Profile categories splitting and descriptions. (#1375)

* Split spawning and random ticks into separate categories

* Split blocks into tile ticks and block events

* Fix ambiguous call to tick() method
Fix package private warning

* fix: add missing sections for tile ticks and block events

* fix: wrong profiling order

* feat: add descriptions to profiler categories

* refactor: replace guava ImmutableMap with jdk Map

* fix negative time in "rest" category
This commit is contained in:
Crec0 authored and GitHub committed 2022-05-01 12:29:04 +02:00
1 parent 4662a86121
commit 544c1a8327
4 files changed
+135 -57

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@@ -15,16 +15,16 @@ import net.minecraft.server.level.ServerLevel;
@Mixin(ChunkMap.class)
public class ChunkMap_tickMixin
{
@Shadow @Final private ServerLevel level;
@Shadow @Final ServerLevel level;
CarpetProfiler.ProfilerToken currentSection;
@Inject(method = "tick", at = @At("HEAD"))
@Inject(method = "tick(Ljava/util/function/BooleanSupplier;)V", at = @At("HEAD"))
private void startProfilerSection(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
{
currentSection = CarpetProfiler.start_section(level, "Unloading", CarpetProfiler.TYPE.GENERAL);
}
@Inject(method = "tick", at = @At("RETURN"))
@Inject(method = "tick(Ljava/util/function/BooleanSupplier;)V", at = @At("RETURN"))
private void stopProfilerSecion(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
{
if (currentSection != null)
@@ -32,7 +32,4 @@ public class ChunkMap_tickMixin
CarpetProfiler.end_current_section(currentSection);
}
}
}