Sync fillLimit rule with the equivalent gamerule
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@@ -4,26 +4,14 @@ import carpet.CarpetSettings;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.commands.CloneCommands;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.level.GameRules;
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import net.minecraft.world.level.block.Block;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(CloneCommands.class)
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public abstract class CloneCommands_fillUpdatesMixin
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{
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@Redirect(method = "clone", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/world/level/GameRules;getInt(Lnet/minecraft/world/level/GameRules$Key;)I"
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))
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private static int redirectCloneGameRuleInt(GameRules instance, GameRules.Key<GameRules.IntegerValue> key)
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{
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int vanilla = instance.getInt(key);
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return Math.max(vanilla, CarpetSettings.fillLimit);
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}
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@Redirect(method = "clone", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/server/level/ServerLevel;blockUpdated(Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/Block;)V"
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