structure_set and unification with scarpet naming conventions

This commit is contained in:
gnembon committed 2020-01-21 01:39:23 -04:00
1 parent 4da4f7124f
commit 50d30aafb2
4 files changed
+179 -22

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@@ -8,5 +8,6 @@ import net.minecraft.world.gen.chunk.ChunkGeneratorConfig;
public interface StructureFeatureInterface
{
boolean plopAnywhere(IWorld world, BlockPos pos);
boolean plopAnywhere(IWorld world, BlockPos pos, ChunkGenerator<? extends ChunkGeneratorConfig> generator);
boolean gridAnywhere(IWorld world, BlockPos pos);
boolean plopAnywhere(IWorld world, BlockPos pos, ChunkGenerator<? extends ChunkGeneratorConfig> generator, boolean wireOnly);
}
@@ -32,7 +32,10 @@ import net.minecraft.world.gen.feature.ShipwreckFeatureConfig;
import net.minecraft.world.gen.feature.StructureFeature;
import net.minecraft.world.gen.feature.VillageFeatureConfig;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class FeatureGenerator
@@ -59,6 +62,14 @@ public class FeatureGenerator
}
private static Thing spawnCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome)
{
return setupCustomStructure(structure, conf, biome, false);
}
private static Thing gridCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome)
{
return setupCustomStructure(structure, conf, biome, true);
}
private static Thing setupCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome, boolean wireOnly)
{
return (w, p) -> {
ChunkGenerator chunkgen = new OverworldChunkGenerator(w, w.getChunkManager().getChunkGenerator().getBiomeSource(), new OverworldChunkGeneratorConfig()) // BiomeSourceType.VANILLA_LAYERED.applyConfig((BiomeSourceType.VANILLA_LAYERED.getConfig())), ChunkGeneratorType.SURFACE.createSettings())
@@ -84,7 +95,7 @@ public class FeatureGenerator
};
return ((StructureFeatureInterface)structure).plopAnywhere(w, p, chunkgen);
return ((StructureFeatureInterface)structure).plopAnywhere(w, p, chunkgen, wireOnly);
};
}
@@ -95,9 +106,79 @@ public class FeatureGenerator
return null;
}
public static Boolean gridStructure(String name, World world, BlockPos pos)
{
if (gridMap.containsKey(name))
return gridMap.get(name).plop(world, pos);
return null;
}
public static final Map<String, List<String>> structureToBuilding = new HashMap<>();
public static final Map<String, String> buildingToStructure = new HashMap<>();
static
{
structureToBuilding.put("Monument", Collections.singletonList("monument"));
structureToBuilding.put("EndCity", Collections.singletonList("end_city"));
structureToBuilding.put("Ocean_Ruin", Arrays.asList("oceanruin", "oceanruin_warm", "oceanruin_small", "oceanruin_warm_small", "oceanruin_tall", "oceanruin_warm_tall"));
structureToBuilding.put("Village", Arrays.asList("village", "village_desert", "village_savanna", "village_taiga", "village_snowy"));
structureToBuilding.put("Mansion", Collections.singletonList("mansion"));
structureToBuilding.put("Buried_Treasure", Collections.singletonList("treasure"));
structureToBuilding.put("Swamp_Hut", Collections.singletonList("witchhut"));
structureToBuilding.put("Stronghold", Collections.singletonList("stronghold"));
structureToBuilding.put("Desert_Pyramid", Collections.singletonList("desert_temple"));
structureToBuilding.put("Jungle_Pyramid", Collections.singletonList("jungle_temple"));
structureToBuilding.put("Shipwreck", Arrays.asList("shipwreck", "shipwreck2"));
structureToBuilding.put("Pillager_Outpost", Collections.singletonList("pillager_outpost"));
structureToBuilding.put("Mineshaft", Arrays.asList("mineshaft", "mineshaft_mesa"));
structureToBuilding.put("Igloo", Collections.singletonList("igloo"));
structureToBuilding.forEach((key, value) -> value.forEach(el -> buildingToStructure.put(el, key)));
}
private static final Map<String, Thing> gridMap = new HashMap<String, Thing>() {{
put("monument", ((StructureFeatureInterface)Feature.OCEAN_MONUMENT)::gridAnywhere);
put("fortress", ((StructureFeatureInterface)Feature.NETHER_BRIDGE)::gridAnywhere);
put("mansion", ((StructureFeatureInterface)Feature.WOODLAND_MANSION)::gridAnywhere);
put("jungle_temple", ((StructureFeatureInterface)Feature.JUNGLE_TEMPLE)::gridAnywhere);
put("desert_temple", ((StructureFeatureInterface)Feature.DESERT_PYRAMID)::gridAnywhere);
put("end_city", ((StructureFeatureInterface)Feature.END_CITY)::gridAnywhere);
put("igloo", ((StructureFeatureInterface)Feature.IGLOO)::gridAnywhere);
put("shipwreck", gridCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(true), Biomes.PLAINS));
put("shipwreck2", gridCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(false), Biomes.PLAINS));
put("witchhut", ((StructureFeatureInterface)Feature.SWAMP_HUT)::gridAnywhere);
put("stronghold", ((StructureFeatureInterface)Feature.STRONGHOLD)::gridAnywhere);
put("oceanruin_small", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 0.0F, 0.5F), Biomes.PLAINS));
put("oceanruin_warm_small", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 0.0F, 0.5F), Biomes.PLAINS));
put("oceanruin_tall", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 0.0F), Biomes.PLAINS));
put("oceanruin_warm_tall", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 0.0F), Biomes.PLAINS));
put("oceanruin", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 1.0F), Biomes.PLAINS));
put("oceanruin_warm", gridCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 1.0F), Biomes.PLAINS));
put("treasure", ((StructureFeatureInterface)Feature.BURIED_TREASURE)::gridAnywhere);
put("pillager_outpost", ((StructureFeatureInterface)Feature.PILLAGER_OUTPOST)::gridAnywhere);
put("mineshaft", gridCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.NORMAL), Biomes.PLAINS));
put("mineshaft_mesa", gridCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.MESA), Biomes.PLAINS));
put("village", gridCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/plains/town_centers",6), Biomes.PLAINS));
put("village_desert", gridCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/desert/town_centers", 6), Biomes.PLAINS));
put("village_savanna", gridCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/savanna/town_centers", 6), Biomes.PLAINS));
put("village_taiga", gridCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/taiga/town_centers", 6), Biomes.PLAINS));
put("village_snowy", gridCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/snowy/town_centers", 6), Biomes.PLAINS));
}};
private static final Map<String, Thing> featureMap = new HashMap<String, Thing>() {{
put("oak", simplePlop(Feature.NORMAL_TREE));
put("oak_large", simplePlop(Feature.FANCY_TREE));
put("birch", simplePlop(Feature.BIRCH_TREE));
@@ -34,9 +34,15 @@ public abstract class StructureFeatureMixin implements StructureFeatureInterface
@Override
public boolean plopAnywhere(IWorld world, BlockPos pos)
{
return plopAnywhere(world, pos, world.getChunkManager().getChunkGenerator());
return plopAnywhere(world, pos, world.getChunkManager().getChunkGenerator(), false);
}
public boolean plopAnywhere(IWorld world, BlockPos pos, ChunkGenerator<? extends ChunkGeneratorConfig> generator)
@Override
public boolean gridAnywhere(IWorld world, BlockPos pos)
{
return plopAnywhere(world, pos, world.getChunkManager().getChunkGenerator(), true);
}
public boolean plopAnywhere(IWorld world, BlockPos pos, ChunkGenerator<? extends ChunkGeneratorConfig> generator, boolean wireOnly)
{
if (world.isClient())
return false;
@@ -48,7 +54,7 @@ public abstract class StructureFeatureMixin implements StructureFeatureInterface
int k = pos.getZ() >> 4;
long chId = ChunkPos.toLong(j, k);
StructureStart structurestart = forceStructureStart(world, generator, rand, chId);
if (structurestart == null || structurestart == StructureStart.DEFAULT)
if (structurestart == StructureStart.DEFAULT)
{
CarpetSettings.skipGenerationChecks = false;
return false;
@@ -58,16 +64,19 @@ public abstract class StructureFeatureMixin implements StructureFeatureInterface
world.getChunk(j, k).addStructureReference(this.getName(), chId); //, ChunkStatus.STRUCTURE_STARTS
MutableIntBoundingBox box = structurestart.getBoundingBox();
if (!wireOnly)
{
structurestart.generateStructure(
world,
rand,
new MutableIntBoundingBox(
pos.getX() - this.getRadius()*16,
pos.getZ() - this.getRadius()*16,
pos.getX() + (this.getRadius()+1)*16,
pos.getZ() + (1+this.getRadius())*16),
pos.getX() - this.getRadius() * 16,
pos.getZ() - this.getRadius() * 16,
pos.getX() + (this.getRadius() + 1) * 16,
pos.getZ() + (1 + this.getRadius()) * 16),
new ChunkPos(j, k)
);
}
//structurestart.notifyPostProcessAt(new ChunkPos(j, k));
int i = getRadius();
@@ -93,7 +102,10 @@ public abstract class StructureFeatureMixin implements StructureFeatureInterface
CarpetSettings.skipGenerationChecks = false;
return false;
}
finally
{
CarpetSettings.skipGenerationChecks = false;
}
return true;
}
@@ -646,7 +646,7 @@ public class CarpetExpression
* and <code>structure_starts</code>. Returns <code>null</code> if the chunk is not in memory unless called with optional
* <code>true</code>.</p>
* <h3><code>structures(pos), structures(pos, structure_name)</code></h3>
* <p>Returns structure information for a given block position. Note that strucuture information is the same for
* <p>Returns structure information for a given block position. Note that structure information is the same for
* all the blocks from the same chunk. <code>structures</code> function can be called with a block, or a block and
* a structure name. In the first case it returns a map of structures at a given position, keyed by structure name,
* with values indicating the bounding box of the structure - a pair of two 3-value coords (see examples). When
@@ -658,6 +658,11 @@ public class CarpetExpression
* a structure name. In the first case it returns a list of structure names that give chunk belongs to. When
* called with an extra structure name, returns list of positions pointing to the lowest block position in chunks that
* hold structure starts for these structures. You can query that chunk structures then to get its bounding boxes.</p>
* <h3><code>structure_set(pos, structure_name), structure_set(pos, structure_name, null)</code></h3>
* <p>Creates or removes structure information of a structure associated with a chunk of <code>pos</code>.
* Unlike <code>plop, blocks are not placed in the world, only structure information is set. For the game this is a fully
* functional structure even if blocks are not set.</code>. To remove structure a given point is in,
* use <code>structure_references</code> to find where current structure starts.</p>
* <h3><code>suffocates(pos)</code></h3>
* <p>Boolean function, true if the block causes suffocation.</p>
@@ -899,7 +904,11 @@ public class CarpetExpression
PointOfInterestStorage store = cc.s.getWorld().getPointOfInterestStorage();
if (poi == Value.NULL)
{ // clear poi information
if (store.getType(pos).isPresent()) store.remove(pos);
if (store.getType(pos).isPresent())
{
store.remove(pos);
return LazyValue.TRUE;
}
return LazyValue.NULL;
}
String poiTypeString = poi.getString().toLowerCase(Locale.ROOT);
@@ -926,7 +935,7 @@ public class CarpetExpression
for (int i=0; i < finalO; i++) ((PointOfInterest_scarpetMixin)p).callReserveTicket();
});
}
return LazyValue.NULL;
return LazyValue.TRUE;
});
@@ -1396,10 +1405,11 @@ public class CarpetExpression
{
List<Value> referenceList = references.entrySet().stream().
filter(e -> e.getValue()!= null && !e.getValue().isEmpty()).
map(e -> new StringValue(e.getKey())).collect(Collectors.toList());
map(e -> new StringValue(FeatureGenerator.structureToBuilding.get(e.getKey()).get(0))).collect(Collectors.toList());
return (_c, _t ) -> ListValue.wrap(referenceList);
}
String structureName = lv.get(locator.offset).evalValue(c).getString();
String simpleStructureName = lv.get(locator.offset).evalValue(c).getString().toLowerCase(Locale.ROOT);
String structureName = FeatureGenerator.buildingToStructure.get(simpleStructureName);
LongSet structureReferences = references.get(structureName);
if (structureReferences == null || structureReferences.isEmpty())
{
@@ -1422,7 +1432,7 @@ public class CarpetExpression
Map<String, StructureStart> structures = world.getChunk(pos).getStructureStarts();
if (lv.size() == locator.offset)
{
Map<Value, Value> strucutureList = new HashMap<>();
Map<Value, Value> structureList = new HashMap<>();
for (Map.Entry<String, StructureStart> entry : structures.entrySet())
{
StructureStart start = entry.getValue();
@@ -1431,13 +1441,13 @@ public class CarpetExpression
MutableIntBoundingBox box = start.getBoundingBox();
ListValue coord1 = ListValue.of(new NumericValue(box.minX), new NumericValue(box.minY), new NumericValue(box.minZ));
ListValue coord2 = ListValue.of(new NumericValue(box.maxX), new NumericValue(box.maxY), new NumericValue(box.maxZ));
strucutureList.put(new StringValue(entry.getKey()), ListValue.of(coord1, coord2));
structureList.put(new StringValue(FeatureGenerator.structureToBuilding.get(entry.getKey()).get(0)), ListValue.of(coord1, coord2));
}
Value ret = MapValue.wrap(strucutureList);
Value ret = MapValue.wrap(structureList);
return (_c, _t) -> ret;
}
String structureName = lv.get(locator.offset).evalValue(c).getString();
StructureStart start = structures.get(structureName);
String structureName = lv.get(locator.offset).evalValue(c).getString().toLowerCase(Locale.ROOT);
StructureStart start = structures.get(FeatureGenerator.buildingToStructure.get(structureName));
if (start == null || start == StructureStart.DEFAULT)
return (_c, _t) -> Value.NULL;
List<Value> pieces = new ArrayList<>();
@@ -1454,8 +1464,61 @@ public class CarpetExpression
Value ret = ListValue.wrap(pieces);
return (_c, _t) -> ret;
});
// need get_biome
this.expr.addLazyFunction("structure_set", -1, (c, t, lv) ->
{
CarpetContext cc = (CarpetContext)c;
BlockValue.LocatorResult locator = BlockValue.fromParams(cc, lv, 0);
ServerWorld world = cc.s.getWorld();
BlockPos pos = locator.block.getPos();
if (lv.size() == locator.offset)
throw new InternalExpressionException("'structure_set requires at least position and a structure name");
String simpleStructureName = lv.get(locator.offset).evalValue(c).getString().toLowerCase(Locale.ROOT);
String structureName = FeatureGenerator.buildingToStructure.get(simpleStructureName);
Value[] result = new Value[]{Value.NULL};
((CarpetContext) c).s.getMinecraftServer().executeSync(() ->
{
Map<String, StructureStart> structures = world.getChunk(pos).getStructureStarts();
if (lv.size() == locator.offset + 1)
{
//if (newValue.getString().equalsIgnoreCase("default"))
// spawn default structure for location
Boolean res = FeatureGenerator.gridStructure(simpleStructureName, ((CarpetContext) c).s.getWorld(), locator.block.getPos());
if (res == null) return;
result[0] = res?Value.TRUE:Value.FALSE;
return;
}
Value newValue = lv.get(locator.offset+1).evalValue(c);
if (newValue instanceof NullValue) // remove structure
{
if (!structures.containsKey(structureName))
{
return;
}
StructureStart start = structures.get(structureName);
ChunkPos structureChunkPos = new ChunkPos(start.getChunkX(), start.getChunkZ());
MutableIntBoundingBox box = start.getBoundingBox();
for (int chx = box.minX / 16; chx <= box.maxX / 16; chx++)
{
for (int chz = box.minZ / 16; chz <= box.maxZ / 16; chz++)
{
ChunkPos chpos = new ChunkPos(chx, chz);
// getting a chunk will convert it to full, allowing to modify references
Map<String, LongSet> references = world.getChunk(chpos.getCenterBlockPos()).getStructureReferences();
if (references.containsKey(structureName) && references.get(structureName) != null)
references.get(structureName).remove(structureChunkPos.toLong());
}
}
structures.remove(structureName);
result[0] = Value.TRUE;
}
});
Value ret = result[0]; // preventing from lazy evaluating of the result in case a future completes later
return (_c, _t) -> ret;
});
}
/**