1.4.113 on 23w31a, many regressions including modded networking, fake players, scoreboard api and more.
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@@ -63,12 +63,12 @@ public class EntityPlayerMPFake extends ServerPlayer
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if (gameprofile.getProperties().containsKey("textures"))
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{
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AtomicReference<GameProfile> result = new AtomicReference<>();
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SkullBlockEntity.updateGameprofile(gameprofile, result::set);
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gameprofile = result.get();
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//SkullBlockEntity.updateGameprofile(gameprofile, result::set);
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//gameprofile = result.get();
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}
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EntityPlayerMPFake instance = new EntityPlayerMPFake(server, worldIn, gameprofile, false);
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instance.fixStartingPosition = () -> instance.moveTo(pos.x, pos.y, pos.z, (float) yaw, (float) pitch);
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server.getPlayerList().placeNewPlayer(new FakeClientConnection(PacketFlow.SERVERBOUND), instance);
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server.getPlayerList().placeNewPlayer(new FakeClientConnection(PacketFlow.SERVERBOUND), instance, 0);
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instance.teleportTo(worldIn, pos.x, pos.y, pos.z, (float) yaw, (float) pitch);
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instance.setHealth(20.0F);
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instance.unsetRemoved();
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@@ -90,7 +90,7 @@ public class EntityPlayerMPFake extends ServerPlayer
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GameProfile gameprofile = player.getGameProfile();
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EntityPlayerMPFake playerShadow = new EntityPlayerMPFake(server, worldIn, gameprofile, true);
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playerShadow.setChatSession(player.getChatSession());
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server.getPlayerList().placeNewPlayer(new FakeClientConnection(PacketFlow.SERVERBOUND), playerShadow);
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server.getPlayerList().placeNewPlayer(new FakeClientConnection(PacketFlow.SERVERBOUND), playerShadow, 0);
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playerShadow.setHealth(player.getHealth());
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playerShadow.connection.teleport(player.getX(), player.getY(), player.getZ(), player.getYRot(), player.getXRot());
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