added liquidDamageDisabled inspired by TIS additions and ported by permission by Fallen Breath
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@@ -513,6 +513,9 @@ public class CarpetSettings
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@Rule(desc = "placing blocks cause block updates", category = CREATIVE)
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public static boolean interactionUpdates = true;
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@Rule(desc = "Disables breaking of blocks caused by flowing liquids", category = CREATIVE)
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public static boolean liquidDamageDisabled = false;
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@Rule(
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desc = "smooth client animations with low tps settings",
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extra = "works only in SP, and will slow down players",
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@@ -0,0 +1,34 @@
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package carpet.mixins;
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import carpet.CarpetSettings;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
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import net.minecraft.fluid.FlowableFluid;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.BlockView;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(FlowableFluid.class)
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public class FlowableFluid_liquidDamageDisabledMixin
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{
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@Inject(
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method = "canFill",
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at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/block/Material;blocksMovement()Z"
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),
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cancellable = true
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)
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private void stopBreakingBlock(BlockView world, BlockPos pos, BlockState state, Fluid fluid, CallbackInfoReturnable<Boolean> cir)
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{
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if (CarpetSettings.liquidDamageDisabled)
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{
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Material material = state.getMaterial();
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cir.setReturnValue(material == Material.AIR || material.isLiquid());
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}
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}
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}
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