Merge branch 'master' into future
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@@ -358,7 +358,7 @@ With an optional feature, it returns value for the specified attribute for that
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* `'category'`: the parent biome this biome is derived from. Possible values include:
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* `'category'`: the parent biome this biome is derived from. Possible values include:
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`'none'`, `'taiga'`, `'extreme_hills'`, `'jungle'`, `'mesa'`, `'plains'`, `'savanna'`,
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`'none'`, `'taiga'`, `'extreme_hills'`, `'jungle'`, `'mesa'`, `'plains'`, `'savanna'`,
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`'icy'`, `'the_end'`, `'beach'`, `'forest'`, `'ocean'`, `'desert'`, `'river'`,
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`'icy'`, `'the_end'`, `'beach'`, `'forest'`, `'ocean'`, `'desert'`, `'river'`,
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`'swamp'`, `'mushroom'` and `'nether'`.
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`'swamp'`, `'mushroom'` , `'nether'`, `'underground'` (1.18+) and `'mountain'` (1.18+).
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* `'temperature'`: temperature from 0 to 1
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* `'temperature'`: temperature from 0 to 1
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* `'fog_color'`: RGBA color value of fog
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* `'fog_color'`: RGBA color value of fog
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* `'foliage_color'`: RGBA color value of foliage
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* `'foliage_color'`: RGBA color value of foliage
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@@ -367,11 +367,11 @@ With an optional feature, it returns value for the specified attribute for that
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* `'water_fog_color'`: RGBA color value of water fog
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* `'water_fog_color'`: RGBA color value of water fog
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* `'humidity'`: value from 0 to 1 indicating how wet is the biome
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* `'humidity'`: value from 0 to 1 indicating how wet is the biome
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* `'precipitation'`: `'rain'` `'snot'`, or `'none'`... ok, maybe `'snow'`, but that means snots for sure as well.
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* `'precipitation'`: `'rain'` `'snot'`, or `'none'`... ok, maybe `'snow'`, but that means snots for sure as well.
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* `'depth'`: (1.17.1 and below) float value indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level
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* `'depth'`: (1.17.1 and below only) float value indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level
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and values < 0, below sea level.
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and values < 0, below sea level.
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* `'scale'`: (1.17 and below) float value indicating how flat is the terrain.
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* `'scale'`: (1.17.1 and below only) float value indicating how flat is the terrain.
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* `'features'`: list of features that generate in the biome, grouped by generation steps
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* `'features'`: list of features that generate in the biome, grouped by generation steps
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* `'structures'`: list of structures that generate in the biome.
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* `'structures'`: (1.17.1 and below only) list of structures that generate in the biome.
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### `solid(pos)`
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### `solid(pos)`
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+1
-1
@@ -10,7 +10,7 @@ org.gradle.jvmargs=-Xmx1G
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fabric_version=0.40.1+1.17
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fabric_version=0.40.1+1.17
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# Mod Properties
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# Mod Properties
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mod_version = 1.4.45
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mod_version = 1.4.46
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maven_group = carpet
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maven_group = carpet
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archives_base_name = fabric-carpet
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archives_base_name = fabric-carpet
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@@ -43,7 +43,7 @@ import static carpet.settings.RuleCategory.CLIENT;
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@SuppressWarnings("CanBeFinal")
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@SuppressWarnings("CanBeFinal")
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public class CarpetSettings
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public class CarpetSettings
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{
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{
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public static final String carpetVersion = "1.4.45+v210811";
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public static final String carpetVersion = "1.4.46+v210918";
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public static final Logger LOG = LogManager.getLogger("carpet");
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public static final Logger LOG = LogManager.getLogger("carpet");
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public static ThreadLocal<Boolean> skipGenerationChecks = ThreadLocal.withInitial(() -> false);
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public static ThreadLocal<Boolean> skipGenerationChecks = ThreadLocal.withInitial(() -> false);
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public static ThreadLocal<Boolean> impendingFillSkipUpdates = ThreadLocal.withInitial(() -> false);
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public static ThreadLocal<Boolean> impendingFillSkipUpdates = ThreadLocal.withInitial(() -> false);
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