From ec6cb9fa7ace0bf0a011c869e203926db25d0ca8 Mon Sep 17 00:00:00 2001 From: Forgot-Dream <56014859+Forgot-Dream@users.noreply.github.com> Date: Sun, 31 May 2020 14:21:03 +0800 Subject: [PATCH] update zh_cn.json and fix bugs in extra-finding process(by X-Green) (#300) * Add files via upload * fix extra-finding (by X-Green) * update zh_cn --- .../resources/assets/carpet/lang/zh_cn.json | 205 +++++++++++++++++- 1 file changed, 199 insertions(+), 6 deletions(-) diff --git a/src/main/resources/assets/carpet/lang/zh_cn.json b/src/main/resources/assets/carpet/lang/zh_cn.json index 9784f087..ef0c0124 100644 --- a/src/main/resources/assets/carpet/lang/zh_cn.json +++ b/src/main/resources/assets/carpet/lang/zh_cn.json @@ -1,12 +1,205 @@ { + "rule.antiCheatDisabled.name": "移动检测通杀", + "rule.antiCheatDisabled.desc": "防止玩家因为“本服务器未启用飞行”,“移动过快”等原因被踢出", + + "rule.carpets.name": "放置地毯执行功能", + "rule.carpets.desc": "通过放置地毯方块快捷执行部分功能", + + "rule.combineXPOrbs.name": "经验球合并", + "rule.combineXPOrbs.desc": "会将多个小经验球合并为更大的经验球", + + "rule.commandCameramode.name": "灵魂出窍模式", + "rule.commandCameramode.desc": "启用/c和/s命令使得玩家可以在生存模式和观察者模式间切换", + "rule.commandCameramode.extra.0": "/c和/s命令所有玩家(包括非OP玩家)都可以使用", + + "rule.commandDistance.name": "距离测量", + "rule.commandDistance.desc": "启用/distance命令以测量游戏中两点间距离", + "rule.commandDistance.extra.0": "可以通过放置棕色地毯的方式使用本功能,前提是“放置地毯执行功能”已启用", + + "rule.commandDraw.name": "画图", + "rule.commandDraw.desc": "启用/draw命令以允许绘制一些简单图形", + + "rule.commandInfo.name": "获取方块数据", + "rule.commandInfo.desc": "启用/info命令以获取方块数据", + "rule.commandInfo.extra.0": "可以通过放置灰色地毯的方式使用本功能,前提是“放置地毯执行功能”已启用", + + "rule.commandLog.name": "游戏数据监视器", + "rule.commandLog.desc": "启用/log命令以在聊天栏/Tab栏监视游戏部分数据", + + "rule.commandPerimeterInfo.name": "刷怪区域搜寻器", + "rule.commandPerimeterInfo.desc": "启用/perimeterinfo命令以搜寻周围的可刷怪区域", + + "rule.commandPlayer.name": "假人控制", + "rule.commandPlayer.desc": "启用/player命令以控制/召唤玩家", + + "rule.commandScript.name": "地毯脚本控制器", + "rule.commandScript.desc": "启用/script相关命令", + "rule.commandScript.extra.0": "一个Scarpet语言的游戏内API", + + "rule.commandSpawn.name": "刷怪追踪器", + "rule.commandSpawn.desc": "启用/spawn命令用于怪物生成追踪", + + "rule.commandTick.name": "游戏时钟控制器", + "rule.commandTick.desc": "启用/tick命令以控制游戏时钟", + + "rule.commandTrackAI.name": "AI追踪器", + "rule.commandTrackAI.desc": "启用/track命令以追踪生物的AI", + + "rule.ctrlQCraftingFix.name": "ctrlQ合成修复", + "rule.ctrlQCraftingFix.desc": "在合成时允许使用ctrl+Q快捷键扔出结果格内所有物品", + + "rule.customMOTD.name": "MOTD更改", + "rule.customMOTD.desc": "设置一个不同的MOTD信息", + "rule.customMOTD.extra.0": "使用'_'时将发送默认MOTD(从server.properties中读取)", + + "rule.defaultLoggers.name": "默认游戏监视器", + "rule.defaultLoggers.desc": "为所有新进入玩家设置部分监视器默认开启", + "rule.defaultLoggers.extra.0": "比如设置'tps,mobcaps'作为默认监视器", + + "rule.desertShrubs.name": "树苗在沙漠干枯", + "rule.desertShrubs.desc": "树苗将在附近无水源的沙漠群系枯萎", + + "rule.disableSpawnChunks.name": "允许出生点区块卸载", + "rule.disableSpawnChunks.desc": "允许出生点区块卸载", + + "rule.explosionNoBlockDamage.name": "防爆", + "rule.explosionNoBlockDamage.desc": "任何形式的爆炸都不会摧毁方块", + + "rule.extremeBehaviours.name": "随机极端情况", + "rule.extremeBehaviours.desc": "大幅度提升极端情况出现概率,仅用于测试", + "rule.extremeBehaviours.extra.0": "发射器和投掷器将使用最大随机刻", + + "rule.fastRedstoneDust.name": "红石粉卡顿优化", + "rule.fastRedstoneDust.desc": "红石粉卡顿优化 作者 Theosib", + + "rule.fillLimit.name": "fill/clone上限更改", + "rule.fillLimit.desc": "将fill/clone上限更改为自己需要的值", + "rule.fillLimit.extra.0": "你必须在1-20M之间取一个值", + + "rule.fillUpdates.name": "fill更新开关", + "rule.fillUpdates.desc": "fill/clone/setblock命令以及结构方块执行时是否产生更新", + "rule.fillUpdates.extra.0": "设置为true有更新 设置为false时为无更新", + + "rule.flatWorldStructureSpawning.name": "结构怪在超平坦世界生成", + "rule.flatWorldStructureSpawning.desc": "允许结构怪在超平坦世界生成", + + "rule.flippinCactus.name": "仙人掌扳手", + "rule.flippinCactus.desc": "允许使用仙人掌调整方块朝向,并且不会产生更新", + + "rule.hardcodeTNTangle.name": "硬编码TNT角度", + "rule.hardcodeTNTangle.desc": "把TNT水平随机角度设为固定值,可用于测试机器", + "rule.hardcodeTNTangle.extra.0": "默认为-1,必须在0与360之间,或者-1", + + "rule.hopperCounters.name": "漏斗计数器", + "rule.hopperCounters.desc": "漏斗指向的羊毛会计算经过的物品", + "rule.hopperCounters.extra.0": "在羊毛上放置红色或绿色地毯,使用/counter命令可启用", + "rule.hopperCounters.extra.1": "使用 /counter reset重置计数器,使用/counter 查询", + "rule.hopperCounters.extra.2": "在生存模式,在同色羊毛上放绿地毯可以查询,放红地毯重置", + "rule.hopperCounters.extra.3": "数据是全局性在玩家间共享的,并且有16颜色可用", + "rule.hopperCounters.extra.4": "物品会被销毁,每个漏斗每tick销毁一组物品", + + "rule.huskSpawningInTemples.name": "尸壳在神殿里生成", + "rule.huskSpawningInTemples.desc": "只有尸壳会在沙漠神殿生成", + + "rule.lagFreeSpawning.name": "延迟自然生成", + "rule.lagFreeSpawning.desc": "生物生成需要更少的CPU和内存", + + "rule.leadFix.name": "栓绳修复", + "rule.leadFix.desc": "修复栓绳在未加载区块中,变得不可见的问题", + + "rule.maxEntityCollisions.name": "最大实体挤压数", + "rule.maxEntityCollisions.desc": "设定最大实体挤压限制,0表示无限大", + + "rule.mergeTNT.name": "合并TNT", + "rule.mergeTNT.desc": "合并静止的点燃的tnt实体", + + "rule.missingTools.name": "工具缺失修复", + "rule.missingTools.desc": "活塞,玻璃和海绵可以用合适的工具更快地破坏", + + "rule.movableBlockEntities.name": "容器移动", + "rule.movableBlockEntities.desc": "活塞可推动方块实体,比如箱子,漏斗", + + "rule.onePlayerSleeping.name": "单个玩家睡觉", + "rule.onePlayerSleeping.desc": "服务器里一个玩家睡觉可跳过夜晚", + + "rule.optimizedTNT.name": "TNT优化", + "rule.optimizedTNT.desc": "tnt在相同的地点或在流体里,爆炸造成更小的延迟", + + "rule.persistentParrots.name": "鹦鹉停留", + "rule.persistentParrots.desc": "鹦鹉不会离开你的肩膀,除非你收到伤害", + + "rule.placementRotationFix.name": "放置旋转修复", + "rule.placementRotationFix.desc": "修复了玩家放置方块时快速转身造成的问题", + + "rule.pushLimit.name": "自定义推动上限", + "rule.pushLimit.desc": "自定义活塞推动上限", + "rule.pushLimit.extra.0": "你必须在1-1024中选取一个值", + + "rule.quasiConnectivity.name": "qC激活开关", + "rule.quasiConnectivity.desc": "活塞,发射器和投掷器在他们上方方块激活时是否响应", + "rule.quasiConnectivity.extra.0": "设置为true为开启 设置为false为禁用", + + "rule.railPowerLimit.name": "自定义动力铁轨激活距离", + "rule.railPowerLimit.desc": "动力铁轨激活上限可自定义", + "rule.railPowerLimit.extra.0": "你必须在1-1024中选取一个值", + + "rule.renewableCoral.name": "珊瑚可再生", + "rule.renewableCoral.desc": "使用骨粉可催熟珊瑚以生成珊瑚结构", + + "rule.renewableSponges.name": "海绵可再生", + "rule.renewableSponges.desc": "守卫者将在被雷击后会变为远古守卫者", + + "rule.rotatorBlock.name": "仙人掌扳手发射器版", + "rule.rotatorBlock.desc": "发射器中的仙人掌可以旋转方块(尽可能以逆时针)", + + "rule.scriptsAutoload.name": "Scarpet脚本自动加载", + "rule.scriptsAutoload.desc": "在服务器/世界加载的时候将会自动从世界文件中加载Scarpet脚本文件", + "rule.scriptsAutoload.extra.0": "/script命令必须启用", + + "rule.shulkerSpawningInEndCities.name": "潜影贝重生", + "rule.shulkerSpawningInEndCities.desc": "潜影贝将会在末地城中重生", + + "rule.silverFishDropGravel.name": "蠹虫钻出方块掉落沙砾", + "rule.silverFishDropGravel.desc": "蠹虫钻出方块时会掉落沙砾", + + "rule.smoothClientAnimations.name": "平滑客户端动画", + "rule.smoothClientAnimations.desc": "低TPS设置时可以使客户端动画更加平滑", + "rule.smoothClientAnimations.extra.0": "仅在单人游戏中生效,并且会降低客户端运行速度", + + "rule.stackableShulkerBoxes.name": "潜影盒堆叠", + "rule.stackableShulkerBoxes.desc": "空潜影盒仍在地上时将自动堆叠,直至堆叠为1组", + "rule.stackableShulkerBoxes.extra.0": "在物品GUI中,请使用shift键+单击以移动整组潜影盒", + + "rule.summonNaturalLightning.name": "召唤闪电自然化", + "rule.summonNaturalLightning.desc": "召唤的闪电将拥有所有自然生成闪电拥有的特性", + + "rule.tntDoNotUpdate.name": "TNT放置时不产生更新", + "rule.tntDoNotUpdate.desc": "TNT在放置时不会产生任何方块更新(不会激活)", + + "rule.tntPrimerMomentumRemoved.name": "移除TNT点燃时随机动量", + "rule.tntPrimerMomentumRemoved.desc": "TNT点燃时的随机动量将被移除", + + "rule.tntRandomRange.name": "TNT爆炸范围设置", + "rule.tntRandomRange.desc": "设置TNT随机爆炸范围为一个固定的值,设为-1以禁用", + "rule.tntRandomRange.extra.0": "必须启用optimizedTNT功能", + "rule.tntRandomRange.extra.1": "不能为负值,除了-1", + + "rule.unloadedEntityFix.name": "未加载实体修复", + "rule.unloadedEntityFix.desc": "进入或者被推入未加载区块的实体不会消失", + + "rule.viewDistance.name": "自定义视距", + "rule.viewDistance.desc": "改变服务器视距,设为0以使用默认值", + "rule.viewDistance.extra.0": "你必须在0(使用服务器默认设置)-32取一个整数", + + "rule.xpNoCooldown.name": "经验吸收无冷却", + "rule.xpNoCooldown.desc": "玩家吸收经验球时不会有冷却时间", + "rule.portalSuffocationFix.name": "传送门窒息修复", - - "rule.portalSuffocationFix.desc": "使下界传送门正确地传送实体", - - - "rule.portalSuffocationFix.extra.0": "0000000", - "rule.portalSuffocationFix.extra.1": "1111111", + "rule.portalSuffocationFix.extra.0": "传送的实体将不再卡在黑曜石里面", + + "rule.portalCreativeDelay.name": "创造玩家不被地狱门传送", + "rule.portalCreativeDelay.desc": "创造模式的玩家将不会立即被地狱门传送", "category.bugfix": "BUG修复",