encapsulating isClientSide()
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@@ -156,7 +156,7 @@ public abstract class LevelChunk_movableBEMixin extends ChunkAccess implements W
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return null;
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}
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if (!level.isClientSide && sideEffects) {
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if (!level.isClientSide() && sideEffects) {
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// this updates stuff, schedule ticks - do we want that since its only be called from MovingPistonBlock really?
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newBlockState.onPlace(level, blockPos_1, oldBlockState, boolean_1);
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}
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