Merge docs for 'Carpet Mod 1.4.32 for Minecraft 1.16.5 and Minecraft 21w15a'
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@@ -441,7 +441,7 @@ $ )
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$ );
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$ );
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$ lvl
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$ lvl
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$);
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$);
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/script run global_get_enchantment(players(), 'sharpness')
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/script run global_get_enchantment(player(), 'sharpness')
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</pre>
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</pre>
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### `Basic Arithmetic Operators + - * /`
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### `Basic Arithmetic Operators + - * /`
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@@ -1193,7 +1193,7 @@ place of the resulting map element, otherwise current element is skipped.
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<pre>
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<pre>
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map(range(10), _*_) => [0, 1, 4, 9, 16, 25, 36, 49, 64, 81]
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map(range(10), _*_) => [0, 1, 4, 9, 16, 25, 36, 49, 64, 81]
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map(players('*'), _+' is stoopid') [gnembon is stoopid, herobrine is stoopid]
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map(player('*'), _+' is stoopid') [gnembon is stoopid, herobrine is stoopid]
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</pre>
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</pre>
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### `filter(list,expr(_,_i))`
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### `filter(list,expr(_,_i))`
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@@ -2181,7 +2181,7 @@ set(0,5,0,'bedrock') => bedrock
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set(l(0,5,0), 'bedrock') => bedrock
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set(l(0,5,0), 'bedrock') => bedrock
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set(block(0,5,0), 'bedrock') => bedrock
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set(block(0,5,0), 'bedrock') => bedrock
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scan(0,5,0,0,0,0,set(_,'bedrock')) => 1
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scan(0,5,0,0,0,0,set(_,'bedrock')) => 1
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set(pos(players()), 'bedrock') => bedrock
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set(pos(player()), 'bedrock') => bedrock
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set(0,0,0,'bedrock') => 0 // or 1 in overworlds generated in 1.8 and before
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set(0,0,0,'bedrock') => 0 // or 1 in overworlds generated in 1.8 and before
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scan(0,100,0,20,20,20,set(_,'glass'))
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scan(0,100,0,20,20,20,set(_,'glass'))
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// filling the area with glass
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// filling the area with glass
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@@ -2351,6 +2351,13 @@ Causes a block to be harvested by a specified player entity. Honors player item
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tool if applicable. If the entity is not a valid player, no block gets destroyed. If a player is not allowed to break
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tool if applicable. If the entity is not a valid player, no block gets destroyed. If a player is not allowed to break
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that block, a block doesn't get destroyed either.
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that block, a block doesn't get destroyed either.
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### `create_explosion(pos, power?, mode?, fire?, source?, attacker?)`
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Creates an explosion at a given position. Default values of optional parameters are: `'power'` - `4` (TNT power),
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`'mode'` (block breaking effect `none`, `destroy` or `break`: `break`, `fire` (whether extra fire blocks should be created) - `false`,
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`source` (exploding entity) - `null` and `attacker` (entity responsible for trigerring) - `null`. Explosions created with this
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endpoint cannot be captured with `__on_explosion` event, however they will be captured by `__on_explosion_outcome`.
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### `weather()`,`weather(type)`,`weather(type, ticks)`
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### `weather()`,`weather(type)`,`weather(type, ticks)`
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If called with no args, returns `'clear'`, `'rain` or `'thunder'` based on the current weather. If thundering, will
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If called with no args, returns `'clear'`, `'rain` or `'thunder'` based on the current weather. If thundering, will
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@@ -2370,7 +2377,7 @@ and the same can be achieved with `query(entity,'pos')`, but for simplicity `pos
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<pre>
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<pre>
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pos(block(0,5,0)) => l(0,5,0)
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pos(block(0,5,0)) => l(0,5,0)
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pos(players()) => l(12.3, 45.6, 32.05)
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pos(player()) => l(12.3, 45.6, 32.05)
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pos(block('stone')) => Error: Cannot fetch position of an unrealized block
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pos(block('stone')) => Error: Cannot fetch position of an unrealized block
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</pre>
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</pre>
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@@ -2620,7 +2627,7 @@ To check if a block is truly loaded, I mean in memory, use `generation_status(x)
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outside of the playable area, just are not used by any of the game mechanic processes.
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outside of the playable area, just are not used by any of the game mechanic processes.
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<pre>
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<pre>
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loaded(pos(players())) => 1
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loaded(pos(player())) => 1
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loaded(100000,100,1000000) => 0
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loaded(100000,100,1000000) => 0
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</pre>
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</pre>
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@@ -3513,6 +3520,12 @@ Regardless of the options selected, the result could be:
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- block value if block is in reach, or
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- block value if block is in reach, or
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- a coordinate triple if `'exact'` option was used and hit was successful.
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- a coordinate triple if `'exact'` option was used and hit was successful.
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### `query(e, 'attribute')` `query(e, 'attribute', name)`
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returns the value of an attribute of the living entity. If the name is not provided,
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returns a map of all attributes and values of this entity. If an attribute doesn't apply to the entity,
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or the entity is not a living entity, `null` is returned.
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### `query(e, 'brain', memory)`
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### `query(e, 'brain', memory)`
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Retrieves brain memory for entity. Possible memory units highly depend on the game version. Brain is availalble
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Retrieves brain memory for entity. Possible memory units highly depend on the game version. Brain is availalble
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@@ -4160,6 +4173,19 @@ at the same time.
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Triggered right after a lightning strikes. Lightning entity as well as potential horseman trap would
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Triggered right after a lightning strikes. Lightning entity as well as potential horseman trap would
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already be spawned at that point. `mode` is `true` if the lightning did cause a trap to spawn.
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already be spawned at that point. `mode` is `true` if the lightning did cause a trap to spawn.
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### `__on_explosion(pos, power, source, causer, mode, fire)`
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Event triggered right before explosion takes place and before has any effect on the world. `source` can be an entity causing
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the explosion, and `causer` the entity triggering it,
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`mode` indicates block effects: `'none'`, `'break'` (drop all blocks), or `'destroy'` - drop few blocks. Event
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is not captured when `create_explosion()` is called.
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### `__on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities)`
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Triggered during the explosion, before any changes to the blocks are done,
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but the decision to blow up is already made and entities are already affected.
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The parameter `blocks` contains the list of blocks that will blow up (empty if `explosionNoBlockDamage` is set to `true`).
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The parameter `entities` contains the list of entities that have been affected by the explosion. Triggered even with `create_explosion()`.
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### `__on_carpet_rule_changes(rule, new_value)`
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### `__on_carpet_rule_changes(rule, new_value)`
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Triggered when a carpet mod rule is changed. It includes extension rules, not using default `/carpet` command,
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Triggered when a carpet mod rule is changed. It includes extension rules, not using default `/carpet` command,
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which will then be namespaced as `namespace:rule`.
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which will then be namespaced as `namespace:rule`.
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@@ -4188,7 +4214,7 @@ Example events that may cause it to happen is releasing a bow. The event is trig
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the request, however the `item_tuple` is provided representing the item that the player started with. You can use that and
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the request, however the `item_tuple` is provided representing the item that the player started with. You can use that and
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compare with the currently held item for a delta.
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compare with the currently held item for a delta.
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### `__on_player_finishes_using_item(player, item_tuple, hand))`
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### `__on_player_finishes_using_item(player, item_tuple, hand)`
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Player using of an item is done. This is controlled server side and is responsible for such events as finishing
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Player using of an item is done. This is controlled server side and is responsible for such events as finishing
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eating. The event is triggered after confirming that the action is valid, and sending the feedback back
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eating. The event is triggered after confirming that the action is valid, and sending the feedback back
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to the client, but before triggering it and its effects in game.
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to the client, but before triggering it and its effects in game.
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@@ -5051,22 +5077,20 @@ Synopsis:
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<pre>
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<pre>
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script run create_datapack('foo',
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script run create_datapack('foo',
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{
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{
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'foo' -> {
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'foo' -> { 'bar.json' -> {
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'bar.json' -> {
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'c' -> true,
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'c' -> true,
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'd' -> false,
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'd' -> false,
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'e' -> {'foo' -> [1,2,3]},
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'e' -> {'foo' -> [1,2,3]},
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'a' -> 'foobar',
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'a' -> 'foobar',
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'b' -> 5
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'b' -> 5
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}
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} }
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}
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})
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})
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</pre>
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Custom dimension example:
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<pre>
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script run create_datapack('funky_world', {
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script run create_datapack('funky_world', {
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'data' -> {
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'data' -> { 'minecraft' -> { 'dimension' -> { 'custom_ow.json' -> {
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'minecraft' -> {
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'dimension' -> {
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'custom_ow.json' -> {
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'type' -> 'minecraft:the_end',
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'type' -> 'minecraft:the_end',
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'generator' -> {
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'generator' -> {
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'biome_source' -> {
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'biome_source' -> {
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@@ -5077,21 +5101,62 @@ script run create_datapack('funky_world', {
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'seed' -> 0,
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'seed' -> 0,
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'settings' -> 'minecraft:nether',
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'settings' -> 'minecraft:nether',
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'type' -> 'minecraft:noise'
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'type' -> 'minecraft:noise'
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}
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} } } } }
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}
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}
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}
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}
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});
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});
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check_hidden_dimensions(); => ['funky_world']
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check_hidden_dimensions(); => ['funky_world']
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</pre>
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Loot table example:
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<pre>
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script run create_datapack('silverfishes_drop_gravel', {
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'data' -> { 'minecraft' -> { 'loot_tables' -> { 'entities' -> { 'silverfish.json' -> {
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'type' -> 'minecraft:entity',
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'pools' -> [
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{
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'rolls' -> {
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'min' -> 0,
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'max' -> 1
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},
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'entries' -> [
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{
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'type' -> 'minecraft:item',
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'name' -> 'minecraft:gravel'
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}
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]
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}
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]
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} } } } }
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});
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</pre>
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Recipe example:
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<pre>
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script run create_datapack('craftable_cobwebs', {
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'data' -> { 'scarpet' -> { 'recipes' -> { 'cobweb.json' -> {
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'type' -> 'crafting_shaped',
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'pattern' -> [
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'SSS',
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'SSS',
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'SSS'
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],
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'key' -> {
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'S' -> {
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'item' -> 'minecraft:string'
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}
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},
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'result' -> {
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'item' -> 'minecraft:cobweb',
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'count' -> 1
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}
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} } } }
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});
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</pre>
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</pre>
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### `enable_hidden_dimensions()`
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### `enable_hidden_dimensions()`
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The function reads current datapack settings detecting new dimensions defined by these datapacks that have not yet been added
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The function reads current datapack settings detecting new dimensions defined by these datapacks that have not yet been added
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to the list of current dimensions and adds them so that they can be used and accessed right away. It doesn't matter how the
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to the list of current dimensions and adds them so that they can be used and accessed right away. It doesn't matter how the
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datapacks have been added to the game, either with 'create_datapack()' or manually by dropping a datapack file and calling
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datapacks have been added to the game, either with `create_datapack()` or manually by dropping a datapack file and calling
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`/datapack enable` on it. Returns the list of valid dimension names / identifiers that has been added in the process.
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`/datapack enable` on it. Returns the list of valid dimension names / identifiers that has been added in the process.
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Fine print: The function should be
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Fine print: The function should be
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Reference in new issue
Block a user