Merge docs for 'Carpet Mod 1.4.100 for Minecraft 1.19.4'

This commit is contained in:
github-actions[bot] committed 2023-03-14 17:38:12 +00:00
1 parent d9ec575205
commit 5a4f3ab877
1 file changed
+4 -1
+4 -1
View File
@@ -635,7 +635,10 @@ only take integer values, so if the input has a decimal part, it will be discard
tend to -1. tend to -1.
- `bitwise_shift_left(num, amount)` -> Shifts all the bits of the first number `amount` spots to the left. Note that shifting more - `bitwise_shift_left(num, amount)` -> Shifts all the bits of the first number `amount` spots to the left. Note that shifting more
than 63 positions will result in a 0 (cos you shift out all the bits of the number) than 63 positions will result in a 0 (cos you shift out all the bits of the number)
- `bitwise_shift_right(num, amount)` -> Shifts all the bits of the first number `amount` spots to the right. Like with the above, - `bitwise_shift_right(num, amount)` -> Shifts all the bits of the first number `amount` spots to the right logically. That is, the
`amount` most significant bits will always be set to 0. Like with the above, shifting more than 63 bits results in a 0.
- `bitwise_arithmetic_shift_right(num, amount)` -> Shifts all the bits of the first number `amount` spots to the right arithmetically.
That is, if the most significant (sign) bit is a 1, it'll propagate the one to the `amount` most significant bits. Like with the above,
shifting more than 63 bits results in a 0. shifting more than 63 bits results in a 0.
- `bitwise_roll_left(num, amount)` -> Rolls the bits of the first number `amount` bits to the left. This is basically where you - `bitwise_roll_left(num, amount)` -> Rolls the bits of the first number `amount` bits to the left. This is basically where you
shift out the first `amount` bits and then add them on at the back, essentially 'rolling' the number. Note that unlike with shift out the first `amount` bits and then add them on at the back, essentially 'rolling' the number. Note that unlike with