adjustment to piglins respawning in bastions.
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ed0090b134
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52d4a9d581
2 files changed
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@@ -214,8 +214,12 @@ public class CarpetSettings
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@Rule( desc = "Shulkers will respawn in end cities", category = FEATURE )
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public static boolean shulkerSpawningInEndCities = false;
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@Rule( desc = "Piglin brutes will respawn in bastion remnants", category = FEATURE )
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public static boolean bruteSpawningInBastionRemnants = false;
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@Rule(
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desc = "Piglins will respawn in bastion remnants",
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extra = "Includes piglins, brutes, and a few hoglins",
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category = FEATURE
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)
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public static boolean piglinsSpawningInBastions = false;
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@Rule(desc = "Entities pushed or moved into unloaded chunks no longer disappear", category = {EXPERIMENTAL, BUGFIX})
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public static boolean unloadedEntityFix = false;
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@@ -18,7 +18,11 @@ import java.util.List;
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@Mixin(BastionRemnantFeature.class)
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public abstract class BastionRemnantFeatureMixin extends StructureFeature<BastionRemnantFeatureConfig> {
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private static final List<Biome.SpawnEntry> spawnList = Lists.newArrayList(new Biome.SpawnEntry(EntityType.PIGLIN_BRUTE, 5, 1, 2), new Biome.SpawnEntry(EntityType.PIGLIN, 10, 2, 4));
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private static final List<Biome.SpawnEntry> spawnList = Lists.newArrayList(
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new Biome.SpawnEntry(EntityType.PIGLIN_BRUTE, 5, 1, 2),
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new Biome.SpawnEntry(EntityType.PIGLIN, 10, 2, 4),
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new Biome.SpawnEntry(EntityType.HOGLIN, 2, 1, 2)
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);
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public BastionRemnantFeatureMixin(Codec<BastionRemnantFeatureConfig> codec) {
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super(codec);
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@@ -27,7 +31,7 @@ public abstract class BastionRemnantFeatureMixin extends StructureFeature<Bastio
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@Override
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public List<Biome.SpawnEntry> getMonsterSpawns()
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{
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if (CarpetSettings.bruteSpawningInBastionRemnants)
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if (CarpetSettings.piglinsSpawningInBastions)
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return spawnList;
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return Collections.emptyList();
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}
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