Merge branch 'master' into future

# Conflicts:
#	docs/scarpet/api/BlocksAndWorldAccess.md
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gnembon committed 2021-11-30 03:00:05 +01:00
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@@ -352,7 +352,7 @@ Without arguments, returns the list of biomes in the world.
With block, or name, returns the name of the biome in that position, or throws `'unknown_biome'` if provided biome or block are not valid.
if passed a map of `continentalness`, `depth`, `erosion`, `humidity`, `temperature`, `weirdness`, returns the biome that exists at those noise values.
(1.18+) if passed a map of `continentalness`, `depth`, `erosion`, `humidity`, `temperature`, `weirdness`, returns the biome that exists at those noise values.
Note: Have to pass all 6 of the mentioned noise types and only these noise types for it to evaluate a biome.
With an optional feature, it returns value for the specified attribute for that biome. Available and queryable features include:
@@ -505,7 +505,7 @@ Returns the map colour of a block at position. One of:
`'brown_terracotta'`, `'green_terracotta'`, `'red_terracotta'`, `'black_terracotta'`,
`'crimson_nylium'`, `'crimson_stem'`, `'crimson_hyphae'`, `'warped_nylium'`, `'warped_stem'`, `'warped_hyphae'`, `'warped_wart'`
### `sample_noise(pos, ...type?)`
### `sample_noise(pos, ...type?)` 1.18+ only
Samples the multi noise value(s) on the given position.
If no type is passed, returns a map of `continentalness`, `depth`, `erosion`, `humidity`, `temperature`, `weirdness`.
@@ -529,6 +529,7 @@ Available types:
`spaghetti3dSecond`, `spaghetti3dThickness`, `spaghettiRoughness`, `spaghettiRoughnessModulator`, `temperature`,
`terrain`, `terrainFactor`, `terrainOffset`, `terrainPeaks`, `weirdness`
### `loaded(pos)`
Boolean function, true if the block is accessible for the game mechanics. Normally `scarpet` doesn't check if operates
@@ -91,6 +91,7 @@ reload_chunk
remove_all_markers
reset_chunk
run
sample_noise
save
scan
schedule
@@ -57,7 +57,7 @@
hardness blast_resistance top loaded suffocates power ticks_randomly update block_tick random_tick in_slime_chunk
set without_updates
blocks_movement block_sound material map_colour block_state block_list block_tags block_data poi set_poi
place_item set_biome biome loaded_status generation_status inhabited_time spawn_potential chunk_tickets
place_item set_biome biome loaded_status generation_status sample_noise inhabited_time spawn_potential chunk_tickets
plop harvest destroy create_explosion
structure_eligibility structures structure_references set_structure
reset_chunk reload_chunk create_datapack enable_hidden_dimensions