Use WorldRenderEvents if available (#680)
* Use WorldRenderEvents if available Fixes an issue when Canvas is installed * Improve code * Depend only on fabric-rendering-v1 * Use fabricApi.module
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@@ -2,6 +2,7 @@ package carpet.mixins;
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import carpet.network.CarpetClient;
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import carpet.script.utils.ShapesRenderer;
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import carpet.utils.FabricAPIHooks;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.BufferBuilderStorage;
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@@ -28,7 +29,7 @@ public class WorldRenderer_scarpetRenderMixin
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V"))
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private void renderScarpetThings(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
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{
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if (CarpetClient.shapes != null)
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if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null)
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{
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RenderSystem.pushMatrix();
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CarpetClient.shapes.render(camera, tickDelta);
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