Merge pull request #101 from DeadlyMC/patch
Fix ctrlQCrafting and autoCrafting duplicating items
This commit is contained in:
1 file changed
+9
-33
@@ -16,10 +16,14 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import java.util.List;
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import java.util.List;
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@Mixin(Container.class)
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@Mixin(Container.class)
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public class ContainerMixin
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public abstract class ContainerMixin
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{
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{
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@Shadow @Final public List<Slot> slotList;
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@Shadow @Final public List<Slot> slotList;
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@Shadow public abstract ItemStack onSlotClick(int int_1, int int_2, SlotActionType slotActionType_1, PlayerEntity playerEntity_1);
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@Shadow public abstract void sendContentUpdates();
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@Inject( method = "onSlotClick", at = @At(value = "HEAD"), cancellable = true)
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@Inject( method = "onSlotClick", at = @At(value = "HEAD"), cancellable = true)
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private void onThrowClick(
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private void onThrowClick(
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int int_1,
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int int_1,
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@@ -33,47 +37,19 @@ public class ContainerMixin
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{
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{
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ItemStack itemStack_1 = ItemStack.EMPTY;
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ItemStack itemStack_1 = ItemStack.EMPTY;
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Slot slot_4 = slotList.get(int_1);
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Slot slot_4 = slotList.get(int_1);
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if (slot_4 != null && slot_4.canTakeItems(playerEntity_1))
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if (slot_4 != null && slot_4.hasStack() && slot_4.canTakeItems(playerEntity_1))
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{
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{
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if(int_1 == 0 && int_2 == 1)
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if(int_1 == 0 && int_2 == 1)
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{
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{
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ItemStack itemStackDropAll = dropAllCrafting(playerEntity_1, int_1, slotList);
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while(slot_4.hasStack())
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while (!itemStackDropAll.isEmpty() && ItemStack.areItemsEqual(slot_4.getStack(), itemStackDropAll))
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{
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{
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itemStack_1 = itemStackDropAll.copy();
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this.onSlotClick(int_1, 0, SlotActionType.THROW, playerEntity_1);
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itemStackDropAll = dropAllCrafting(playerEntity_1, int_1, slotList);
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}
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}
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this.sendContentUpdates();
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cir.setReturnValue(itemStack_1);
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cir.setReturnValue(itemStack_1);
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cir.cancel();
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cir.cancel();
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}
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}
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}
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}
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}
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}
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}
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}
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private ItemStack dropAllCrafting(PlayerEntity playerIn, int index, List<Slot> invSlotParam)
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{
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ItemStack itemstack = ItemStack.EMPTY;
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Slot slot = invSlotParam.get(index);
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if (slot != null && slot.hasStack())
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{
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ItemStack itemstack1 = slot.getStack();
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itemstack = itemstack1.copy();
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if (index == 0)
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{
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playerIn.dropItem(itemstack, true);
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itemstack1.setCount(0);
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slot.onStackChanged(itemstack1, itemstack);
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}
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if (itemstack.getCount() == itemstack1.getCount())
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{
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return ItemStack.EMPTY;
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}
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ItemStack itemstack2 = slot.onTakeItem(playerIn, itemstack1);
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if (index == 0)
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{
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playerIn.dropItem(itemstack2, false);
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}
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}
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return itemstack;
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}
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}
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}
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