Adding Gamerule modification to scarpet (#610)

This commit is contained in:
Ghoulboy authored and GitHub committed 2020-12-06 20:32:29 -04:00
1 parent b318f1fb68
commit 49e5c012b3
3 files changed
+16 -5

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@@ -35,7 +35,6 @@ import carpet.script.value.ValueConversions;
import carpet.utils.Messenger;
import com.google.common.collect.ImmutableMap;
import net.minecraft.block.BlockState;
import net.minecraft.command.argument.EntityAnchorArgumentType;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EquipmentSlot;
@@ -50,7 +49,6 @@ import net.minecraft.network.packet.s2c.play.TitleS2CPacket;
import net.minecraft.network.packet.s2c.play.TitleS2CPacket.Action;
import net.minecraft.particle.ParticleEffect;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.command.CommandOutput;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
@@ -64,7 +62,6 @@ import net.minecraft.util.InvalidIdentifierException;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.EulerAngle;
import net.minecraft.util.math.Vec2f;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.registry.DynamicRegistryManager;
import net.minecraft.util.registry.Registry;