Use constants for a few magic numbers in rules

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altrisi committed 2022-12-26 16:22:09 +01:00
1 parent 43bb84437f
commit 4496241524
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package carpet.mixins;
import carpet.CarpetSettings;
import net.minecraft.world.level.block.piston.PistonStructureResolver;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.Constant;
import org.spongepowered.asm.mixin.injection.ModifyConstant;
@Mixin(value = PistonStructureResolver.class, priority = 420) // piston push limit is important for carpet
public class PistonStructureResolver_pushLimitMixin
{
@ModifyConstant(method = "addBlockLine", constant = @Constant(intValue = PistonStructureResolver.MAX_PUSH_DEPTH), expect = 3)
private int pushLimit(int original)
{
return CarpetSettings.pushLimit;
}
}