player selects hotbar slot, fixes #557

This commit is contained in:
gnembon committed 2020-12-03 22:40:16 -04:00
1 parent 33bf24fa86
commit 4b0fd8296c
2 files changed
+10

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@@ -58,6 +58,9 @@ public class PlayerCommand
.then(makeActionCommand("dropStack", EntityPlayerActionPack.ActionType.DROP_STACK))
.then(makeDropCommand("dropStack", true))
.then(makeActionCommand("swapHands", EntityPlayerActionPack.ActionType.SWAP_HANDS))
.then(literal("hotbar")
.then(argument("slot", IntegerArgumentType.integer(1, 9))
.executes(c -> manipulate(c, ap -> ap.setSlot(IntegerArgumentType.getInteger(c, "slot"))))))
.then(literal("kill").executes(PlayerCommand::kill))
.then(literal("shadow"). executes(PlayerCommand::shadow))
.then(literal("mount").executes(manipulation(ap -> ap.mount(true)))