tick rate and warp

This commit is contained in:
gnembon committed 2019-05-14 08:57:22 -03:00
1 parent 6b3e61e7cc
commit 5820061fb5
3 files changed
+108 -2

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@@ -19,7 +19,7 @@ import java.net.Proxy;
import java.util.function.BooleanSupplier;
@Mixin(MinecraftServer.class)
public abstract class MinecraftServerMixin
public abstract class MinecraftServer_coreMixin
{
@Inject(method = "<init>", at = @At(value = "RETURN"))
private void onMinecraftServerCTOR(File file_1, Proxy proxy_1, DataFixer dataFixer_1,
@@ -0,0 +1,105 @@
package carpet.mixins;
import carpet.helpers.TickSpeed;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.SystemUtil;
import net.minecraft.util.profiler.DisableableProfiler;
import org.apache.logging.log4j.Logger;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.function.BooleanSupplier;
@Mixin(MinecraftServer.class)
public abstract class MinecraftServer_tickspeedMixin
{
@Shadow private volatile boolean running;
@Shadow private long timeReference;
@Shadow private long field_4557;
@Shadow @Final private static Logger LOGGER;
@Shadow private boolean profilerStartQueued;
@Shadow @Final private DisableableProfiler profiler;
@Shadow protected abstract void tick(BooleanSupplier booleanSupplier_1);
@Shadow protected abstract boolean shouldKeepTicking();
@Shadow private boolean field_19249;
@Shadow private long field_19248;
@Shadow protected abstract void method_16208();
@Shadow private volatile boolean loading;
// Cancel a while statement
@Redirect(method = "run", at = @At(value = "FIELD", target = "Lnet/minecraft/server/MinecraftServer;running:Z"))
private boolean cancelRunLoop(MinecraftServer server)
{
return false;
}
// Replaced the above cancelled while statement with this one
// could possibly just inject that mspt selection at the beginning of the loop, but then adding all mspt's to
// replace 50L will be a hassle
@Inject(method = "run", at = @At(value = "INVOKE", shift = At.Shift.AFTER,
target = "Lnet/minecraft/server/MinecraftServer;setFavicon(Lnet/minecraft/server/ServerMetadata;)V"))
private void modifiedRunLoop(CallbackInfo ci)
{
while (this.running)
{
//long long_1 = SystemUtil.getMeasuringTimeMs() - this.timeReference;
//CM deciding on tick speed
long mspt = 0L;
long long_1 = 0L;
if (TickSpeed.time_warp_start_time != 0 && TickSpeed.continueWarp())
{
//making sure server won't flop after the warp or if the warp is interrupted
this.timeReference = this.field_4557 = SystemUtil.getMeasuringTimeMs();
}
else
{
mspt = TickSpeed.mspt; // regular tick
long_1 = SystemUtil.getMeasuringTimeMs() - this.timeReference;
}
//end tick deciding
//smoothed out delay to include mcpt component. With 50L gives defaults.
if (long_1 > /*2000L*/1000L+20*mspt && this.timeReference - this.field_4557 >= /*15000L*/10000L+100*mspt)
{
long long_2 = long_1 / mspt;//50L;
LOGGER.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", long_1, long_2);
this.timeReference += long_2 * mspt;//50L;
this.field_4557 = this.timeReference;
}
this.timeReference += mspt;//50L;
if (this.profilerStartQueued)
{
this.profilerStartQueued = false;
this.profiler.getController().enable();
}
this.profiler.startTick();
this.profiler.push("tick");
this.tick(this::shouldKeepTicking);
this.profiler.swap("nextTickWait");
this.field_19249 = true;
this.field_19248 = Math.max(SystemUtil.getMeasuringTimeMs() + /*50L*/ mspt, this.timeReference);
this.method_16208();
this.profiler.pop();
this.profiler.endTick();
this.loading = true;
}
}
}