Merge branch 'master' into 1.17
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@@ -2204,21 +2204,34 @@ Deprecated by `block_state(pos, name)`
|
||||
If used with a `block` argument only, it returns a map of block properties and their values. If a block has no properties, returns an
|
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empty map.
|
||||
|
||||
If `property` is specified, returns value of that property, or `null` if property is not applicable.
|
||||
If `property` is specified, returns a string value of that property, or `null` if property is not applicable.
|
||||
|
||||
Returned values or properties are always strings. It is expected from the user to know what to expect and convert
|
||||
values to numbers using `number()` function or booleans using `bool()` function. Returned string values can be directly used
|
||||
back in state definition in various applications where block properties are required.
|
||||
|
||||
`block_state` can also accept block names as input, returning block's default state.
|
||||
|
||||
<pre>
|
||||
set(x,y,z,'iron_trapdoor','half','top'); block_state(x,y,z) => {waterlogged: false, half: top, open: false, ...}
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set(x,y,z,'iron_trapdoor','half','top'); block_state(x,y,z,'half') => top
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block_state('iron_trapdoor','half') => top
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set(x,y,z,'air'); block_state(x,y,z,'half') => null
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block_state(block('iron_trapdoor[half=top]'),'half') => top
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block_state(block('iron_trapdoor[half=top]'),'powered') => false
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bool(block_state(block('iron_trapdoor[half=top]'),'powered')) => 0
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</pre>
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||||
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### `block_list()`, `block_list(tag)`
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Returns list of all blocks. If tag is provided, returns list of blocks that belong to this block tag.
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||||
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||||
### `block_tags()`, `block_tags(block)`, `block_tags(block, tag)`
|
||||
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||||
Without arguments, returns list of available tags, with block supplied (either by coordinates, or via block name), returns lost
|
||||
of tags the block belongs to, and if a tag is specified, returns `null` if tag is invalid, `false` if this block doesn't belong
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||||
to this tag, and `true` if the block belongs to the tag.
|
||||
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||||
### `block_data(pos)`
|
||||
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||||
Return NBT string associated with specific location, or null if the block does not carry block data. Can be currently
|
||||
@@ -2460,9 +2473,12 @@ This function is tentative - will likely change when chunk ticket API is properl
|
||||
Scarpet provides convenient methods to access and modify information about structures as well as spawn in-game
|
||||
structures and features. List of available options and names that you can use depends mostly if you are using scarpet
|
||||
with minecraft 1.16.1 and below or 1.16.2 and above since in 1.16.2 Mojang has added JSON support for worldgen features
|
||||
meaning that since 1.16.2 - they have official names that can be used by datapacks and scarpet
|
||||
meaning that since 1.16.2 - they have official names that can be used by datapacks and scarpet. If you have most recent
|
||||
scarpet on 1.16.4, you can use `plop()` to get all available worldgen features including custom features and structures
|
||||
controlled by datapacks. It returns a map of lists in the following categories:
|
||||
`'scarpet_custom'`, `'configured_features'`, `'structures'`, `'features'`, `'configured_structures'`
|
||||
|
||||
### Previous Structure Names, including variants (as of MC 1.16.3)
|
||||
### Previous Structure Names, including variants (MC1.16.1 and below)
|
||||
* `'monument'`: Ocean Monument. Generates at fixed Y coordinate, surrounds itself with water.
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||||
* `'fortress'`: Nether Fortress. Altitude varies, but its bounded by the code.
|
||||
* `'mansion'`: Woodland Mansion
|
||||
@@ -2492,7 +2508,7 @@ meaning that since 1.16.2 - they have official names that can be used by datapac
|
||||
* `'bastion_remnant_treasure'`: Treasure room version of a piglin bastion (1.16)
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||||
* `'bastion_remnant_bridge'` : Bridge version of a piglin bastion (1.16)
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||||
|
||||
### Feature Names (as of mc1.16.1)
|
||||
### Feature Names (1.16.1 and below)
|
||||
|
||||
* `'oak'`
|
||||
* `'oak_beehive'`: oak with a hive (1.15+).
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@@ -2556,13 +2572,17 @@ meaning that since 1.16.2 - they have official names that can be used by datapac
|
||||
* `'twisting_vines'` (1.16)
|
||||
* `'basalt_pillar'` (1.16)
|
||||
|
||||
### Standard Structures (as of 1.16.2+)
|
||||
### Standard Structures (as of MC1.16.2+)
|
||||
|
||||
Use `plop():'structures'`, but it always returns the following:
|
||||
|
||||
`'bastion_remnant'`, `'buried_treasure'`, `'desert_pyramid'`, `'endcity'`, `'fortress'`, `'igloo'`,
|
||||
`'jungle_pyramid'`, `'mansion'`, `'mineshaft'`, `'monument'`, `'nether_fossil'`, `'ocean_ruin'`,
|
||||
`'pillager_outpost'`, `'ruined_portal'`, `'shipwreck'`, `'stronghold'`, `'swamp_hut'`, `'village'`
|
||||
|
||||
### Structure Variants (as of 1.16.2+)
|
||||
### Structure Variants (as of MC1.16.2+)
|
||||
|
||||
Use `plop():'configured_structures'`, but it always returns the following:
|
||||
|
||||
`'bastion_remnant'`, `'buried_treasure'`, `'desert_pyramid'`, `'end_city'`, `'fortress'`, `'igloo'`,
|
||||
`'jungle_pyramid'`, `'mansion'`, `'mineshaft'`, `'mineshaft_mesa'`, `'monument'`, `'nether_fossil'`,
|
||||
@@ -2571,48 +2591,16 @@ meaning that since 1.16.2 - they have official names that can be used by datapac
|
||||
`'ruined_portal_swamp'`, `'shipwreck'`, `'shipwreck_beached'`, `'stronghold'`, `'swamp_hut'`,
|
||||
`'village_desert'`, `'village_plains'`, `'village_savanna'`, `'village_snovy'`, `'village_taiga'`
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||||
|
||||
### World Generation Features (as of 1.16.2+)
|
||||
### World Generation Features (as of MC1.16.2+)
|
||||
|
||||
`'acacia'`, `'amethyst_geode'` (1.17+), `'bamboo'`, `'bamboo_light'`, `'bamboo_vegetation'`, `'basalt_blobs'`, `'basalt_pillar'`,
|
||||
`'birch'`, `'birch_bees_0002'`, `'birch_bees_002'`, `'birch_bees_005'`, `'birch_other'`, `'birch_tall'`,
|
||||
`'blackstone_blobs'`, `'blue_ice'`, `'bonus_chest'`, `'brown_mushroom_giant'`, `'brown_mushroom_nether'`,
|
||||
`'brown_mushroom_normal'`, `'brown_mushroom_swamp'`, `'brown_mushroom_taiga'`, `'chorus_plant'`,
|
||||
`'crimson_forest_vegetation'`, `'crimson_fungi'`, `'crimson_fungi_planted'`, `'dark_forest_vegetation_brown'`,
|
||||
`'dark_forest_vegetation_red'`, `'dark_oak'`, `'delta'`, `'desert_well'`, `'disk_clay'`, `'disk_gravel'`,
|
||||
`'disk_sand'`, `'end_gateway'`, `'end_gateway_delayed'`, `'end_island'`, `'end_island_decorated'`, `'end_spike'`,
|
||||
`'fancy_oak'`, `'fancy_oak_bees_0002'`, `'fancy_oak_bees_002'`, `'fancy_oak_bees_005'`, `'flower_default'`,
|
||||
`'flower_forest'`, `'flower_plain'`, `'flower_plain_decorated'`, `'flower_swamp'`, `'flower_warm'`,
|
||||
`'forest_flower_trees'`, `'forest_flower_vegetation'`, `'forest_flower_vegetation_common'`, `'forest_rock'`,
|
||||
`'fossil'`, `'freeze_top_layer'`, `'glowstone'`, `'glowstone_extra'`, `'huge_brown_mushroom'`,
|
||||
`'huge_red_mushroom'`, `'ice_patch'`, `'ice_spike'`, `'iceberg_blue'`, `'iceberg_packed'`, `'jungle_bush'`,
|
||||
`'jungle_tree'`, `'jungle_tree_no_vine'`, `'kelp_cold'`, `'kelp_warm'`, `'lake_lava'`, `'lake_water'`,
|
||||
`'large_basalt_columns'`, `'mega_jungle_tree'`, `'mega_pine'`, `'mega_spruce'`, `'monster_room'`,
|
||||
`'mushroom_field_vegetation'`, `'nether_sprouts'`, `'nope'`, `'oak'`, `'oak_badlands'`, `'oak_bees_0002'`,
|
||||
`'oak_bees_002'`, `'oak_bees_005'`, `'ore_andesite'`, `'ore_blackstone'`, `'ore_coal'`, `'ore_debris_large'`,
|
||||
`'ore_debris_small'`, `'ore_diamond'`, `'ore_diorite'`, `'ore_dirt'`, `'ore_emerald'`, `'ore_gold'`,
|
||||
`'ore_gold_deltas'`, `'ore_gold_extra'`, `'ore_gold_nether'`, `'ore_granite'`, `'ore_gravel'`,
|
||||
`'ore_gravel_nether'`, `'ore_infested'`, `'ore_iron'`, `'ore_lapis'`, `'ore_magma'`, `'ore_quartz_deltas'`,
|
||||
`'ore_quartz_nether'`, `'ore_redstone'`, `'ore_soul_sand'`, `'patch_berry_bush'`, `'patch_berry_decorated'`,
|
||||
`'patch_berry_sparse'`, `'patch_brown_mushroom'`, `'patch_cactus'`, `'patch_cactus_decorated'`,
|
||||
`'patch_cactus_desert'`, `'patch_crimson_roots'`, `'patch_dead_bush'`, `'patch_dead_bush_2'`,
|
||||
`'patch_dead_bush_badlands'`, `'patch_fire'`, `'patch_grass_badlands'`, `'patch_grass_forest'`,
|
||||
`'patch_grass_jungle'`, `'patch_grass_normal'`, `'patch_grass_plain'`, `'patch_grass_savanna'`,
|
||||
`'patch_grass_taiga'`, `'patch_grass_taiga_2'`, `'patch_large_fern'`, `'patch_melon'`, `'patch_pumpkin'`,
|
||||
`'patch_red_mushroom'`, `'patch_soul_fire'`, `'patch_sugar_cane'`, `'patch_sugar_cane_badlands'`,
|
||||
`'patch_sugar_cane_desert'`, `'patch_sugar_cane_swamp'`, `'patch_sunflower'`, `'patch_taiga_grass'`,
|
||||
`'patch_tall_grass'`, `'patch_tall_grass_2'`, `'patch_waterlilly'`, `'pile_hay'`, `'pile_ice'`,
|
||||
`'pile_melon'`, `'pile_pumpkin'`, `'pile_snow'`, `'pine'`, `'plain_vegetation'`, `'red_mushroom_giant'`,
|
||||
`'red_mushroom_nether'`, `'red_mushroom_normal'`, `'red_mushroom_swamp'`, `'red_mushroom_taiga'`,
|
||||
`'sea_pickle'`, `'seagrass_cold'`, `'seagrass_deep'`, `'seagrass_deep_cold'`, `'seagrass_deep_warm'`,
|
||||
`'seagrass_normal'`, `'seagrass_river'`, `'seagrass_simple'`, `'seagrass_swamp'`, `'seagrass_warm'`,
|
||||
`'small_basalt_columns'`, `'spring_closed'`, `'spring_closed_double'`, `'spring_delta'`, `'spring_lava'`,
|
||||
`'spring_lava_double'`, `'spring_open'`, `'spring_water'`, `'spruce'`, `'spruce_snovy'`, `'super_birch_bees_0002'`,
|
||||
`'swamp_tree'`, `'taiga_vegetation'`, `'trees_giant'`, `'trees_giant_spruce'`, `'trees_jungle'`,
|
||||
`'trees_jungle_edge'`, `'trees_mountain'`, `'trees_mountain_edge'`, `'trees_savanna'`, `'trees_shattered_savanna'`,
|
||||
`'trees_water'`, `'twisting_vines'`, `'vines'`, `'void_start_platform'`, `'warm_ocean_vegetation'`,
|
||||
`'warped_forest_vegetation'`, `'warped_fungi'`, `'warped_fungi_planted'`, `'weeping_vines'`
|
||||
Use `plop():'features'` and `plop():'configured_features'` for a list of available options. Your output may vary based on
|
||||
datapacks installed in your world.
|
||||
|
||||
### Custom Scarpet Features (1.16.2+)
|
||||
### Custom Scarpet Features
|
||||
|
||||
Use `plop():'scarpet_custom'` for a full list.
|
||||
|
||||
These contain some popular features and structures that are impossible or difficult to obtain with vanilla structures/features.
|
||||
|
||||
* `'bastion_remnant_bridge'` - Bridge version of a bastion remnant
|
||||
* `'bastion_remnant_hoglin_stable'` - Hoglin stables version of a bastion remnant
|
||||
@@ -2638,7 +2626,7 @@ making it preferred for scoping ungenerated terrain, but it takes some compute r
|
||||
Unlike `'structure'` this will return a tentative structure location. Random factors in world generation may prevent
|
||||
the actual structure from forming.
|
||||
|
||||
If structure is specified, it will return `null` if a chunk is not eligible, `true` if the structure should appear, or
|
||||
If structure is specified, it will return `null` if a chunk is not eligible or invalid, `true` if the structure should appear, or
|
||||
a map with two values: `'box'` for a pair of coordinates indicating bounding box of the structure, and `'pieces'` for
|
||||
list of elements of the structure (as a tuple), with its name, direction, and box coordinates of the piece.
|
||||
|
||||
@@ -2655,7 +2643,7 @@ the first case it returns a map of structures at a given position, keyed by stru
|
||||
the bounding box of the structure - a pair of two 3-value coords (see examples). When called with an extra structure
|
||||
name, returns a map with two values, `'box'` for bounding box of the structure, and `'pieces'` for a list of
|
||||
components for that structure, with their name, direction and two sets of coordinates
|
||||
indicating the bounding box of the structure piece.
|
||||
indicating the bounding box of the structure piece. If structure is invalid, its data will be `null`.
|
||||
|
||||
Requires a `Standard Structure` name (see above).
|
||||
|
||||
@@ -3950,6 +3938,10 @@ Triggered when a server receives a request to deploy elytra, regardless if the f
|
||||
### `__on_player_wakes_up(player)`
|
||||
Player wakes up from the bed mid sleep, but not when it is kicked out of bed because it finished sleeping.
|
||||
|
||||
### `__on_player_escapes_sleep(player)`
|
||||
Same as `player_wakes_up` but only triggered when pressing the ESC button. Not sure why Mojang decided to send that event
|
||||
twice when pressing escape, but might be interesting to be able to detect that.
|
||||
|
||||
### `__on_player_starts_sneaking(player)`
|
||||
### `__on_player_stops_sneaking(player)`
|
||||
### `__on_player_starts_sprinting(player)`
|
||||
@@ -4217,7 +4209,7 @@ Reads the `property` of the `team` if no `value` is specified. If a `value` is a
|
||||
|
||||
* `color`
|
||||
* Type: String
|
||||
* Options: See [team command](https://minecraft.gamepedia.com/Commands/team#Arguments) (same strings as `'teamcolor'` [command argument](https://github.com/gnembon/fabric-carpet/blob/master/docs/scarpet/Full.md#command-argument-types] options))
|
||||
* Options: See [team command](https://minecraft.gamepedia.com/Commands/team#Arguments) (same strings as `'teamcolor'` [command argument](https://github.com/gnembon/fabric-carpet/blob/master/docs/scarpet/Full.md#command-argument-types) options)
|
||||
|
||||
* `displayName`
|
||||
* Type: String or FormattedText, when querying returns FormattedText
|
||||
|
||||
@@ -248,21 +248,34 @@ Deprecated by `block_state(pos, name)`
|
||||
If used with a `block` argument only, it returns a map of block properties and their values. If a block has no properties, returns an
|
||||
empty map.
|
||||
|
||||
If `property` is specified, returns value of that property, or `null` if property is not applicable.
|
||||
If `property` is specified, returns a string value of that property, or `null` if property is not applicable.
|
||||
|
||||
Returned values or properties are always strings. It is expected from the user to know what to expect and convert
|
||||
values to numbers using `number()` function or booleans using `bool()` function. Returned string values can be directly used
|
||||
back in state definition in various applications where block properties are required.
|
||||
|
||||
`block_state` can also accept block names as input, returning block's default state.
|
||||
|
||||
<pre>
|
||||
set(x,y,z,'iron_trapdoor','half','top'); block_state(x,y,z) => {waterlogged: false, half: top, open: false, ...}
|
||||
set(x,y,z,'iron_trapdoor','half','top'); block_state(x,y,z,'half') => top
|
||||
block_state('iron_trapdoor','half') => top
|
||||
set(x,y,z,'air'); block_state(x,y,z,'half') => null
|
||||
block_state(block('iron_trapdoor[half=top]'),'half') => top
|
||||
block_state(block('iron_trapdoor[half=top]'),'powered') => false
|
||||
bool(block_state(block('iron_trapdoor[half=top]'),'powered')) => 0
|
||||
</pre>
|
||||
|
||||
### `block_list()`, `block_list(tag)`
|
||||
|
||||
Returns list of all blocks. If tag is provided, returns list of blocks that belong to this block tag.
|
||||
|
||||
### `block_tags()`, `block_tags(block)`, `block_tags(block, tag)`
|
||||
|
||||
Without arguments, returns list of available tags, with block supplied (either by coordinates, or via block name), returns lost
|
||||
of tags the block belongs to, and if a tag is specified, returns `null` if tag is invalid, `false` if this block doesn't belong
|
||||
to this tag, and `true` if the block belongs to the tag.
|
||||
|
||||
### `block_data(pos)`
|
||||
|
||||
Return NBT string associated with specific location, or null if the block does not carry block data. Can be currently
|
||||
@@ -512,9 +525,12 @@ This function is tentative - will likely change when chunk ticket API is properl
|
||||
Scarpet provides convenient methods to access and modify information about structures as well as spawn in-game
|
||||
structures and features. List of available options and names that you can use depends mostly if you are using scarpet
|
||||
with minecraft 1.16.1 and below or 1.16.2 and above since in 1.16.2 Mojang has added JSON support for worldgen features
|
||||
meaning that since 1.16.2 - they have official names that can be used by datapacks and scarpet
|
||||
meaning that since 1.16.2 - they have official names that can be used by datapacks and scarpet. If you have most recent
|
||||
scarpet on 1.16.4, you can use `plop()` to get all available worldgen features including custom features and structures
|
||||
controlled by datapacks. It returns a map of lists in the following categories:
|
||||
`'scarpet_custom'`, `'configured_features'`, `'structures'`, `'features'`, `'configured_structures'`
|
||||
|
||||
### Previous Structure Names, including variants (as of MC 1.16.3)
|
||||
### Previous Structure Names, including variants (MC1.16.1 and below)
|
||||
* `'monument'`: Ocean Monument. Generates at fixed Y coordinate, surrounds itself with water.
|
||||
* `'fortress'`: Nether Fortress. Altitude varies, but its bounded by the code.
|
||||
* `'mansion'`: Woodland Mansion
|
||||
@@ -544,7 +560,7 @@ meaning that since 1.16.2 - they have official names that can be used by datapac
|
||||
* `'bastion_remnant_treasure'`: Treasure room version of a piglin bastion (1.16)
|
||||
* `'bastion_remnant_bridge'` : Bridge version of a piglin bastion (1.16)
|
||||
|
||||
### Feature Names (as of mc1.16.1)
|
||||
### Feature Names (1.16.1 and below)
|
||||
|
||||
* `'oak'`
|
||||
* `'oak_beehive'`: oak with a hive (1.15+).
|
||||
@@ -608,13 +624,17 @@ meaning that since 1.16.2 - they have official names that can be used by datapac
|
||||
* `'twisting_vines'` (1.16)
|
||||
* `'basalt_pillar'` (1.16)
|
||||
|
||||
### Standard Structures (as of 1.16.2+)
|
||||
### Standard Structures (as of MC1.16.2+)
|
||||
|
||||
Use `plop():'structures'`, but it always returns the following:
|
||||
|
||||
`'bastion_remnant'`, `'buried_treasure'`, `'desert_pyramid'`, `'endcity'`, `'fortress'`, `'igloo'`,
|
||||
`'jungle_pyramid'`, `'mansion'`, `'mineshaft'`, `'monument'`, `'nether_fossil'`, `'ocean_ruin'`,
|
||||
`'pillager_outpost'`, `'ruined_portal'`, `'shipwreck'`, `'stronghold'`, `'swamp_hut'`, `'village'`
|
||||
|
||||
### Structure Variants (as of 1.16.2+)
|
||||
### Structure Variants (as of MC1.16.2+)
|
||||
|
||||
Use `plop():'configured_structures'`, but it always returns the following:
|
||||
|
||||
`'bastion_remnant'`, `'buried_treasure'`, `'desert_pyramid'`, `'end_city'`, `'fortress'`, `'igloo'`,
|
||||
`'jungle_pyramid'`, `'mansion'`, `'mineshaft'`, `'mineshaft_mesa'`, `'monument'`, `'nether_fossil'`,
|
||||
@@ -623,48 +643,16 @@ meaning that since 1.16.2 - they have official names that can be used by datapac
|
||||
`'ruined_portal_swamp'`, `'shipwreck'`, `'shipwreck_beached'`, `'stronghold'`, `'swamp_hut'`,
|
||||
`'village_desert'`, `'village_plains'`, `'village_savanna'`, `'village_snovy'`, `'village_taiga'`
|
||||
|
||||
### World Generation Features (as of 1.16.2+)
|
||||
### World Generation Features (as of MC1.16.2+)
|
||||
|
||||
`'acacia'`, `'amethyst_geode'` (1.17+), `'bamboo'`, `'bamboo_light'`, `'bamboo_vegetation'`, `'basalt_blobs'`, `'basalt_pillar'`,
|
||||
`'birch'`, `'birch_bees_0002'`, `'birch_bees_002'`, `'birch_bees_005'`, `'birch_other'`, `'birch_tall'`,
|
||||
`'blackstone_blobs'`, `'blue_ice'`, `'bonus_chest'`, `'brown_mushroom_giant'`, `'brown_mushroom_nether'`,
|
||||
`'brown_mushroom_normal'`, `'brown_mushroom_swamp'`, `'brown_mushroom_taiga'`, `'chorus_plant'`,
|
||||
`'crimson_forest_vegetation'`, `'crimson_fungi'`, `'crimson_fungi_planted'`, `'dark_forest_vegetation_brown'`,
|
||||
`'dark_forest_vegetation_red'`, `'dark_oak'`, `'delta'`, `'desert_well'`, `'disk_clay'`, `'disk_gravel'`,
|
||||
`'disk_sand'`, `'end_gateway'`, `'end_gateway_delayed'`, `'end_island'`, `'end_island_decorated'`, `'end_spike'`,
|
||||
`'fancy_oak'`, `'fancy_oak_bees_0002'`, `'fancy_oak_bees_002'`, `'fancy_oak_bees_005'`, `'flower_default'`,
|
||||
`'flower_forest'`, `'flower_plain'`, `'flower_plain_decorated'`, `'flower_swamp'`, `'flower_warm'`,
|
||||
`'forest_flower_trees'`, `'forest_flower_vegetation'`, `'forest_flower_vegetation_common'`, `'forest_rock'`,
|
||||
`'fossil'`, `'freeze_top_layer'`, `'glowstone'`, `'glowstone_extra'`, `'huge_brown_mushroom'`,
|
||||
`'huge_red_mushroom'`, `'ice_patch'`, `'ice_spike'`, `'iceberg_blue'`, `'iceberg_packed'`, `'jungle_bush'`,
|
||||
`'jungle_tree'`, `'jungle_tree_no_vine'`, `'kelp_cold'`, `'kelp_warm'`, `'lake_lava'`, `'lake_water'`,
|
||||
`'large_basalt_columns'`, `'mega_jungle_tree'`, `'mega_pine'`, `'mega_spruce'`, `'monster_room'`,
|
||||
`'mushroom_field_vegetation'`, `'nether_sprouts'`, `'nope'`, `'oak'`, `'oak_badlands'`, `'oak_bees_0002'`,
|
||||
`'oak_bees_002'`, `'oak_bees_005'`, `'ore_andesite'`, `'ore_blackstone'`, `'ore_coal'`, `'ore_debris_large'`,
|
||||
`'ore_debris_small'`, `'ore_diamond'`, `'ore_diorite'`, `'ore_dirt'`, `'ore_emerald'`, `'ore_gold'`,
|
||||
`'ore_gold_deltas'`, `'ore_gold_extra'`, `'ore_gold_nether'`, `'ore_granite'`, `'ore_gravel'`,
|
||||
`'ore_gravel_nether'`, `'ore_infested'`, `'ore_iron'`, `'ore_lapis'`, `'ore_magma'`, `'ore_quartz_deltas'`,
|
||||
`'ore_quartz_nether'`, `'ore_redstone'`, `'ore_soul_sand'`, `'patch_berry_bush'`, `'patch_berry_decorated'`,
|
||||
`'patch_berry_sparse'`, `'patch_brown_mushroom'`, `'patch_cactus'`, `'patch_cactus_decorated'`,
|
||||
`'patch_cactus_desert'`, `'patch_crimson_roots'`, `'patch_dead_bush'`, `'patch_dead_bush_2'`,
|
||||
`'patch_dead_bush_badlands'`, `'patch_fire'`, `'patch_grass_badlands'`, `'patch_grass_forest'`,
|
||||
`'patch_grass_jungle'`, `'patch_grass_normal'`, `'patch_grass_plain'`, `'patch_grass_savanna'`,
|
||||
`'patch_grass_taiga'`, `'patch_grass_taiga_2'`, `'patch_large_fern'`, `'patch_melon'`, `'patch_pumpkin'`,
|
||||
`'patch_red_mushroom'`, `'patch_soul_fire'`, `'patch_sugar_cane'`, `'patch_sugar_cane_badlands'`,
|
||||
`'patch_sugar_cane_desert'`, `'patch_sugar_cane_swamp'`, `'patch_sunflower'`, `'patch_taiga_grass'`,
|
||||
`'patch_tall_grass'`, `'patch_tall_grass_2'`, `'patch_waterlilly'`, `'pile_hay'`, `'pile_ice'`,
|
||||
`'pile_melon'`, `'pile_pumpkin'`, `'pile_snow'`, `'pine'`, `'plain_vegetation'`, `'red_mushroom_giant'`,
|
||||
`'red_mushroom_nether'`, `'red_mushroom_normal'`, `'red_mushroom_swamp'`, `'red_mushroom_taiga'`,
|
||||
`'sea_pickle'`, `'seagrass_cold'`, `'seagrass_deep'`, `'seagrass_deep_cold'`, `'seagrass_deep_warm'`,
|
||||
`'seagrass_normal'`, `'seagrass_river'`, `'seagrass_simple'`, `'seagrass_swamp'`, `'seagrass_warm'`,
|
||||
`'small_basalt_columns'`, `'spring_closed'`, `'spring_closed_double'`, `'spring_delta'`, `'spring_lava'`,
|
||||
`'spring_lava_double'`, `'spring_open'`, `'spring_water'`, `'spruce'`, `'spruce_snovy'`, `'super_birch_bees_0002'`,
|
||||
`'swamp_tree'`, `'taiga_vegetation'`, `'trees_giant'`, `'trees_giant_spruce'`, `'trees_jungle'`,
|
||||
`'trees_jungle_edge'`, `'trees_mountain'`, `'trees_mountain_edge'`, `'trees_savanna'`, `'trees_shattered_savanna'`,
|
||||
`'trees_water'`, `'twisting_vines'`, `'vines'`, `'void_start_platform'`, `'warm_ocean_vegetation'`,
|
||||
`'warped_forest_vegetation'`, `'warped_fungi'`, `'warped_fungi_planted'`, `'weeping_vines'`
|
||||
Use `plop():'features'` and `plop():'configured_features'` for a list of available options. Your output may vary based on
|
||||
datapacks installed in your world.
|
||||
|
||||
### Custom Scarpet Features (1.16.2+)
|
||||
### Custom Scarpet Features
|
||||
|
||||
Use `plop():'scarpet_custom'` for a full list.
|
||||
|
||||
These contain some popular features and structures that are impossible or difficult to obtain with vanilla structures/features.
|
||||
|
||||
* `'bastion_remnant_bridge'` - Bridge version of a bastion remnant
|
||||
* `'bastion_remnant_hoglin_stable'` - Hoglin stables version of a bastion remnant
|
||||
@@ -690,7 +678,7 @@ making it preferred for scoping ungenerated terrain, but it takes some compute r
|
||||
Unlike `'structure'` this will return a tentative structure location. Random factors in world generation may prevent
|
||||
the actual structure from forming.
|
||||
|
||||
If structure is specified, it will return `null` if a chunk is not eligible, `true` if the structure should appear, or
|
||||
If structure is specified, it will return `null` if a chunk is not eligible or invalid, `true` if the structure should appear, or
|
||||
a map with two values: `'box'` for a pair of coordinates indicating bounding box of the structure, and `'pieces'` for
|
||||
list of elements of the structure (as a tuple), with its name, direction, and box coordinates of the piece.
|
||||
|
||||
@@ -707,7 +695,7 @@ the first case it returns a map of structures at a given position, keyed by stru
|
||||
the bounding box of the structure - a pair of two 3-value coords (see examples). When called with an extra structure
|
||||
name, returns a map with two values, `'box'` for bounding box of the structure, and `'pieces'` for a list of
|
||||
components for that structure, with their name, direction and two sets of coordinates
|
||||
indicating the bounding box of the structure piece.
|
||||
indicating the bounding box of the structure piece. If structure is invalid, its data will be `null`.
|
||||
|
||||
Requires a `Standard Structure` name (see above).
|
||||
|
||||
|
||||
@@ -170,6 +170,10 @@ Triggered when a server receives a request to deploy elytra, regardless if the f
|
||||
### `__on_player_wakes_up(player)`
|
||||
Player wakes up from the bed mid sleep, but not when it is kicked out of bed because it finished sleeping.
|
||||
|
||||
### `__on_player_escapes_sleep(player)`
|
||||
Same as `player_wakes_up` but only triggered when pressing the ESC button. Not sure why Mojang decided to send that event
|
||||
twice when pressing escape, but might be interesting to be able to detect that.
|
||||
|
||||
### `__on_player_starts_sneaking(player)`
|
||||
### `__on_player_stops_sneaking(player)`
|
||||
### `__on_player_starts_sprinting(player)`
|
||||
|
||||
@@ -69,7 +69,7 @@ Reads the `property` of the `team` if no `value` is specified. If a `value` is a
|
||||
|
||||
* `color`
|
||||
* Type: String
|
||||
* Options: See [team command](https://minecraft.gamepedia.com/Commands/team#Arguments) (same strings as `'teamcolor'` [command argument](https://github.com/gnembon/fabric-carpet/blob/master/docs/scarpet/Full.md#command-argument-types] options))
|
||||
* Options: See [team command](https://minecraft.gamepedia.com/Commands/team#Arguments) (same strings as `'teamcolor'` [command argument](https://github.com/gnembon/fabric-carpet/blob/master/docs/scarpet/Full.md#command-argument-types) options)
|
||||
|
||||
* `displayName`
|
||||
* Type: String or FormattedText, when querying returns FormattedText
|
||||
|
||||
@@ -5,9 +5,11 @@ blast_resistance
|
||||
block
|
||||
block_data
|
||||
block_light
|
||||
block_list
|
||||
block_sound
|
||||
block_state
|
||||
block_tick
|
||||
block_tags
|
||||
blocks_daylight
|
||||
blocks_movement
|
||||
brightness
|
||||
|
||||
@@ -27,7 +27,8 @@ __on_player_stops_sprinting(player) ->
|
||||
__on_player_switches_slot(player, from, to) ->
|
||||
__on_player_swaps_hands(player) ->
|
||||
__on_player_uses_item(player, item_tuple, hand) ->
|
||||
__on_player_wakes_up(player) ->
|
||||
__on_player_wakes_up(player) ->
|
||||
__on_player_escapes_sleep(player) ->
|
||||
__on_statistic(player, category, event, value) ->
|
||||
__on_tick() ->
|
||||
__on_tick_ender() ->
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
transparent opacity blocks_daylight emitted_light light block_light sky_light see_sky brightness
|
||||
hardness blast_resistance top loaded suffocates power ticks_randomly update block_tick random_tick in_slime_chunk
|
||||
set without_updates
|
||||
blocks_movement block_sound material map_colour block_state block_data poi set_poi
|
||||
blocks_movement block_sound material map_colour block_state block_list block_tags block_data poi set_poi
|
||||
place_item set_biome biome loaded_status generation_status inhabited_time spawn_potential chunk_tickets
|
||||
structure_eligibility structures structure_references set_structure reset_chunk reload_chunk custom_dimension
|
||||
add_chunk_ticket
|
||||
@@ -115,6 +115,7 @@
|
||||
__on_player_swaps_hands
|
||||
__on_player_uses_item
|
||||
__on_player_wakes_up
|
||||
__on_player_escapes_sleep
|
||||
__on_statistic
|
||||
__on_tick
|
||||
__on_tick_ender
|
||||
|
||||
Reference in new issue
Block a user