20w30a
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@@ -194,8 +194,8 @@ public class BlockInfo
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lst.add(Messenger.s(""));
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lst.add(Messenger.s(String.format(" - Light in: %d, above: %d",
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Math.max(world.getLightLevel(LightType.BLOCK, pos),world.getLightLevel(LightType.SKY, pos)) ,
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Math.max(world.getLightLevel(LightType.BLOCK, pos.up()),world.getLightLevel(LightType.SKY, pos.up())))));
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lst.add(Messenger.s(String.format(" - Brightness in: %.2f, above: %.2f", world.getBrightness(pos), world.getBrightness(pos.up()))));
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Math.max(world.getLightLevel(LightType.BLOCK, pos.method_30931()),world.getLightLevel(LightType.SKY, pos.method_30931())))));
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lst.add(Messenger.s(String.format(" - Brightness in: %.2f, above: %.2f", world.getBrightness(pos), world.getBrightness(pos.method_30931()))));
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lst.add(Messenger.s(String.format(" - Is opaque: %s", material.isSolid() )));
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//lst.add(Messenger.s(String.format(" - Light opacity: %d", state.getOpacity(world,pos))));
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lst.add(Messenger.s(String.format(" - Blocks light: %s", state.getMaterial().blocksLight())));
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@@ -216,7 +216,7 @@ public class BlockInfo
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lst.add(Messenger.s(String.format(" - Strong power level: %d", world.getReceivedStrongRedstonePower(pos))));
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lst.add(Messenger.s(String.format(" - Redstone power level: %d", world.getReceivedRedstonePower(pos))));
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lst.add(Messenger.s(""));
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lst.add(wander_chances(pos.up(), world));
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lst.add(wander_chances(pos.method_30931(), world));
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return lst;
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}
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@@ -111,7 +111,7 @@ public class PerimeterDiagnostics
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BlockState iblockstate = worldserver.getBlockState(pos);
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BlockState iblockstate_down = worldserver.getBlockState(pos.down());
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BlockState iblockstate_up = worldserver.getBlockState(pos.up());
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BlockState iblockstate_up = worldserver.getBlockState(pos.method_30931());
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if ( iblockstate.getMaterial() == Material.WATER && iblockstate_down.getMaterial() == Material.WATER && !iblockstate_up.isSolidBlock(worldserver, pos)) // isSimpleFUllBLock
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{
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@@ -131,7 +131,7 @@ public class PerimeterDiagnostics
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{
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Block block = iblockstate_down.getBlock();
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boolean flag = block != Blocks.BEDROCK && block != Blocks.BARRIER;
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if( flag && SpawnHelper.isClearForSpawn(worldserver, pos, iblockstate, iblockstate.getFluidState(), type) && SpawnHelper.isClearForSpawn(worldserver, pos.up(), iblockstate_up, iblockstate_up.getFluidState(), type))
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if( flag && SpawnHelper.isClearForSpawn(worldserver, pos, iblockstate, iblockstate.getFluidState(), type) && SpawnHelper.isClearForSpawn(worldserver, pos.method_30931(), iblockstate_up, iblockstate_up.getFluidState(), type))
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{
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result.ground ++;
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if (add_ground && diagnostic.check_entity_spawn(pos))
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