Use constants for a few magic numbers in rules
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package carpet.mixins;
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import carpet.CarpetSettings;
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import net.minecraft.world.level.block.piston.PistonStructureResolver;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.Constant;
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import org.spongepowered.asm.mixin.injection.ModifyConstant;
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@Mixin(value = PistonStructureResolver.class, priority = 420) // piston push limit is important for carpet
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public class PistonStructureResolver_pushLimitMixin
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{
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@ModifyConstant(method = "addBlockLine", constant = @Constant(intValue = PistonStructureResolver.MAX_PUSH_DEPTH), expect = 3)
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private int pushLimit(int original)
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{
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return CarpetSettings.pushLimit;
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}
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}
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