Remove check for sound presence from Scarpet's sound function (#1834)

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ch-yx authored and GitHub committed 2024-01-18 18:06:03 +01:00
1 parent 2fabf39f50
commit 4aec8114c9
3 files changed
+3 -8

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@@ -138,10 +138,7 @@ public class Auxiliary
String rawString = lv.get(0).getString();
ResourceLocation soundName = InputValidator.identifierOf(rawString);
Vector3Argument locator = Vector3Argument.findIn(lv, 1);
if (cc.registry(Registries.SOUND_EVENT).get(soundName) == null)
{
throw new ThrowStatement(rawString, Throwables.UNKNOWN_SOUND);
}
Holder<SoundEvent> soundHolder = Holder.direct(SoundEvent.createVariableRangeEvent(soundName));
float volume = 1.0F;
float pitch = 1.0F;
@@ -21,7 +21,6 @@ public class Throwables
public static final Throwables UNKNOWN_ITEM = register("unknown_item", VALUE_EXCEPTION);
public static final Throwables UNKNOWN_BLOCK = register("unknown_block", VALUE_EXCEPTION);
public static final Throwables UNKNOWN_BIOME = register("unknown_biome", VALUE_EXCEPTION);
public static final Throwables UNKNOWN_SOUND = register("unknown_sound", VALUE_EXCEPTION);
public static final Throwables UNKNOWN_PARTICLE = register("unknown_particle", VALUE_EXCEPTION);
public static final Throwables UNKNOWN_POI = register("unknown_poi", VALUE_EXCEPTION);
public static final Throwables UNKNOWN_DIMENSION = register("unknown_dimension", VALUE_EXCEPTION);