structure_set and unification with scarpet naming conventions
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@@ -8,5 +8,6 @@ import net.minecraft.world.gen.chunk.ChunkGeneratorConfig;
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public interface StructureFeatureInterface
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{
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boolean plopAnywhere(IWorld world, BlockPos pos);
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boolean plopAnywhere(IWorld world, BlockPos pos, ChunkGenerator<? extends ChunkGeneratorConfig> generator);
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boolean gridAnywhere(IWorld world, BlockPos pos);
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boolean plopAnywhere(IWorld world, BlockPos pos, ChunkGenerator<? extends ChunkGeneratorConfig> generator, boolean wireOnly);
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}
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