explosion - added entity context.
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@@ -243,14 +243,15 @@ public class OptimizedExplosion
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{
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BlockEntity blockEntity = block.hasBlockEntity() ? world.getBlockEntity(blockpos) : null;
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LootContext.Builder lootBuilder = new LootContext.Builder((ServerWorld) eAccess.getWorld())
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.setRandom(eAccess.getWorld().random)
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.put(LootContextParameters.POSITION, blockpos)
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.put(LootContextParameters.TOOL, ItemStack.EMPTY)
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.putNullable(LootContextParameters.BLOCK_ENTITY, blockEntity);
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LootContext.Builder lootBuilder = (new LootContext.Builder((ServerWorld)eAccess.getWorld()))
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.random(eAccess.getWorld().random)
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.parameter(LootContextParameters.POSITION, blockpos)
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.parameter(LootContextParameters.TOOL, ItemStack.EMPTY)
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.optionalParameter(LootContextParameters.BLOCK_ENTITY, blockEntity)
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.optionalParameter(LootContextParameters.THIS_ENTITY, eAccess.getEntity());
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if (eAccess.getDestructionType() == Explosion.DestructionType.DESTROY)
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lootBuilder.put(LootContextParameters.EXPLOSION_RADIUS, eAccess.getPower());
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lootBuilder.parameter(LootContextParameters.EXPLOSION_RADIUS, eAccess.getPower());
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state.getDroppedStacks(lootBuilder).forEach((itemStackx) -> {
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method_24023(objectArrayList, itemStackx, blockpos.toImmutable());
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