Added a way to ensure tickrate compatibility with other mods

This commit is contained in:
G4me4u committed 2020-01-02 21:49:13 +01:00
1 parent b6632d7ec8
commit 490db4f5d6
2 files changed
+91 -23

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@@ -44,6 +44,12 @@ public abstract class MinecraftServer_tickspeedMixin
@Shadow private volatile boolean loading;
CarpetProfiler.ProfilerToken currentSection;
private float carpetMsptAccum = 0.0f;
/**
* To ensure compatibility with other mods we should allow milliseconds
*/
// Cancel a while statement
@Redirect(method = "run", at = @At(value = "FIELD", target = "Lnet/minecraft/server/MinecraftServer;running:Z"))
@@ -67,29 +73,38 @@ public abstract class MinecraftServer_tickspeedMixin
{
CarpetProfiler.start_tick_profiling();
}
long mspt = 0L;
long msThisTick = 0L;
long long_1 = 0L;
if (TickSpeed.time_warp_start_time != 0 && TickSpeed.continueWarp())
{
//making sure server won't flop after the warp or if the warp is interrupted
this.timeReference = this.field_4557 = SystemUtil.getMeasuringTimeMs();
carpetMsptAccum = TickSpeed.mspt;
}
else
{
mspt = TickSpeed.mspt; // regular tick
if (Math.abs(carpetMsptAccum - TickSpeed.mspt) > 1.0f)
{
// Tickrate changed. Ensure that we use the correct value.
carpetMsptAccum = TickSpeed.mspt;
}
msThisTick = (long)carpetMsptAccum; // regular tick
carpetMsptAccum += TickSpeed.mspt - msThisTick;
long_1 = SystemUtil.getMeasuringTimeMs() - this.timeReference;
}
//end tick deciding
//smoothed out delay to include mcpt component. With 50L gives defaults.
if (long_1 > /*2000L*/1000L+20*mspt && this.timeReference - this.field_4557 >= /*15000L*/10000L+100*mspt)
if (long_1 > /*2000L*/1000L+20*TickSpeed.mspt && this.timeReference - this.field_4557 >= /*15000L*/10000L+100*TickSpeed.mspt)
{
long long_2 = long_1 / mspt;//50L;
long long_2 = (long)(long_1 / TickSpeed.mspt);//50L;
LOGGER.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", long_1, long_2);
this.timeReference += long_2 * mspt;//50L;
this.timeReference += (long)(long_2 * TickSpeed.mspt);//50L;
this.field_4557 = this.timeReference;
}
this.timeReference += mspt;//50L;
this.timeReference += msThisTick;//50L;
if (this.profilerStartQueued)
{
this.profilerStartQueued = false;
@@ -101,7 +116,7 @@ public abstract class MinecraftServer_tickspeedMixin
this.tick(TickSpeed.time_warp_start_time != 0 ? ()->true : this::shouldKeepTicking);
this.profiler.swap("nextTickWait");
this.field_19249 = true;
this.field_19248 = Math.max(SystemUtil.getMeasuringTimeMs() + /*50L*/ mspt, this.timeReference);
this.field_19248 = Math.max(SystemUtil.getMeasuringTimeMs() + /*50L*/ msThisTick, this.timeReference);
this.method_16208();
this.profiler.pop();
this.profiler.endTick();