);
|
||||
|
||||
|
||||
Reference in new issue
Block a user