custom events, and low level event API
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@@ -33,16 +33,22 @@ expr1 ; expr2 => expr2 // with expr1 as a side-effect
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## Global variables
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All defined functions are compiled, stored persistently, and available globally - accessible to all other scripts.
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All defined functions are compiled, stored persistently, and available globally within the app.
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Functions can only be undefined via call to `undef('fun')`, which would erase global entry for function `fun`.
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Since all variables have local scope inside each function, one way to share large objects is via global variables
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Since all variables have local scope inside each function, or each command script,
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global variables is a way to share the global state.
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Any variable that is used with a name that starts with `'global_'` will be stored and accessible globally, not only
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inside the current scope. If used directly in the chat window with the default app, it will persist across calls to `/script`
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function. Like functions, which are global, global variables can only be undefined via `undef`.
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For apps running in `'global'` scope - all players will share the same global variables and defined functions,
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and with `player` scope, each player hosts its own state for each app, so function and global_variables are distinct.
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Any variable that is used with a name that starts with `'global_'` will be stored and accessible globally, not,
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inside current scope. It will also persist across scripts, so if a procedure needs to use its own construct, it
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needs to define it, or initialize it explicitly, or undefine it via `undef`
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<pre>
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a() -> global_list+=1; global_list = l(1,2,3); a(); a(); global_list // => [1,2,3,1,1]
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/script run a() -> global_list+=1; global_list = l(1,2,3); a(); a(); global_list // => [1, 2, 3, 1, 1]
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/script run a(); a(); global_list // => [1, 2, 3, 1, 1, 1, 1]
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</pre>
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### `Operator ->`
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